Difference between revisions of "Princess:Barbarian"

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== Barbarian ==
 
== Barbarian ==
 +
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 +
1 Rage(Ex) +4/+4/+2 1/day
 +
2 Fast Movement(Ex), Uncanny Dodge(Ex)
 +
3 Trap Sense(Ex) +1, Damage Reduction(Ex) 2/-
 +
4 Rage Prowess(Ex) +1, Endurance feat
 +
5 Rage(Ex) +6/+6/+3 2/day
 +
6 Improved Uncanny Dodge(Ex), Safe Rage(Ex)
 +
7 Trap Sense(Ex) +2, Damage Reduction(Ex) 4/-
 +
8 Rage Prowess(Ex) +2, Diehard Feat
 +
9 Rage(Ex) +8/+8/+4 3/day
 +
10 Tireless Rage(Ex), Safe Rage(Ex) Improved
 +
11 Trap Sense(Ex) +3, Damage Reduction(Ex) 6/-
 +
12 Rage Prowess(Ex) +3, Mad Foam Rager feat
 +
13 Rage(Ex) +10/+10/+5 4/day
 +
14 Indomitable Will(Ex), Raging Insight(Ex)
 +
15 Trap Sense(Ex) +4, Damage Reduction(Ex) 8/-
 +
16 Rage Prowess(Ex) +4, Stout and Hard(Ex)
 +
17 Rage(Ex) +12/+12/+6 5/day
 +
18 Raging Fortitude(Su)
 +
19 Trap Sense(Ex) +5, Damage Reduction(Ex) 10/-
 +
20 Rage Prowess(Ex) +5, Unstoppable Rage(Ex)
 +
</pre></html>
 +
=== Class Features ===
  
# Fast Movement(Ex), Rage(Ex)
+
Rage(Ex): +Str/+Con/+morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
# Uncanny Dodge(Ex), Rage Power(Ex or Su)
 
# Trap Sense(Ex) +1
 
# Rage Power(Ex or Su)
 
# Improved Uncanny Dodge(Ex)
 
# Trap Sense(Ex) +2, Rage Power(Ex or Su)
 
# Damage Reduction(Ex) 1/-
 
# Rage Power(Ex or Su)
 
# Trap Sense(Ex) +3
 
# Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
 
# Greater Rage(Ex)
 
# Trap Sense(Ex) +4, Rage Power(Ex or Su)
 
# Damage Reduction(Ex) 3/-
 
# Indomitable Will(Ex), Rage Power(Ex or Su)
 
# Trap Sense(Ex) +5
 
# Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
 
# Tireless Rage(Ex)
 
# Trap Sense(Ex) +6, Rage power(Ex or Su)
 
# Damage Reduction(Ex) 5/-
 
# Mighty Rage(Ex), Rage Power(Ex or Su)
 
 
 
=== Class Features ===
 
  
 
Fast Movement(Ex): +2 move while in medium armour or load.
 
Fast Movement(Ex): +2 move while in medium armour or load.
  
Rage(Ex): +4 Str, +4 Con, +2 morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
+
Uncanny Dodge(Ex):
  
Rage Power(Ex or Su): activates while in Rage.
+
Trap Sense(Ex):
* Animal Fury(Ex): Bite d6+Str. P: Totem Barbarian only.
 
* Clear Mind(Su): Once per Rage may reroll failed Will save as i-action. P: Bbn 8.
 
* Increased Damage Reduction(Ex): DR +3/-. P: Bbn 12.
 
* Elemental Rage(Su): +die elemental damage. P: Bbn 12th, Dragon Totem Barbarian only.
 
* Guarded Stance(Ex): Once per Rage may add 1/2 Bbn on AC against melee attacks for 1 r.
 
* Intimidating Glare(Ex): Once per Rage may Intimidate as f-action, if successful opponent is shaken D=2d6 r.
 
* Knockback(Ex): пнутый оппонент отъезжает на клетку.
 
* Low-light Vision(Ex): LLV.
 
* Mighty Swing(Ex): Once per Rage may autoconfirm critical. P: Bbn 8.
 
* Moment of Clarity(Ex): AT=s, 1+Wis/Rage, no Rage actions limitation during one round.
 
* Night Sight(Ex): Darkvision 12. P: LLV.
 
* Powerful Blow(Ex): Once per Rage add Bbn to damage roll, AT=s.
 
* Quick Reflexes(Ex): Extra AoO during Rage.
 
* Renewed Vigor(Su): AT=s, cure 3+Con hp.
 
* Rolling Dodge(Ex): Once per Rage may add 1/2 Bbn on AC against ranged attacks for 1 r.
 
* Roused Anger(Ex): You may enter Rage even if you are fatigued.
 
* Surprise Accuracy: Once per Rage add 1/2 Bbn to attack roll, AT=s.
 
* Swift Foot(Ex): +2 enh move, may be taken up to three times.
 
* Unexpected Strike(Ex): Once per Rage may make extra attack during a full attack as a s-action. P: Bbn 8.
 
  
Uncanny Dodge(Ex):
+
Damage Reduction(Ex):
  
Trap Sense(Ex):
+
Rage Prowess(Ex): While in Rage add following value as a competence bonus on melee attack rolls and damage rolls (double damage bonus for two-handed weapons) and gain DR/-.
  
 
Improved Uncanny Dodge(Ex):
 
Improved Uncanny Dodge(Ex):
  
Damage Reduction(Ex):
+
Safe Rage(Ex): If barbarian was knocked out during Rage, he don't loose any hp from con reduction due to Rage's end.
 +
* Improved: Don't loose any hp from con reduction due to Rage's end, although excess hp above his maximum are still lost.
 +
 
 +
Tireless Rage(Ex): You are not fatigued after Rage and may enter the Rage even while fatigued or exhausted.
 +
 
 +
Indomitable Will(Ex): While in Rage if you fail Will save you may delay effect for up to 3r. You may have only one Will effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.
  
Greater Rage(Ex): +6 Str, +6 Con, +3 morale Will.
+
Stout and Hard(Ex): While in Rage if you fail Fort or Ref save you may delay effect for up to 3r. You may have only one Fort or Ref effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.
  
Indomitable Will(Ex): +4 на WillCha.
+
Raging Insight(Ex): Blindsense Barbarian during rage.
  
Tireless Rage(Ex): As usual.
+
Raging Fortitude(Su): Barbarian is treated as if having Regeneration 0 surpassed only by acid and negative energy during the rage. He heal no hp, but still most of damage he'll receive will be nonlethal.
  
Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.
+
Unstoppable Rage(Ex): During a rage barbarian cannot be killed, disabled, stunned or restrained. Any such effect takes place when rage ends.
  
 
== Class Variants ==
 
== Class Variants ==
Line 69: Line 57:
 
=== Totem Barbarian ===
 
=== Totem Barbarian ===
  
* Ape: Must use Rage.
+
'''Ape:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
  
1: Power Attack (feat)
+
2. Power Attack (feat), Climb Speed(Ex): Equal half land speed.
  
2: Climb Speed(Ex): Equal half land speed.
+
3. +1 on Intimidate, increase by 1 for every three levels thereafter.
  
3: +1 on Intimidate, increase by 1 for every three levels thereafter.
+
6. Climb Speed(Ex): Equal land speed.
  
5: Climb Speed(Ex): Equal land speed.
+
'''Bear:''' Must use Rage.
 
 
* Bear: Must use Rage.
 
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Improved Grab(Ex): For all Bbn attacks.
+
2. Improved Grapple (feat), Improved Grab(Ex): For all Bbn attacks.
 
 
2: Improved Grapple (feat)
 
 
 
3: +2 hp per lvl.
 
  
5: +4 on grapple while raging.
+
3. +5 hp per Barbarian.
  
7: +3 hp per lvl.
+
6. +4 on grapple while raging.
  
* Boar: Must use Berserker's Strength.
+
'''Boar:''' Must use Berserker's Strength.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
1: Diehard (feat)
+
2. Toughness (feat), DR +2/-
 
 
2: DR 1/-
 
  
3: +1 round of rage, increase by 1 for every three levels thereafter.
+
3. +1 round of rage, increase by 1 for every four levels thereafter.
  
5: DR 2/-
+
6. DR +5/-
  
* Dragon: Must use Berserker's Strength.
+
'''Dragon:''' Must use Berserker's Strength.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
1: Blind-Fight (feat)
+
2. Blind-Fight (feat), +4 against Fear.
 
 
2: +4 against Fear.
 
  
3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
+
3. +1 on saves against sleep and paralysis, increase by 1 for every four levels thereafter.
  
5: Frightful Presence(Su):
+
6. Frightful Presence(Su):
  
* Eagle: Must use Ferocity
+
'''Eagle:''' Must use Ferocity
  
 
Looses: Fast Movement, Trap Sense, DR.
 
Looses: Fast Movement, Trap Sense, DR.
  
1: +4 on Awareness.
+
2. +4 on Awareness.
  
3: +1 on Ref, increase by 1 for every three levels thereafter.
+
3. +1 on Ref, increase by 1 for every four levels thereafter. LLV(Ex), +1 on Awareness for each four levels thereafter.
  
7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
+
'''Fox:''' Must use Ferocity
 
 
* Fox: Must use Ferocity
 
  
 
Looses: Fast Movement, DR.
 
Looses: Fast Movement, DR.
  
1: +4 on Stealth
+
2. +4 on Stealth
  
7: +1 dodge to AC, increases by +1 for every three levels thereafter.
+
3. +1 dodge to AC, increases by +1 for every four levels thereafter.
  
* Horse: Must use Resilient Rage
+
'''Horse:''' Must use Resilient Rage
  
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
2: Run (feat)
+
2. Run (feat)
  
3: +2 on Ride, increase by 1 for every three levels thereafter.
+
3. +2 on Ride, increase by 1 for every four levels thereafter.
  
5: Endurance (feat)
+
6. Dash (feat)
  
* Lion: Must use Rage.
+
'''Lion:''' Must use Rage.
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Pounce(Ex): For all Bbn attacks.
+
2. Run (feat), Pounce(Ex): For all Bbn attacks.
  
2: Run (feat)
+
3. +1 on Stealth, increase by 1 for every four levels thereafter. May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every four levels thereafter.
  
3: +1 on Stealth, increase by 1 for every three levels thereafter.
+
6. +1/2 Bbn lvl damage when Charging.
  
5: +1/2 Bbn lvl damage when Charging.
+
'''Serpent:''' Must use Whirling Frenzy.
 
 
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
 
 
 
* Serpent: Must use Whirling Frenzy.
 
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
  
1: +4 on Stealth
+
2. Improved Grapple (feat), +4 on Stealth.
  
2: Improved Grapple (feat)
+
3. +1 on Fort against poison, increase by 1 for every four levels thereafter.
  
3: +1 on Fort against poison, increase by 1 for every three levels thereafter.
+
6. Improved Initiative (feat)
  
5: Improved Initiative (feat)
+
'''Wolf:''' Must use Rage.
 
 
* Wolf: Must use Rage.
 
  
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
 
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
  
1: Track (feat)
+
2. Improved Trip (feat), Track (feat).
  
2: Improved Trip (feat)
+
3. +1 on Nature, increase by 1 for every four levels thereafter. +1 on flank attacks, increase by 1 for every four levels thereafter.
  
3: +1 on Nature, increase by 1 for every three levels thereafter.
+
6. Knockdown (feat)
  
5: Knockdown (feat)
+
=== Hunter ===
  
7: +1 on flank attacks, increase by 1 for every three levels thereafter.
+
Looses: Rage(Ex) and all features that benefit it.
  
=== Hunter ===
+
1. Favoured Enemy(Ex): +2*1
  
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
+
2. Archery Combat Style(Ex):
  
1: Favoured Enemy(Ex): +2*1
+
5. Favoured Enemy(Ex): +4*2
  
2: Archery Combat Style(Ex):
+
6. Improved Archery Combat Style(Ex):
  
5: Favoured Enemy(Ex): +4*2
+
9. Favoured Enemy(Ex): +6*3
  
6: Improved Archery Combat Style(Ex):
+
10. Greater Archery Combat Style(Ex):
  
10: Favoured Enemy(Ex): +6*3
+
13. Favoured Enemy(Ex): +8*4
  
11: Greater Archery Combat Style(Ex):
+
14. Archery Combat Style Mastery(Ex):
  
15: Favoured Enemy(Ex): 8*4
+
17. Favoured Enemy(Ex): +10*5, Master Hunter(Ex):
  
16: Archery Combat Style Mastery(Ex):
+
18. Archery Combat Style Supremacy(Ex):
  
20: Favoured Enemy(Ex): 10*5, Master Hunter(Ex):
+
=== Street Fighter ===
  
=== Street Fighter ===
+
Looses: Fast Movement(Ex), Damage Reduction(Ex) and Trap Sense(Ex).
  
Looses: DR and Trap Sense.
+
2. Roof-Walker (feat).
  
3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.
+
3. Increase threat range by 1 at charge or against FF. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each four levels thereafter.
  
7: Increase threat range by 1 at charge or against FF.
+
6. Roof-Jumper (feat) if you have Roof-Walker feat as part of Barbarian class levels.
  
10: May make one 90 turn during a charge.
+
7. May make one 90 turn during a charge.
  
13: May charge through allies and non-combatants.
+
11. May charge through allies and non-combatants.
  
16: May run while charging.
+
15. May run while charging.
  
19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.
+
19. Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.
  
 
=== Brawler ===
 
=== Brawler ===
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=== Planetouched Barbarian ===
 
=== Planetouched Barbarian ===
  
Looses: DR 7, Greater Rage at 11.
+
Looses: Damage Reduction(Ex), Safe Rage Improved(Ex) at 11.
  
7. Planar Damage Reduction(Ex): 2/- against extraplanars, outsiders.
+
3. Planar Damage Reduction(Ex): 4/- against extraplanars and outsiders, increase by 4 for every four levels thereafter.
  
 
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
 
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
Line 245: Line 215:
 
=== Monstrous Barbarian ===
 
=== Monstrous Barbarian ===
  
Looses: Trap Sense, Uncanny Dodge, DR 7.
+
Must be Monstrous Humanoid
  
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.
+
Looses: Trap Sense(Ex), Improved Uncanny Dodge(Ex), Diehard feat.
  
5. Awesome Charge(Ex): Awesome Blow feat while charging.
+
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each four levels.
  
7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.
+
6. Awesome Charge(Ex): Awesome Blow feat while charging.
  
== Alternative Class Features ==
+
8. Raging Vigour(Ex): AT=s, expend Rage, heal Bbn*2 hp.
 +
 
 +
== Rage Variants ==
  
 
=== Berserker Strength ===
 
=== Berserker Strength ===
  
1: Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save. Instead of Rage(Ex).
+
1. Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).
 +
 
 +
5. Berserker Strength(Ex): +6 Str, +3 on saves, DR 3/-, DC 23 Will save to end.
 +
 
 +
9. Berserker Strength(Ex): +8 Str, +4 on saves, DR 4/-, DC 24 Will save to end.
  
11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).
+
13. Berserker Strength(Ex): +10 Str, +5 on saves, DR 5/-, DC 25 Will save to end.
  
20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).
+
17. Berserker Strength(Ex): +12 Str, +6 on saves, DR 6/-, DC 26 Will save to end.
  
 
Any applicable improvements that improve Rage also improve Berserker Strength.
 
Any applicable improvements that improve Rage also improve Berserker Strength.
Line 267: Line 243:
 
=== Whirling Frenzy ===
 
=== Whirling Frenzy ===
  
1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
+
1. Whirling Frenzy(Ex): +4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. Duration 3+Con, then fatigued. 1/day. Instead of Rage(Ex).
 +
 
 +
5. Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, 2/day.
  
11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).
+
9. Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref, 3/day.
  
14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
+
13. Whirling Frenzy(Ex): +10 Str, +5 dodge to AC and Ref, 4/day.
  
20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).
+
10. Whirlier Frenzy(Ex): May make extra attack during full attack, all attacks suffer -2 penalty. Instead of Tireless Rage(Ex).
 +
 
 +
14. Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
 +
 
 +
17. Whirling Frenzy(Ex): +12 Str, +6 dodge to AC and Ref, 5/day.
  
 
Any applicable improvements that improve Rage also improve Whirling Frenzy.
 
Any applicable improvements that improve Rage also improve Whirling Frenzy.
Line 279: Line 261:
 
=== Ferocity ===
 
=== Ferocity ===
  
1: Ferocity(Ex): +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
+
1. Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 on ranged attack rolls, Duration 4+Con, then sickened. Instead of Rage(Ex).
  
11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).
+
5. Ferocity(Ex): +6 Str, +6 Dex, 2/day.
  
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
+
9. Ferocity(Ex): +8 Str, +8 Dex, 3/day.
  
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
+
10. Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end.
  
20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).
+
13. Ferocity(Ex): +10 Str, +10 Dex, 4/day.
 +
 
 +
14. Shifting Stance(Ex): +2 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
 +
 
 +
17. Ferocity(Ex): +12 Str, +12 Dex, 5/day.
  
 
Any applicable improvements that improve Rage also improve Ferocity.
 
Any applicable improvements that improve Rage also improve Ferocity.
Line 293: Line 279:
 
=== Resilient Rage ===
 
=== Resilient Rage ===
  
Looses: Rage.
+
1. Resilient Rage(Ex): AT=f, +4 Dex, +4 Con, +2 Will, +2/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards. 1/day.
  
1. Resilient Rage(Ex): AT=f, +4 Dex +4 Con +2 Will +1/- DR. D=3+Con, fatigued afterward.
+
5. Resilient Rage(Ex): +6 Dex, +6 Con, +3 Will, +3/- DR, 2/day.
  
11. Greater Resilient Rage(Ex): AT=f, +6 Dex +6 Con +3 Will +2/- DR. D=3+Con, fatigued afterward.
+
9. Resilient Rage(Ex): +8 Dex, +8 Con, +4 Will, +4/- DR, 3/day.
  
20. Mighty Resilient Rage(Ex): AT=f, +8 Dex +8 Con +4 Will +3/- DR. D=3+Con, fatigued afterward.
+
13. Resilient Rage(Ex): +10 Dex, +10 Con, +5 Will, +5/- DR, 4/day.
 +
 
 +
17. Resilient Rage(Ex): +12 Dex, +12 Con, +6 Will, +6/- DR, 5/day.
  
 
Any applicable improvements that improve Rage also improve Resilient Rage.
 
Any applicable improvements that improve Rage also improve Resilient Rage.
 +
 +
== Alternative Class Features ==
  
 
=== Uncanny Bravery ===
 
=== Uncanny Bravery ===
  
5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).
+
6: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).
  
 
=== View the Spirit World ===
 
=== View the Spirit World ===
  
5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
+
6: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
 
 
=== Roof-Dweller ===
 
 
 
1: Roofwalker (feat) instead of Fast Movement(Ex)
 
 
 
6: Roofdweller (feat) instead of Rage Power(Ex or Su).
 
  
 
=== Trap Killer ===
 
=== Trap Killer ===
Line 323: Line 307:
 
=== Unholy Fury ===
 
=== Unholy Fury ===
  
Must be Evil.
+
Must be Chaotic.
  
1. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).
+
2. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).
  
 
=== Energy Resistance ===
 
=== Energy Resistance ===
  
3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).
+
3. Choose an energy. You receive Energy Resistance(Ex) 4 against that energy. Improve it by 4 for every four levels thereafter. R: Trap Sense(Ex).
 +
 
 +
== Unique Feats ==
 +
 
 +
=== Rage Feats ===
 +
 
 +
Destructive Rage: +8 on Str checks to break objects.
 +
 
 +
Dragon's Fury: P: Dragon Totem Barbarian. B: +2 Str -2 AC while Raging, cannot end your Rage voluntary.
 +
 
 +
Extend Rage: +5 r duration.
 +
 
 +
Extra Rage: +2/day.
 +
 
 +
Instantaneous Rage: May enter Rage while flat-footed and during other character's turn.
 +
 
 +
Intimidating Rage: Once per rage may attempt to demoralize opponent as a free action. If successful then opponent is demoralized until end of your Rage.
 +
 
 +
Mad Foam Rager: Once per Rage you may delay single effect against you until the end of your next turn.
 +
 
 +
Raging Bull Rush: P: Improved Bill Rush. B: +4 on Bull Rush while Raging.
 +
 
 +
Raging Overrun: P: Improved Overrun. B: +4 on Overrun while Raging.
 +
 
 +
Reckless Rage: +2 Str and Con, -2 AC during a Rage.
 +
 
 +
Righteous Wrath[E]: You may ignore Rage actions limitations. First time you damage a foe he is shaken until the end of your Rage WW neg.
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Latest revision as of 18:26, 29 January 2011

Barbarian

1	Rage(Ex) +4/+4/+2 1/day
2	Fast Movement(Ex), Uncanny Dodge(Ex)
3	Trap Sense(Ex) +1, Damage Reduction(Ex) 2/-
4	Rage Prowess(Ex) +1, Endurance feat
5	Rage(Ex) +6/+6/+3 2/day
6	Improved Uncanny Dodge(Ex), Safe Rage(Ex)
7	Trap Sense(Ex) +2, Damage Reduction(Ex) 4/-
8	Rage Prowess(Ex) +2, Diehard Feat
9	Rage(Ex) +8/+8/+4 3/day
10	Tireless Rage(Ex), Safe Rage(Ex) Improved
11	Trap Sense(Ex) +3, Damage Reduction(Ex) 6/-
12	Rage Prowess(Ex) +3, Mad Foam Rager feat
13	Rage(Ex) +10/+10/+5 4/day
14	Indomitable Will(Ex), Raging Insight(Ex)
15	Trap Sense(Ex) +4, Damage Reduction(Ex) 8/-
16	Rage Prowess(Ex) +4, Stout and Hard(Ex)
17	Rage(Ex) +12/+12/+6 5/day
18	Raging Fortitude(Su)
19	Trap Sense(Ex) +5, Damage Reduction(Ex) 10/-
20	Rage Prowess(Ex) +5, Unstoppable Rage(Ex)

Class Features

Rage(Ex): +Str/+Con/+morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.

Fast Movement(Ex): +2 move while in medium armour or load.

Uncanny Dodge(Ex):

Trap Sense(Ex):

Damage Reduction(Ex):

Rage Prowess(Ex): While in Rage add following value as a competence bonus on melee attack rolls and damage rolls (double damage bonus for two-handed weapons) and gain DR/-.

Improved Uncanny Dodge(Ex):

Safe Rage(Ex): If barbarian was knocked out during Rage, he don't loose any hp from con reduction due to Rage's end.

  • Improved: Don't loose any hp from con reduction due to Rage's end, although excess hp above his maximum are still lost.

Tireless Rage(Ex): You are not fatigued after Rage and may enter the Rage even while fatigued or exhausted.

Indomitable Will(Ex): While in Rage if you fail Will save you may delay effect for up to 3r. You may have only one Will effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.

Stout and Hard(Ex): While in Rage if you fail Fort or Ref save you may delay effect for up to 3r. You may have only one Fort or Ref effect delayed, and if affected by next effect you may choose to reset the duration and delay a new effect.

Raging Insight(Ex): Blindsense Barbarian during rage.

Raging Fortitude(Su): Barbarian is treated as if having Regeneration 0 surpassed only by acid and negative energy during the rage. He heal no hp, but still most of damage he'll receive will be nonlethal.

Unstoppable Rage(Ex): During a rage barbarian cannot be killed, disabled, stunned or restrained. Any such effect takes place when rage ends.

Class Variants

Totem Barbarian

Ape: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge

2. Power Attack (feat), Climb Speed(Ex): Equal half land speed.

3. +1 on Intimidate, increase by 1 for every three levels thereafter.

6. Climb Speed(Ex): Equal land speed.

Bear: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

2. Improved Grapple (feat), Improved Grab(Ex): For all Bbn attacks.

3. +5 hp per Barbarian.

6. +4 on grapple while raging.

Boar: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2. Toughness (feat), DR +2/-

3. +1 round of rage, increase by 1 for every four levels thereafter.

6. DR +5/-

Dragon: Must use Berserker's Strength.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2. Blind-Fight (feat), +4 against Fear.

3. +1 on saves against sleep and paralysis, increase by 1 for every four levels thereafter.

6. Frightful Presence(Su):

Eagle: Must use Ferocity

Looses: Fast Movement, Trap Sense, DR.

2. +4 on Awareness.

3. +1 on Ref, increase by 1 for every four levels thereafter. LLV(Ex), +1 on Awareness for each four levels thereafter.

Fox: Must use Ferocity

Looses: Fast Movement, DR.

2. +4 on Stealth

3. +1 dodge to AC, increases by +1 for every four levels thereafter.

Horse: Must use Resilient Rage

Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2. Run (feat)

3. +2 on Ride, increase by 1 for every four levels thereafter.

6. Dash (feat)

Lion: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

2. Run (feat), Pounce(Ex): For all Bbn attacks.

3. +1 on Stealth, increase by 1 for every four levels thereafter. May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every four levels thereafter.

6. +1/2 Bbn lvl damage when Charging.

Serpent: Must use Whirling Frenzy.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.

2. Improved Grapple (feat), +4 on Stealth.

3. +1 on Fort against poison, increase by 1 for every four levels thereafter.

6. Improved Initiative (feat)

Wolf: Must use Rage.

Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.

2. Improved Trip (feat), Track (feat).

3. +1 on Nature, increase by 1 for every four levels thereafter. +1 on flank attacks, increase by 1 for every four levels thereafter.

6. Knockdown (feat)

Hunter

Looses: Rage(Ex) and all features that benefit it.

1. Favoured Enemy(Ex): +2*1

2. Archery Combat Style(Ex):

5. Favoured Enemy(Ex): +4*2

6. Improved Archery Combat Style(Ex):

9. Favoured Enemy(Ex): +6*3

10. Greater Archery Combat Style(Ex):

13. Favoured Enemy(Ex): +8*4

14. Archery Combat Style Mastery(Ex):

17. Favoured Enemy(Ex): +10*5, Master Hunter(Ex):

18. Archery Combat Style Supremacy(Ex):

Street Fighter

Looses: Fast Movement(Ex), Damage Reduction(Ex) and Trap Sense(Ex).

2. Roof-Walker (feat).

3. Increase threat range by 1 at charge or against FF. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each four levels thereafter.

6. Roof-Jumper (feat) if you have Roof-Walker feat as part of Barbarian class levels.

7. May make one 90 turn during a charge.

11. May charge through allies and non-combatants.

15. May run while charging.

19. Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.

Brawler

Looses: Armour, Shield and Weapon Proficiencies except for Basic and Unarmed.

1. Improved Unarmed Strike feat, Two-Weapon Fighting feat (only unarmed strikes), reduce improvised penalty to -2.

6. Improved Two-Weapon Fighting feat (only unarmed strikes).

11. Greater Two-Weapon Fighting feat (only unarmed strikes).

Planetouched Barbarian

Looses: Damage Reduction(Ex), Safe Rage Improved(Ex) at 11.

3. Planar Damage Reduction(Ex): 4/- against extraplanars and outsiders, increase by 4 for every four levels thereafter.

11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.

Monstrous Barbarian

Must be Monstrous Humanoid

Looses: Trap Sense(Ex), Improved Uncanny Dodge(Ex), Diehard feat.

3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each four levels.

6. Awesome Charge(Ex): Awesome Blow feat while charging.

8. Raging Vigour(Ex): AT=s, expend Rage, heal Bbn*2 hp.

Rage Variants

Berserker Strength

1. Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).

5. Berserker Strength(Ex): +6 Str, +3 on saves, DR 3/-, DC 23 Will save to end.

9. Berserker Strength(Ex): +8 Str, +4 on saves, DR 4/-, DC 24 Will save to end.

13. Berserker Strength(Ex): +10 Str, +5 on saves, DR 5/-, DC 25 Will save to end.

17. Berserker Strength(Ex): +12 Str, +6 on saves, DR 6/-, DC 26 Will save to end.

Any applicable improvements that improve Rage also improve Berserker Strength.

Whirling Frenzy

1. Whirling Frenzy(Ex): +4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. Duration 3+Con, then fatigued. 1/day. Instead of Rage(Ex).

5. Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, 2/day.

9. Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref, 3/day.

13. Whirling Frenzy(Ex): +10 Str, +5 dodge to AC and Ref, 4/day.

10. Whirlier Frenzy(Ex): May make extra attack during full attack, all attacks suffer -2 penalty. Instead of Tireless Rage(Ex).

14. Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).

17. Whirling Frenzy(Ex): +12 Str, +6 dodge to AC and Ref, 5/day.

Any applicable improvements that improve Rage also improve Whirling Frenzy.

Ferocity

1. Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 on ranged attack rolls, Duration 4+Con, then sickened. Instead of Rage(Ex).

5. Ferocity(Ex): +6 Str, +6 Dex, 2/day.

9. Ferocity(Ex): +8 Str, +8 Dex, 3/day.

10. Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end.

13. Ferocity(Ex): +10 Str, +10 Dex, 4/day.

14. Shifting Stance(Ex): +2 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.

17. Ferocity(Ex): +12 Str, +12 Dex, 5/day.

Any applicable improvements that improve Rage also improve Ferocity.

Resilient Rage

1. Resilient Rage(Ex): AT=f, +4 Dex, +4 Con, +2 Will, +2/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards. 1/day.

5. Resilient Rage(Ex): +6 Dex, +6 Con, +3 Will, +3/- DR, 2/day.

9. Resilient Rage(Ex): +8 Dex, +8 Con, +4 Will, +4/- DR, 3/day.

13. Resilient Rage(Ex): +10 Dex, +10 Con, +5 Will, +5/- DR, 4/day.

17. Resilient Rage(Ex): +12 Dex, +12 Con, +6 Will, +6/- DR, 5/day.

Any applicable improvements that improve Rage also improve Resilient Rage.

Alternative Class Features

Uncanny Bravery

6: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).

View the Spirit World

6: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).

Trap Killer

3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).

Unholy Fury

Must be Chaotic.

2. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).

Energy Resistance

3. Choose an energy. You receive Energy Resistance(Ex) 4 against that energy. Improve it by 4 for every four levels thereafter. R: Trap Sense(Ex).

Unique Feats

Rage Feats

Destructive Rage: +8 on Str checks to break objects.

Dragon's Fury: P: Dragon Totem Barbarian. B: +2 Str -2 AC while Raging, cannot end your Rage voluntary.

Extend Rage: +5 r duration.

Extra Rage: +2/day.

Instantaneous Rage: May enter Rage while flat-footed and during other character's turn.

Intimidating Rage: Once per rage may attempt to demoralize opponent as a free action. If successful then opponent is demoralized until end of your Rage.

Mad Foam Rager: Once per Rage you may delay single effect against you until the end of your next turn.

Raging Bull Rush: P: Improved Bill Rush. B: +4 on Bull Rush while Raging.

Raging Overrun: P: Improved Overrun. B: +4 on Overrun while Raging.

Reckless Rage: +2 Str and Con, -2 AC during a Rage.

Righteous Wrath[E]: You may ignore Rage actions limitations. First time you damage a foe he is shaken until the end of your Rage WW neg.