Difference between revisions of "Theodore"
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(New page: Category:Characters <pre> Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose ...) |
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Revision as of 15:17, 4 December 2010
Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP STR 41 [36 +5 trained] 100 XP TGH 40 AGI 50 [40 +10 trained] 350 XP INT 40 [35 +5 forge] PERC 42 [39 +3 hunted] WP 34 FEL 37 [42 -5 stub] Weapon mastery: pistols Init (+2) Wounds 10/14 Fate points 2/4 [fortune] Insanity 3 Corruption 0 XP 7000 spent 600 left Stranger to the Cult -10 knowledge of the Imperial Creed, -5 FEL Tests for formal interacting with members of the Ecclesiarchy Skills ________ Common lore (Tech) (Int) [forge world] Common lore (Machine cult) (Int)[forge world] Intimidate +10 (Str/Int/Fel) [stub jack] Common Lore (War) (Int) Dodge +10 (Ag) 100 XP Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Speak Language (Low Gothic) (Int) Literacy (Int) 100 XP Awareness (Pr) 100 XP Medicae (Int) 200 XP Forbidden lore (pirates) 100 XP Common lore (Imperial Guard) 100 XP Talents ________ Technical knock [forge world] Quick draw [stub jack] Enemy (underworld) [criminal] Light Sleeper [calamity] Hardy [calamity] Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Blood Tracker 500 XP Gear ________ Bolt pistol x2 | 30m | S/2/- | 1d10+5(7) X | 4 | 8 | Full | Tearing | 3.5x2 kg Mono sword (good) 1d10 R | 2 | | Balanced | 3 kg enforcer light carapace armour (5/all) Micro-bead, void suit, bolt shell keepsake, medikit, manacles. Data-slate full of wanted bounties.