Difference between revisions of "Princess:Warlock"
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Lvl Class Features Eldritch Blast Invocation | Lvl Class Features Eldritch Blast Invocation | ||
− | 1 | + | 1 Eldritch Blast(Sp), Invocations d6 Any Least |
− | 2 Detect Magic(Sp) | + | 2 Detect Magic(Sp), Energy Resistance(Ex) 5*1 d6 Any Least |
− | 3 Damage Reduction(Su) | + | 3 Damage Reduction(Su) 2 2d6 Type Least |
− | 4 | + | 4 Resilience(Su) 5 2d6 Any Least |
− | 5 | + | 5 Imbue Item(Su) 3d6 Shape Least |
− | 6 | + | 6 Energy Resistance(Ex) 10*1 3d6 Any Lesser |
− | 7 Damage Reduction(Su) | + | 7 Damage Reduction(Su) 4 4d6 Type Lesser |
− | 8 Resilience(Su) | + | 8 Resilience(Su) 10 4d6 Any Lesser |
− | 9 - 5d6 Essence | + | 9 - 5d6 Essence Lesser |
− | 10 Energy Resistance(Ex) | + | 10 Energy Resistance(Ex) 15*2 5d6 Any Lesser |
− | 11 Damage Reduction(Su) | + | 11 Damage Reduction(Su) 6 6d6 Any Greater |
− | 12 | + | 12 Resilience(Su) 15 6d6 Type Greater |
− | 13 | + | 13 - 7d6 Any Greater |
− | 14 | + | 14 Energy Resistance(Ex) 20*2 7d6 Shape Greater |
− | 15 Damage Reduction(Su) | + | 15 Damage Reduction(Su) 8 8d6 Any Greater |
− | 16 | + | 16 Resilience(Su) 20 8d6 Any Dark |
− | 17 - 9d6 Type | + | 17 - 9d6 Type Dark |
− | 18 | + | 18 Energy Resistance(Ex) 25*3 9d6 Any Dark |
− | 19 Damage Reduction(Su) | + | 19 Damage Reduction(Su) 10 10d6 Essence Dark |
− | 20 Perfection(Ex) | + | 20 Perfection(Ex), Resilience(Su) 25 10d6 Any Dark |
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=== Class Features === | === Class Features === |
Revision as of 16:02, 31 October 2010
Contents
Warlock
Lvl Class Features Eldritch Blast Invocation 1 Eldritch Blast(Sp), Invocations d6 Any Least 2 Detect Magic(Sp), Energy Resistance(Ex) 5*1 d6 Any Least 3 Damage Reduction(Su) 2 2d6 Type Least 4 Resilience(Su) 5 2d6 Any Least 5 Imbue Item(Su) 3d6 Shape Least 6 Energy Resistance(Ex) 10*1 3d6 Any Lesser 7 Damage Reduction(Su) 4 4d6 Type Lesser 8 Resilience(Su) 10 4d6 Any Lesser 9 - 5d6 Essence Lesser 10 Energy Resistance(Ex) 15*2 5d6 Any Lesser 11 Damage Reduction(Su) 6 6d6 Any Greater 12 Resilience(Su) 15 6d6 Type Greater 13 - 7d6 Any Greater 14 Energy Resistance(Ex) 20*2 7d6 Shape Greater 15 Damage Reduction(Su) 8 8d6 Any Greater 16 Resilience(Su) 20 8d6 Any Dark 17 - 9d6 Type Dark 18 Energy Resistance(Ex) 25*3 9d6 Any Dark 19 Damage Reduction(Su) 10 10d6 Essence Dark 20 Perfection(Ex), Resilience(Su) 25 10d6 Any Dark
Class Features
Eldritch Blast(Sp): AT=S, R=10, indicated value untyped damage, SR negates.
Invocations(Sp):
Damage Reduction(Ex):
- Arcane: +1/each tier.
- Demonic: cold iron.
- Diabolic: silver.
Resilience(Su): AT=f, D=20r, Fast Healing indicated value.
Energy Resistance(Ex):
- Arcane: Force + untyped magical damage.
- Demonic: Electricity + one (fire, acid or cold).
- Diabolic: Fire + one (lightning, acid or cold).
Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.
Perfection(Su):
- Arcane: Becomes an outsider.
- Demonic: Becomes a demon.
- Diabolic: Becomes a devil.
Alternative Class Features
Fiendish Flamewrath
8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su). Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.
Venomous Blood
Looses: Fiendish Resilience(Su).
8: +4 FC against poison.
13: Biting or swallowing creatures must make +1/2Wlk+Cha FC save or be poisoned d3Str/d3Str.
18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.
Also
Type Invocations
Arcane: No type invocations, receives one invocation of his own choice instead.
Demonic:
- Least: True Strike: As spell but ignores cover.
- Lesser: Eldritch Warding: As entropic Warding but 50% miss chance,
- Greater: Eldritch Hail:Shape: Full attack.
- Dark: Pinning Blast:Essence: Target failed Reflex Save entangled for Cha rounds, takes half damage each round.
Diabolic:
- Least: Eldritch Rage: As Rage spell but without AC penalty
- Lesser: Ego Shield: AT=S, D=CL, Cha to AC, no more than Wlk
- Greater: Ego Armor: AT=S, D=1d, Cha/silver DR, no more than Wlk.
- Dark: Eldritch Claws:Shape: TWF blast.
Invocations Changes
Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.
Chain Blast сделать Dark инвокацией.
Eldritch Doom сделать Greater инвокацией.
Unique Feats
Heritage Feats
Demonic Heritage: P: Demonic Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by good creatures.
- Demonic Legacy: P: Level 9. B: confusion(Sp), dimension door(Sp), summon monster V(Sp) (fiendish creatures only), 1/day all.
- Demonic Power: +1 CL and DC for Warlock invocations and Demon-Pact Sorcerers spells.
- Demonic Presence: P: Level 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
- Demonic Resistance: 3*Demonic Heritage feats resistance to fire and acid.
Devilish Heritage: P: Devilish Warlock. B: +3 on WC saves.
- Devilish Legacy: P: Level 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creaturs only), 1/day all.
- Devilish Power: +1 CL and DC for Warlock invocations and Devil-Pact Sorcerers spells.
- Devilish Presence: P: Level 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
- Devilish Skin: DR 1+Devilish Heritage feats/silver.
Other Feats
Eldritch Claws: P: Eldritch Blast 2d6. B: AT=F, D=1 r, you form claws of Eldritch energy, damage = base unarmed damage + your Eldritch Blast damage. While Eldritch Claws are active you cannot use your Eldritch Blast.
Grappling Blast: P: Eldritch Blast 3d6. B: On a successful grappling check you may inflict Eldritch Blast damage to your opponent (cannot be modified with Essence or Shape invocation). You receive bonus equal to half of damage you inflict with Grappling Blast to your next grapple check in the next round.
Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.
Infernal Affinity: P: Lesser Invocations. B: Creatures of opposed alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalt is increased to -3.