Difference between revisions of "Jacob Carter"
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Human male. Age 24. | Human male. Age 24. | ||
− | Karma: 34 ( | + | Karma: 34 (6 unspent) |
== Attributes == | == Attributes == | ||
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Climbing : 5 [assisted] (+3, +1 for ferrous surfaces) | Climbing : 5 [assisted] (+3, +1 for ferrous surfaces) | ||
− | Disguise : 4 | + | Disguise : 4 [camouflage] |
Dodge : 4 [ranged] | Dodge : 4 [ranged] | ||
Gymnastics : 3 | Gymnastics : 3 | ||
Line 59: | Line 59: | ||
Adventure Literature : 4 | Adventure Literature : 4 | ||
Corporate Security Design : 4 | Corporate Security Design : 4 | ||
+ | Engineering : 2 | ||
+ | Firearms Design : 1 | ||
Legendary Thieves : 4 | Legendary Thieves : 4 | ||
Security Systems : 5 | Security Systems : 5 | ||
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Fixer (3, 2) | Fixer (3, 2) | ||
+ | Ghoul-Scientist (2, 4) | ||
== Qualities == | == Qualities == |
Latest revision as of 18:51, 4 October 2010
== Build == Build points: 400 Used books: 4ed Core Rulebook AE, Arsenal, Augmentation, Runner's Companion, Unwired == Info == Name: Jacob Carter Human male. Age 24. Karma: 34 (6 unspent) == Attributes == Bod: 4 Agi: 5 (7) Rea: 5 (6) Str: 4 Cha: 1 Int: 4 Log: 3 Wil: 2 Edg: 4 == Derived Attributes == Essence : 1.27 Initiative (Matrix) : 9 (8 cold, 9 hot) Initiative passes (Matrix) : 2 (3 cold, 4 hot) Physical Damage Track : 10 Stun Damage Track : 9 == Defense == Defense pool (melee): 8 (12 fd) Defense pool (ranged): 4 (10 fd) Armor: 6/4 == Active Skills == Climbing : 5 [assisted] (+3, +1 for ferrous surfaces) Disguise : 4 [camouflage] Dodge : 4 [ranged] Gymnastics : 3 Hardware : 4 [maglocks] Infiltration : 5 [urban] Locksmith : 0 (+6) Palming : 3 Perception : 4 [visual] (+3 not in Matrix, +3 visual, +1 listen, +2 audio pinpoint) Pistols : 4 [semi-automatic] Running : 3 Shadowing : 4 [tail evasion] Swimming : 3 == Knowledge Skills == Adventure Literature : 4 Corporate Security Design : 4 Engineering : 2 Firearms Design : 1 Legendary Thieves : 4 Security Systems : 5 == Language Skills == English: N Japanese: 2 Sperethiel: 2 == Contacts == Fixer (3, 2) Ghoul-Scientist (2, 4) == Qualities == Addiction (Betel, Mild) (-5 BP) Weak Immune System (-5 BP) == Bioware (0.2 es) == Muscle Toner R2 16000 nu / 0.4 es == Cyberware (4.53 es) == Attention Coprocessor R3 9000 nu / 0.3 es Cyberears R3 1000 nu / 0.4 es (capacity 10/12) * Audio Enhancement R1 1000 nu / [1] * Balance Augmenter 5000 nu / [4] * Damper 750 nu / [1] * Ear Recording Unit default * Increased Sensitivity 1000 nu / [1] * Select Sound Filter R1 3000 nu / [1] * Sound Link default * Spatial Recognizer 750 nu / [2] Cybereyes R4 1500 nu / 0.6 es (capacity 14/16) * Eye Light System 750 nu / [2] * Eye Recording Unit default * Flare Compensation 750 nu / [1] * Image Link default * Low-Light Vision 1000 nu / [2] * Microscopic Vision 1300 nu / [3] * Protective Covers 100 nu * Thermographic Vision 1000 nu / [2] * Smartlink 1000 nu / 0.1 es * Vision Enhancement R3 4500 nu / [3] * Vision Magnification 1000 nu / [1] Cyber Safety 350 nu Datajack ALPHA 1000 nu / 0.08 es Magnetic System 1200 nu / 0.25 es Radar Sensor R4 12000 nu / 0.3 es Retractable Climbing Claws 2200 nu / 0.2 es Skillwires R3 6000 nu / 0.6 es Skillwire Expert System 3000 nu / 0.1 es Wired Reflexes R1 ALPHA 22000 nu / 1.6 es == Software == [Common] Analyze 3 EAnalyze 6 Browse 3 Command 3 Edit 3 Encrypt 3 EEncrypt 6 Reality Filter 3 Scan 3 Analyzer agent * EAnalyze 6 [Skillsoft] Computer 1 10000 nu Escape Artist 1 10000 nu Medicine 1 10000 nu Throwing Weapons 1 10000 nu Cantonese 1 500 nu German 1 500 nu Spanish 1 500 nu == Inventory == [Clothing] Armor Vest 600 nu (capacity 0/9) Chameleon Suit 8000 nu (capacity 5/9) * Thermal Damping R6 3000 nu / [5] [Weapons] Ares Predator IV 350 nu (capacity 5/6) * Cyber Safety 200 nu * Electronic Firing 1000 nu / [2] * Quick-Draw Holster 100 nu * Silencer 400 nu / [2] * Skinlink 50 nu / [1] Yamaha Pulsar 150 nu Ammo, regular, x41 90 nu Ammo, EX-Explosive, x15 150 nu Ammo, flechette, x15 150 nu Ammo, Stick-n-Shock, x11 120 nu Ammo, subsonic, x15 60 nu Taser Dart, x7 50 nu Spare clips x2 10 nu Gas Grenade (Breathtaker), x1 280 nu Gas Grenade (CS), x4 Gas Grenade (Pepper Punch), x6 150 nu Smoke Grenade, x6 180 nu [Commlink] Novatech Airware (R3/S3) 1250 nu (capacity 3/4) Iris Orb OS (F3/S3) 1000 nu Armor Case R6 300 nu / [1] Biometric Lock 150 nu / [1] Biometric Reader 200 nu Customized Interface 250 nu / [1] Sim module, self-hacked 100 nu Skinlink 50 nu Subvocal Microphone 50 nu [Tools] AR Gloves 250 nu Autopicker R6 1200 nu Catalyst Stick 120 nu Chisel 20 nu Climbing Gear 200 nu Directional Antenna R6 150 nu Expendable Jammer, Area R4, x4 300 nu Fiberoptic Cable, 2m, x2 20 nu Flashlight (low-light) 25 nu Gas Mask 100 nu Gecko Tape Gloves 250 nu Glasscutter 10 nu Glue Sprayer 150 nu Grapple Gun 500 nu Jammer, Area R4 2000 nu Keycard Copier R6 1800 nu Lockpick Set 300 nu Maglock Passkey R4 8000 nu Maglock Sequencer R4 800 nu Microwire, 100m 50 nu Optical Tap 100 nu Rappeling Gloves 70 nu Stealth Rope, 90m 85 nu Tag Eraser 150 nu Wire Clippers 25 nu [Documents] Fake SIN R3 3000 nu Fake License R4 400 nu [Substances] Betameth, x4 80 nu Betel, x10 10 nu Cram, x4 40 nu Jazz, x2 225 nu Novacoke, x3 30 nu == Services == DocWagon Gold Contract Medium Lifestyle, 1 month 5000 nu Money: 7630 nu == Weapons == Ares Predator IV heavy pistol Damage: 5P AP: -1 Ammo: 15(c) Mode: SA Attack roll: 15=7(ag)+4(skill)+2(spec)+2(smartlink) Range: 5/20/40/60 m Yamaha Pulsar taser Damage: 6S(e) AP: -half Ammo: 4(m) Mode: SA Attack roll: 13=7(ag)+4(skill)+2(spec) Range: 5/10/15/20 m Claws Damage: 2P Attack roll: 6=7(ag)-1(skill) Shock magnets Damage: 6S(e) AP: -half Attack roll: 6=7(ag)-1(skill)