Difference between revisions of ""Bad Omen" McCoy"

From Game Logs
Jump to: navigation, search
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[Category:Consequences of Corruption]]
 +
{{Q|No beast so fierce but knows some touch of pity. I know none, therefore I am no beast. |||nolink=1}}
 +
 
<pre>
 
<pre>
  
Name: Bad Omen McCoy
+
Name: "Bad Omen" McCoy
 
Origin: Dusk(Feral World)
 
Origin: Dusk(Feral World)
 
Career Path: Guardsman - Feral Warrior
 
Career Path: Guardsman - Feral Warrior
Line 7: Line 10:
 
Background: Daemonic Purge Veteran
 
Background: Daemonic Purge Veteran
 
Divination: Trust In Your Fear
 
Divination: Trust In Your Fear
XP Total: 5200(1850 spent on stats&background + 1600 spent on skills + 1700 spent on talents + 50 free)
+
XP Total: 5650(1850 spent on stats&background + 1500 spent on skills + 1800 spent on talents + 400 spent on talents + 50 free)
  
 
---Characteristics (1550  XP)---
 
---Characteristics (1550  XP)---
Line 24: Line 27:
 
Half move : 4
 
Half move : 4
  
Wounds    : 20
+
Wounds    : 20 (14)
 
Fate      : 01  
 
Fate      : 01  
 
Insanity  : 09
 
Insanity  : 09
Line 35: Line 38:
 
Little Left To Fear
 
Little Left To Fear
  
---Talents(1700 XP)---  
+
---Talents(2200 XP)---  
 
Melee Weapon Training(Primitive)  
 
Melee Weapon Training(Primitive)  
 
Pistol Training(Las)
 
Pistol Training(Las)
Line 44: Line 47:
 
Resistance(Psychic Powers)
 
Resistance(Psychic Powers)
  
Sound Constitution
+
Sound Constitution x8
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
Sound Constitition
 
Sound Constitition
 
Sound Constitition
 
Sound Constitition
 
 
Rapid Reload
 
Rapid Reload
 
Melee Weapon Training(Chain)
 
Melee Weapon Training(Chain)
 +
Iron Jaw
 
Takedown
 
Takedown
 
Die Hard
 
Die Hard
Line 61: Line 58:
 
Blind Fighting
 
Blind Fighting
 
Step Aside
 
Step Aside
 
+
Sprint L(300)
 +
Quick Draw
  
 
* - 200 exp
 
* - 200 exp
Line 67: Line 65:
 
L() - Elite Advance
 
L() - Elite Advance
  
---Skills(1600 XP)---
+
---Skills(1500 XP)---
 
Speak Language(Dusk Cant)[Int]
 
Speak Language(Dusk Cant)[Int]
 
Speak Language(Low Gothic)[Int]
 
Speak Language(Low Gothic)[Int]
Common Lore(Dusk Folklore)
+
Common Lore(Dusk Folklore)[Int]
 
Swim[Ag]  
 
Swim[Ag]  
 
   
 
   
Line 77: Line 75:
 
Dodge[Ag]
 
Dodge[Ag]
 
         +10
 
         +10
Survival[Int]
+
Survival[Int]@
 
         +10
 
         +10
        +20*
+
          +20*
 
Swim[Ag] +10
 
Swim[Ag] +10
 
           +20
 
           +20
Navigation(Surface)[Int]
+
Navigation(Surface)[Int]@
 
         +10
 
         +10
 
Demolition[Int]
 
Demolition[Int]
Line 96: Line 94:
 
Scholasitc Lore(Occult)[Int] - as Basic
 
Scholasitc Lore(Occult)[Int] - as Basic
  
 +
@ - 50 exp
 
* - 200 exp
 
* - 200 exp
 
** - 300 exp
 
** - 300 exp
Line 103: Line 102:
 
Name                                Range    RoF      Dam      Pen    Clip    Rld        Special
 
Name                                Range    RoF      Dam      Pen    Clip    Rld        Special
 
----------------------------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------------------------
Hellgun                             110 m   S/3/-     1d10+4     3     40   Full+Half      ---
+
Hellgun Carbine                      80 m     S/3/5     1d10+3     3   40(115) Full+Half      ---
 
  -Chain-bayonet                      ---      ---      1d5+7      2    ---    ---        Tearing
 
  -Chain-bayonet                      ---      ---      1d5+7      2    ---    ---        Tearing
Hellpistol                          35 m    s/2/-    1d10+3      3      20  Full          ---   
+
-Reinforced Stock                    ---      ---      1d5+4      0    ---    ---        Primitive
Infantry Blade                        ---      ---      2d5+4      2    ---    ---        Primitive
+
Hellpistol                          35 m    S/2/-    1d10+3      3      20  Full          ---   
 +
Infantry Blade                        ---      ---      2d5+4      2    ---    ---        Balanced
  
 
---Armor---
 
---Armor---
Line 114: Line 114:
  
 
---Equipment---
 
---Equipment---
Backpack with Hellgun Capacitor
+
-Haal-Lorden mk. II Imperial Guard Issue Heavy Duty Backpack.
Bedroll
+
--Tools
Compass
+
  -Haal-Lorden mk.II Imperial Guard Issue Survival Kit(Complete with Toxin Wands)  [+10 on Survival]
"The Imperial Infantryman Uplifting Primer"
+
  -Weapon Maintenance Kit                                                          [+10 on Tech-Use to unjam or carry out minor repairs]
Infantry Lamp Pack
+
  -Sapper's Kit(Complete with "Holy Smiter's Handbook" DCDCVI Edition)            [+10 on Demolition]
Mess Kit
+
  -Infantry Lamp Pack                                                             [10 hours of continuous run without recharge]
Personal Grooming Kit
+
  -Compass                                                                        [Calibrated for Reth]
Weapon Maintenance Kit
+
  -1x Spare Morius mk. VIII filtration canister
Bag of Combat and Long Duration Ration Packs
+
--Combat Medkit and Drugs
3 doses of Synth-skin  
+
  -3 doses of Synth-skin                 [Stops Blood Loss with Full Action]
1 dose of Ghostfire Pollen Extract
+
  -1 dose of Ghostfire Pollen Extract     [Grants Fearless, Frenzy and Unnatural Agility(x2) for 2d10 min. Inflicts 1 wound]
3 doses of Kick
+
  -3 doses of Kick                       [Removes all Fatigue and renders immune to Fatigue for 2d10 rounds. Bestows 1d5 levels Of Fatigue after]
1 dose of Rainbow
+
  -0 dose of Rainbow                     [Removes and heals everything. Inflicts 1d5 wounds on failed Toughness Test]
Hand-held Injector
+
  -2 doses of De-tox                      [Ends any ongoing effect of toxic, poisonous or venomous origin. Stuns for 1d10 minus TB rounds]
Thermoflask with Re-caf.
+
  -3 doses of Stimm                      [Allows to ignore any effect of Damage&Critical Damage for 3d10 rounds. Bestows -20 penalty on Ag, T, Str]
Lho-stick Pack
+
  -2 doses of Counterseptic              [Grants +20 bonus to Toughness Test made to resist ailments for 6 hours]
Clip/Drop Harness
+
  -4 doses of Dryas                      [Grants +20 bonus on Survival Test made in arid environments, halves required water intake, -10 to Str&Per Tests and -5 to Fel for 3 days]
Cameleoline Cloak
+
  -4 doses of Duskite Ration Grubs        [Provides sufficient amount of nutrients for 1 day. NOT tasty]
IR Goggles
+
  -Hand-held Injector
Micro-bead
+
--Personal Items
5x Det-pack 
+
  -Bedroll
 +
  -"The Imperial Infantryman Uplifting Primer" Calixis DCDCVI Edition LMXIV Impression updated to cover shock- and assault-troops tactics.
 +
  -Mess Kit
 +
  -Personal Grooming Kit
 +
  -Thermoflask with Re-caf.
 +
  -Lho-stick Pack  
 +
--Explosives
 +
  -5x Det-pack                                    [One charge contains 1 kg of explosives. 3d10+kg X Damage. Blast 5 times kg used]
 +
  -3x tube of Melta-Gel                            [Deals 6d10 E Damage with 12 pen. over 1 minute. One tube covers 5 m. in a thin line or 1 s.m.]
 +
  -12 metres of Det-cord                          [1d5X Dam for 1 m. Serves as fuse.]
 +
  -3x cans of refined Fyceline                    [Serves for manufacturing explosives on the field]
 +
 
 +
-Grenade*&Ammo Vest&Harness
 +
  -2xBlind                        [Blocks all forms of vision through 3 m. wide 2 m. high cloud for 3 rounds]
 +
  -2xStun                        [Everyone caught in a Blast 3 must pass Toughness Test or be Stunned for 1d5 rounds]
 +
  -1xFrag                        [2d10X Pen 0 Blast 4]
 +
  -1xInferno Thermal              [1d10+3E Pen 6 Blast 2]
 +
  -2xChoke Gas                    [Each turn anyone caught in a Blast 1d10+3 must succeed on a Toughness Test or gain 1 Level of Fatigue. Those that fail for 4 or more degrees reduce their Toughness by 1d10 for 1d5-1 hours. Effect lasts as long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes]
 +
  -3xHellpistol Charge Pack
 +
  -Hellgun Capacitor[worth of 3 clips]
 +
  -3xHellgun Charge Pack[interchangeable with those contained in the Capacitor]
 +
*all grenades are thrown by hand with range of 12 meters.
  
 +
-Battlefield Additions
 +
  -Haal-Lorden mk. II Imperial Guard Issue Magnetic Clip/Drop Harness  [+20 on Climb]
 +
  -Cameleoline Cloak                                                  [+20 on Concealment. Can be unfolded to serve as tent for 1 person]
 +
  -Can of syntho-cameleoline facepaint
 +
  -IR Goggles                                                          [+20 on vision-based Perception Tests]
 +
  -Micro-bead                                                          [Encoded]
 +
  -Gas Respirator with Morius mk. VIII filter                          [Allows for 1 hour of breathing in toxic, poisonous or venomous environment]
 +
  -Area Stummer-Screamer Tenebrae-Jericho mk. XIV                      [Dampens all sounds in 3 m. area, granting +30 on Silent Move Test to anyone within for 20 min. of continuous run. Alt.mode - alarm setting with a sound\movement Perception 75, that can be heard approx. 1 km afar]
 +
  -Minesweeper Auspex
  
 +
-Hand-held or Harnessed\Holsterd Items and Weapons:
 +
  -Field Sack of Combat and Long Duration Ration Packs
 +
  -Voss Pattern Takara Fane Hellgun Carbine. Field modification to allow Full-Auto authorized and carried out by Enginseer [CENSORED] during [CENSORED]
 +
        -Chain-bayonet(undetachable)
 +
        -Do not count as Improvised or Primitive when used to Takedown.
 +
  -Voss Pattern Takara Fane Hellpistol. Field modification to allow usage as a lascutter authorized and carried out by Enginseer [CENSORED] during [CENSORED]
 +
        -Underbarrel melta-gel coater.
 +
        -Fore-Arm Mounted Powerpack Reciever.
 +
  -Infantryman's Heavy Hefting Blade. No modifications made by Enginseer [CENSORED] but he helped to sharpen it a few times.
 +
        -/Balanced/
 +
       
 
</pre>
 
</pre>

Latest revision as of 10:20, 2 August 2010

No beast so fierce but knows some touch of pity. I know none, therefore I am no beast.

Name: "Bad Omen" McCoy
Origin: Dusk(Feral World)
Career Path: Guardsman - Feral Warrior
Ranking: Veteran - Feral warrior
Background: Daemonic Purge Veteran
Divination: Trust In Your Fear
XP Total: 5650(1850 spent on stats&background + 1500 spent on skills + 1800 spent on talents + 400 spent on talents + 50 free)

---Characteristics (1550  XP)---

WS : 43          (20+13+10[advance])
BS : 40          (20+15-5[shift]+10[advance])
S  : 42          (25+17-5[shift]+5[advance])
T  : 41          (25+11+5[advance])
Ag : 44          (20+17+2[divination]+5[advance])
Int: 30          (20+5+5[shift])
Per: 43          (20+10+3[origin]+5[shift]+5[advance])
WP : 35          (15+12+3[origin]+5[shift])
Fel: 15          (15+5-5[shift])

Initiative: +6
Half move : 4

Wounds    : 20 (14)
Fate      : 01 
Insanity  : 09
Corruption: 08

---Traits---
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear

---Talents(2200 XP)--- 
Melee Weapon Training(Primitive) 
Pistol Training(Las)
Basic Weapon Training(Las)
Basic Weapon Training(SP)
Paranoia
Light Sleeper
Resistance(Psychic Powers)

Sound Constitution x8
Rapid Reload
Melee Weapon Training(Chain)
Iron Jaw
Takedown
Die Hard
Hard Target
True Grit
Resistance(Fear)
Blind Fighting
Step Aside
Sprint L(300)
Quick Draw

* - 200 exp
** - 300 exp
L() - Elite Advance

---Skills(1500 XP)---
Speak Language(Dusk Cant)[Int]
Speak Language(Low Gothic)[Int]
Common Lore(Dusk Folklore)[Int]
Swim[Ag] 
 
Awareness[Per]
         +10
Dodge[Ag]
         +10
Survival[Int]@
         +10
           +20*
Swim[Ag] +10
           +20
Navigation(Surface)[Int]@
         +10
Demolition[Int]
         +10
Concealment[Ag]
Silent Move[Ag]


Navigation(Surface)[Int] - as Basic
Survival[Int] - as Basic
Tracking[Int] - as Basic
Forbidden Lore(Daemonology)[Int] - as Basic
Scholasitc Lore(Occult)[Int] - as Basic

@ - 50 exp
* - 200 exp
** - 300 exp

--- Gear ---
---Weapons---
Name                                 Range     RoF       Dam       Pen    Clip    Rld        Special
----------------------------------------------------------------------------------------------------------
Hellgun Carbine                      80 m     S/3/5     1d10+3      3   40(115) Full+Half      ---
 -Chain-bayonet                       ---      ---       1d5+7      2     ---     ---        Tearing
 -Reinforced Stock                    ---      ---       1d5+4      0     ---     ---        Primitive
Hellpistol                           35 m     S/2/-     1d10+3      3      20   Full           ---  
Infantry Blade                        ---      ---       2d5+4      2     ---     ---        Balanced

---Armor---
Name                                 Covers             AP           Weight
----------------------------------------------------------------------------------------------------------
Stormtrooper Carapace                 All               6              17 kg

---Equipment---
-Haal-Lorden mk. II Imperial Guard Issue Heavy Duty Backpack. 
 --Tools
  -Haal-Lorden mk.II Imperial Guard Issue Survival Kit(Complete with Toxin Wands)  [+10 on Survival]
  -Weapon Maintenance Kit                                                          [+10 on Tech-Use to unjam or carry out minor repairs]
  -Sapper's Kit(Complete with "Holy Smiter's Handbook" DCDCVI Edition)             [+10 on Demolition]
  -Infantry Lamp Pack                                                              [10 hours of continuous run without recharge]
  -Compass                                                                         [Calibrated for Reth]
  -1x Spare Morius mk. VIII filtration canister
 --Combat Medkit and Drugs 
  -3 doses of Synth-skin                  [Stops Blood Loss with Full Action] 
  -1 dose of Ghostfire Pollen Extract     [Grants Fearless, Frenzy and Unnatural Agility(x2) for 2d10 min. Inflicts 1 wound]
  -3 doses of Kick                        [Removes all Fatigue and renders immune to Fatigue for 2d10 rounds. Bestows 1d5 levels Of Fatigue after]
  -0 dose of Rainbow                      [Removes and heals everything. Inflicts 1d5 wounds on failed Toughness Test]
  -2 doses of De-tox                      [Ends any ongoing effect of toxic, poisonous or venomous origin. Stuns for 1d10 minus TB rounds]
  -3 doses of Stimm                       [Allows to ignore any effect of Damage&Critical Damage for 3d10 rounds. Bestows -20 penalty on Ag, T, Str]
  -2 doses of Counterseptic               [Grants +20 bonus to Toughness Test made to resist ailments for 6 hours]
  -4 doses of Dryas                       [Grants +20 bonus on Survival Test made in arid environments, halves required water intake, -10 to Str&Per Tests and -5 to Fel for 3 days]
  -4 doses of Duskite Ration Grubs        [Provides sufficient amount of nutrients for 1 day. NOT tasty]
  -Hand-held Injector
 --Personal Items
  -Bedroll
  -"The Imperial Infantryman Uplifting Primer" Calixis DCDCVI Edition LMXIV Impression updated to cover shock- and assault-troops tactics.
  -Mess Kit
  -Personal Grooming Kit
  -Thermoflask with Re-caf.
  -Lho-stick Pack 
 --Explosives
  -5x Det-pack                                     [One charge contains 1 kg of explosives. 3d10+kg X Damage. Blast 5 times kg used]
  -3x tube of Melta-Gel                            [Deals 6d10 E Damage with 12 pen. over 1 minute. One tube covers 5 m. in a thin line or 1 s.m.]
  -12 metres of Det-cord                           [1d5X Dam for 1 m. Serves as fuse.]
  -3x cans of refined Fyceline                     [Serves for manufacturing explosives on the field]

-Grenade*&Ammo Vest&Harness
  -2xBlind                        [Blocks all forms of vision through 3 m. wide 2 m. high cloud for 3 rounds]
  -2xStun                         [Everyone caught in a Blast 3 must pass Toughness Test or be Stunned for 1d5 rounds]
  -1xFrag                         [2d10X Pen 0 Blast 4]
  -1xInferno Thermal              [1d10+3E Pen 6 Blast 2]
  -2xChoke Gas                    [Each turn anyone caught in a Blast 1d10+3 must succeed on a Toughness Test or gain 1 Level of Fatigue. Those that fail for 4 or more degrees reduce their Toughness by 1d10 for 1d5-1 hours. Effect lasts as long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes]
  -3xHellpistol Charge Pack
  -Hellgun Capacitor[worth of 3 clips]
  -3xHellgun Charge Pack[interchangeable with those contained in the Capacitor]
*all grenades are thrown by hand with range of 12 meters.

-Battlefield Additions
  -Haal-Lorden mk. II Imperial Guard Issue Magnetic Clip/Drop Harness  [+20 on Climb]
  -Cameleoline Cloak                                                   [+20 on Concealment. Can be unfolded to serve as tent for 1 person]
  -Can of syntho-cameleoline facepaint
  -IR Goggles                                                          [+20 on vision-based Perception Tests]
  -Micro-bead                                                          [Encoded]
  -Gas Respirator with Morius mk. VIII filter                          [Allows for 1 hour of breathing in toxic, poisonous or venomous environment]
  -Area Stummer-Screamer Tenebrae-Jericho mk. XIV                      [Dampens all sounds in 3 m. area, granting +30 on Silent Move Test to anyone within for 20 min. of continuous run. Alt.mode - alarm setting with a sound\movement Perception 75, that can be heard approx. 1 km afar]
  -Minesweeper Auspex 

-Hand-held or Harnessed\Holsterd Items and Weapons:
  -Field Sack of Combat and Long Duration Ration Packs
  -Voss Pattern Takara Fane Hellgun Carbine. Field modification to allow Full-Auto authorized and carried out by Enginseer [CENSORED] during [CENSORED]
        -Chain-bayonet(undetachable)
        -Do not count as Improvised or Primitive when used to Takedown.
  -Voss Pattern Takara Fane Hellpistol. Field modification to allow usage as a lascutter authorized and carried out by Enginseer [CENSORED] during [CENSORED]
        -Underbarrel melta-gel coater.
        -Fore-Arm Mounted Powerpack Reciever.
  -Infantryman's Heavy Hefting Blade. No modifications made by Enginseer [CENSORED] but he helped to sharpen it a few times.
        -/Balanced/