Difference between revisions of "Princess:Warlock"

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(feats)
(Arcane Warlock)
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Invocations(Sp):
 
Invocations(Sp):
  
Damage Reduction(Ex): Demonic:cold iron or Diabolic:silver.
+
Damage Reduction(Ex):
 +
* Arcane: +1/each tier.
 +
* Demonic: cold iron.
 +
* Diabolic: silver.
  
 
Resilience(Su): AT=f, D=20r, Fast Healing indicated value.
 
Resilience(Su): AT=f, D=20r, Fast Healing indicated value.
  
Energy Resistance(Ex): Demonic:Electricity+one(fire, acid or cold), Diabolic:Fire+one(lightning, acid or cold).
+
Energy Resistance(Ex):
 +
* Arcane: Force + untyped magical damage.
 +
* Demonic: Electricity + one (fire, acid or cold).
 +
* Diabolic: Fire + one (lightning, acid or cold).
  
Imbue Item(Su): May craft Chausible of Fell Power, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.
+
Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.
  
Perfection(Su): Demonic:becomes a demon. Diabolic: becomes a devil.
+
Perfection(Su):
 +
* Arcane: Becomes an outsider.
 +
* Demonic: Becomes a demon.
 +
* Diabolic: Becomes a devil.
  
 
== Alternative Class Features ==
 
== Alternative Class Features ==
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8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su).
 
8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su).
 +
Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.
  
 
=== Venomous Blood ===
 
=== Venomous Blood ===
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=== Type Invocations ===
 
=== Type Invocations ===
 +
 +
Arcane: No type invocations, receives one invocation of his own choice instead.
  
 
Demonic:
 
Demonic:
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=== Other Feats ===
 
=== Other Feats ===
 +
 +
Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.
  
 
Infernal Affinity: P: Lesser Invocations. B: Creatures of opposed alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalt is increased to -3.
 
Infernal Affinity: P: Lesser Invocations. B: Creatures of opposed alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalt is increased to -3.
 
Twilight Affinity: Your Eldritch Blast ignore miss chance from incorporealness.
 
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Revision as of 22:11, 15 April 2010

Warlock

Lvl	Class Features					Eldritch Blast	Invocation
1	Least Invocations				d6		Any
2	Detect Magic(Sp)				d6		Any
3	Damage Reduction(Su) 1				2d6		Type
4	-						2d6		Any
5	-						3d6		Shape
6	Lesser Invocations				3d6		Any
7	Damage Reduction(Su) 2				4d6		Type
8	Resilience(Su) 5				4d6		Any
9	-						5d6		Essence
10	Energy Resistance(Ex) 10			5d6		Any
11	Damage Reduction(Su) 3, Greater Invocations	6d6		Any
12	Imbue Item(Su)					6d6		Type
13	Resilience(Su) 10				7d6		Any
14	-						7d6		Shape
15	Damage Reduction(Su) 4				8d6		Any
16	Dark Invocations				8d6		Any
17	-						9d6		Type
18	Resilience(Su) 15				9d6		Any
19	Damage Reduction(Su) 5				10d6		Essence
20	Perfection(Ex)					10d6		Any

Class Features

Eldritch Blast(Sp): AT=S, R=10, indicated value untyped damage, SR negates.

Invocations(Sp):

Damage Reduction(Ex):

  • Arcane: +1/each tier.
  • Demonic: cold iron.
  • Diabolic: silver.

Resilience(Su): AT=f, D=20r, Fast Healing indicated value.

Energy Resistance(Ex):

  • Arcane: Force + untyped magical damage.
  • Demonic: Electricity + one (fire, acid or cold).
  • Diabolic: Fire + one (lightning, acid or cold).

Imbue Item(Su): May craft Chausible of Fell Power, Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture and Warlock Scepeter even without craft feats or spells.

Perfection(Su):

  • Arcane: Becomes an outsider.
  • Demonic: Becomes a demon.
  • Diabolic: Becomes a devil.

Alternative Class Features

Fiendish Flamewrath

8: Fiendish Flamewrath(Su): AT=f, wreathed by flames, non-reach weapon attackers receive 5d6 fire damage. Increase by 5d6 for each five levels thereafter. R: Fiendish Resilience(Su). Diabolic warlock only, in case of demonic Warlock energy type changed to electricity.

Venomous Blood

Looses: Fiendish Resilience(Su).

8: +4 FC against poison.

13: Biting or swallowing creatures must make +1/2Wlk+Cha FC save or be poisoned d3Str/d3Str.

18: AT=M, may secrete poison +1/2Wlk+Cha d6Str/d6Str at palm and apply to weapon or Eldritch Blast, 3/day.

Also

Type Invocations

Arcane: No type invocations, receives one invocation of his own choice instead.

Demonic:

  • Least: True Strike: As spell but ignores cover.
  • Lesser: Eldritch Warding: As entropic Warding but 50% miss chance,
  • Greater: Eldritch Hail:Shape: Full attack.
  • Dark: Pinning Blast:Essence: Target failed Reflex Save entangled for Cha rounds, takes half damage each round.

Diabolic:

  • Least: Eldritch Rage: As Rage spell but without AC penalty
  • Lesser: Ego Shield: AT=S, D=CL, Cha to AC, no more than Wlk
  • Greater: Ego Armor: AT=S, D=1d, Cha/silver DR, no more than Wlk.
  • Dark: Eldritch Claws:Shape: TWF blast.

Invocations Changes

Vitriolic Blast переименовать в Shocking Blast, тип дамага сделать электрическим.

Chain Blast сделать Dark инвокацией.

Eldritch Doom сделать Greater инвокацией.

Unique Feats

Heritage Feats

Demonic Heritage: P: Demonic Warlock. B: +4 on FC saves against poison, +1 on saves against spells and effects produced by good creatures.

  • Demonic Legacy: P: Level 9. B: confusion(Sp), dimension door(Sp), summon monster V(Sp) (fiendish creatures only), 1/day all.
  • Demonic Power: +1 CL and DC for Warlock invocations and Demon-Pact Sorcerers spells.
  • Demonic Presence: P: Level 6. B: charm monster(Sp), deep slumber(Sp), disguise self(Sp), 1/day all.
  • Demonic Resistance: 3*Demonic Heritage feats resistance to fire and acid.

Devilish Heritage: P: Devilish Warlock. B: +3 on WC saves.

  • Devilish Legacy: P: Level 9. B: fire shield(Sp) (fire only), teleport(Sp) (self +50 pounds of equip), summon monster V(Sp) (fiendish creaturs only), 1/day all.
  • Devilish Power: +1 CL and DC for Warlock invocations and Devil-Pact Sorcerers spells.
  • Devilish Presence: P: Level 6. B: detect thoughts(Sp), suggestion(Sp), ventriloquism(Sp), 1/day all.
  • Devilish Skin: DR 1+Devilish Heritage feats/silver.

Other Feats

Force Affinity: Your Eldritch Blast ignore miss chance from incorporealness.

Infernal Affinity: P: Lesser Invocations. B: Creatures of opposed alignment receive -1 penalty on saving throws against your blasts and invocations. Against outsiders and divine servants this penalt is increased to -3.