Difference between revisions of "Grim Dakka"

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[[Category:The Masterpiece of Deadly Grace]]
 
[[Category:The Masterpiece of Deadly Grace]]
 +
[[Category:High Halls Of Stained Honor]]
 
[[Category:Characters]]
 
[[Category:Characters]]
 
== Description ==
 
== Description ==
 
+
[[Image:Grimtroll.jpg|thumb|400px|right]]
 
== Charsheet ==
 
== Charsheet ==
 
<pre>
 
<pre>
 
Grim Dakka
 
Grim Dakka
Dusk(Feral World) Assassin
+
Dusk(Feral World) Assassin, Moritat Reaper
Rank: 5
+
Rank: 6
  
Exp: 6300/5500 = 1300+300+2100+1300
+
Exp: 6300/6300 = 2300+300+2400+1300
  
=== STATS (1800) ===
+
=== STATS (2300) ===
WS    49 = 14 + 20 + 10(adv) + 5(shift)            350
+
WS    54 = 14 + 20 + 15(adv) + 5(shift)            850
 
BS    34 =  9 + 20 + 10(adv) - 5(shift)            350
 
BS    34 =  9 + 20 + 10(adv) - 5(shift)            350
 
S    40 = 15 + 25 +
 
S    40 = 15 + 25 +
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Divination: Trust in your fear
 
Divination: Trust in your fear
Insanity: 7
+
Insanity: 0
Corruption: 6
+
Corruption: 5
Fate: 2 = 1+1(div)
+
Fate: 2 = 1+1(div)-1(burned)+1(gained)
  
 
Init: +12
 
Init: +12
Wounds: 0/12 = 9 + 3 *miracle*
+
Wounds: 12/12 = 9 + 3
=== BACKGOUND (300) ===
+
=== BACKGROUND (300) ===
 
The Moritat
 
The Moritat
  
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Scholastic Lore(Occult)
 
Scholastic Lore(Occult)
  
Aquired:
+
Acquired:
 
Speak Language(Int)(Low Gothic)
 
Speak Language(Int)(Low Gothic)
 
Speak Language(Int)(Dusk)
 
Speak Language(Int)(Dusk)
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Security(Ag+20)                    300
 
Security(Ag+20)                    300
  
=== TALENTS (2100) ===
+
=== TALENTS (2400) ===
 
Ambidextrous
 
Ambidextrous
 
Melee Weapon Training(Primitive)
 
Melee Weapon Training(Primitive)
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Leap-up                            100
 
Leap-up                            100
 
Two Weapons wielder(Melee)          200
 
Two Weapons wielder(Melee)          200
 +
Step Aside                          200
 +
Assassin Strike                    100
  
 
=== EQUIPMENT ===
 
=== EQUIPMENT ===
 
Weapons:
 
Weapons:
  
Greatsword           2d10   R  Pen 4 Mono, Unwieldy
+
Lathe Greatsword "Harvester"    2d10+2 R  Pen 5 Lathe, Unwieldy
Sabre               1d10  R  Pen 2  Mono. Balanced
+
Sabre                           1d10  R  Pen 2  Mono. Balanced
Punch daggers x2     1d5+1  R  Pen 4  Mono
+
Punch daggers x2               1d5+1  R  Pen 4  Mono
Throwing Knives x6   1d5    R  Pen 2  Mono, 5m
+
Throwing Knives x6             1d5    R  Pen 2  Mono, 5m
Bolo knife           2d5    R  Pen 2   
+
Bolo knife                     2d5    R  Pen 2   
Devil's Kiss         1d5    R  Pen 3  Fast, Primitive
+
Devil's Kiss                   1d5    R  Pen 3  Fast, Primitive
  
 
Spiked Dusk Bolas x2
 
Spiked Dusk Bolas x2
                   8m 1d5    R  Pen 0  Primitive, Snare (Agility test or immobilised, agility or strength test to escape)
+
                   8m 1d5    R  Pen 0  Primitive, Snare (Agility test or immobilized, agility or strength test to escape)
  
Blind grenade x3    SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensoring)
+
Blind grenade x3    SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensory)
 
Photon flash  x1    SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
 
Photon flash  x1    SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
 
Stun grenade  x0    SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)
 
Stun grenade  x0    SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)
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Armour:
 
Armour:
 
Combat Carapace with helm 5(4) Head, arms, body, legs
 
Combat Carapace with helm 5(4) Head, arms, body, legs
     w. Clip/Drop Harness, Grappnel(100m, can be used as basic crossbow, grappnel hook expands arms inside the target,  
+
     w. Clip/Drop Harness, Grapnel(100m, can be used as basic crossbow, grapnel hook expands arms inside the target,  
 
       removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
 
       removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
     w. Respirator (filter unit is replacable)
+
     w. Respirator (filter unit is replaceable)
     w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune)
+
     w. Stummer-amulet (20 min of functioning w/o recharge, activated by the touch-rune)
 
     w. Salvation Auger (red flicker rune indication)
 
     w. Salvation Auger (red flicker rune indication)
 
Gear:
 
Gear:
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Panimmune drug, 3x
 
Panimmune drug, 3x
 
Synth-skin, 3x
 
Synth-skin, 3x
 +
 +
Good quality photo-visor
 +
Good quality magnoculars
 +
Multikey
 +
Meltagel x1
 +
 +
Thrones left: 4500
 
</pre>
 
</pre>

Latest revision as of 20:38, 25 February 2010

Description

Grimtroll.jpg

Charsheet

Grim Dakka
Dusk(Feral World) Assassin, Moritat Reaper
Rank: 6

Exp: 6300/6300 = 2300+300+2400+1300

=== STATS (2300) ===
WS    54 = 14 + 20 + 15(adv) + 5(shift)             850
BS    34 =  9 + 20 + 10(adv) - 5(shift)             350
S     40 = 15 + 25 +
T     40 = 10 + 25 +  5(shift)
Ag    60 = 18 + 20 +  2(div) + 15(adv) +5(shift)    850
Int   25 = 10 + 20 -  5(shift)
Per   34 = 11 + 20 +  3 
WP    36 = 13 + 15 +  3 + 5(adv)
Fel   12 =  7 + 15 -  5(shift) - 5(background)

Divination: Trust in your fear
Insanity: 0
Corruption: 5
Fate: 2 = 1+1(div)-1(burned)+1(gained)

Init: +12
Wounds: 12/12 = 9 + 3
=== BACKGROUND (300) ===
The Moritat

=== TRAITS ===
Primitive (-10 Tech-use, -10 Fel in formal)
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear
The Bloody Edge

=== SKILLS (1300) ===
Basic:
Navigation(Surface)(Int)
Survival(Int)
Tracking(Int)
Forbidden Lore(Daemonology)
Scholastic Lore(Occult)

Acquired:
Speak Language(Int)(Low Gothic)
Speak Language(Int)(Dusk)
Dodge(Ag+20)                        200
Awareness(Per+10)                   100
Common Lore(Dusk Folklore)
Climb(S+10)                         100
Secret Tongue(Moritat)(Int)
Shadowing(Ag+10)                    100
Silent Move(Ag+10)                  100
Acrobatics(Ag+10)                   200
Contortionist(Ag)                   100
Concealment(Ag)                     100
Security(Ag+20)                     300

=== TALENTS (2400) ===
Ambidextrous
Melee Weapon Training(Primitive)
Thrown Weapon Training(Primitive)
Basic Weapon Training(Primitive)
Pistol Training(Primitive)
Jaded
Catfall                             100
Heightened Senses(Sight)            100
Heightened Senses(Hearing)          100
Furious Assault                     100
Berserk Charge                      100
Sprint                              200
Sure Strike                         200
Rapid Reload                        100
Swift Attack                        200
 Lightning Attack                   200
Quick Draw                          100
Lightning Reflexes                  100
Blademaster                         200
Leap-up                             100
Two Weapons wielder(Melee)          200
Step Aside                          200
Assassin Strike                     100

=== EQUIPMENT ===
Weapons:

Lathe Greatsword "Harvester"    2d10+2 R  Pen 5  Lathe, Unwieldy
Sabre                           1d10   R  Pen 2  Mono. Balanced
Punch daggers x2                1d5+1  R  Pen 4  Mono
Throwing Knives x6              1d5    R  Pen 2  Mono, 5m
Bolo knife                      2d5    R  Pen 2  
Devil's Kiss                    1d5    R  Pen 3  Fast, Primitive

Spiked Dusk Bolas x2
                  8m 1d5    R  Pen 0  Primitive, Snare (Agility test or immobilized, agility or strength test to escape)

Blind grenade x3     SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensory)
Photon flash  x1     SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
Stun grenade  x0     SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)

"Caster" Pattern Advanced crossbow (Basic(Primitive))
                     1d10+2 I S/-/- 60m Pen 1(3) Primitive(Mono), Accurate, Reload Free
   w. Optical scope
      Bolts     x20
      Monobolts x10

"Sneaky" Light Repeating Handbow (Pistol(Primitive))
                     1d10   I S/3/- 30m Pen 0(2) Primitive(Mono), 3ammo, Reload Free
      Light bolts     x12
      Light monobolts x6

Armour:
Combat Carapace with helm 5(4) Head, arms, body, legs
    w. Clip/Drop Harness, Grapnel(100m, can be used as basic crossbow, grapnel hook expands arms inside the target, 
       removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
    w. Respirator (filter unit is replaceable)
    w. Stummer-amulet (20 min of functioning w/o recharge, activated by the touch-rune)
    w. Salvation Auger (red flicker rune indication)
Gear:
Backpack
Chameleoline Cloak
Charm(Fang of unknown creature)
Lamp pack
Calixis Survival Kit
Hostile weather gear
Panimmune drug, 3x
Synth-skin, 3x

Good quality photo-visor 
Good quality magnoculars
Multikey
Meltagel x1

Thrones left: 4500