Difference between revisions of "Joe The Iron Hand"
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[[Category:Characters]] | [[Category:Characters]] | ||
− | [[Category:The_Masterpiece_of_Deadly_Grace]]{{Q|A dagger in the dark is worth a thousand swords at dawn.|Tactica Imperium|||nolink=1}} | + | [[Category:The_Masterpiece_of_Deadly_Grace]] |
+ | [[Category:High Halls Of Stained Honor]] | ||
+ | {{Q|A dagger in the dark is worth a thousand swords at dawn.|Tactica Imperium|||nolink=1}} | ||
== Description == | == Description == | ||
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Joe "Iron Hand" Zech | Joe "Iron Hand" Zech | ||
Jarhain(Death World) Guardsman(of sorts) | Jarhain(Death World) Guardsman(of sorts) | ||
− | Rank: | + | Rank: 6 |
− | Exp: | + | Exp: 6450/6400 = 2050+900+2100 (50 unspent) |
STATS (2050) | STATS (2050) | ||
WS 47 = 12 + 20 + 10(adv) + 5(shift) 350 | WS 47 = 12 + 20 + 10(adv) + 5(shift) 350 | ||
BS 38 = 8 + 15 + 10(adv) +5(shift) 350 | BS 38 = 8 + 15 + 10(adv) +5(shift) 350 | ||
− | S 52( | + | S 52(72) = 12 + 25 + 5(shift)+10(train) 350 |
− | T | + | T 54 = 14 + 25 + 5(shift) + 10(adv) 750 |
Ag 40 = 10 + 20 + 10(adv) 750 | Ag 40 = 10 + 20 + 10(adv) 750 | ||
Int 24 = 11 + 15 -5(shift) + 3(div) | Int 24 = 11 + 15 -5(shift) + 3(div) | ||
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Divination: A wise man learns from the deaths of others | Divination: A wise man learns from the deaths of others | ||
Insanity: 0 | Insanity: 0 | ||
− | Corruption: | + | Corruption: 8 |
− | Fate: | + | malignancy:nausea(babes) |
+ | Fate: 2 | ||
Init: +4 | Init: +4 | ||
− | Wounds: | + | Wounds: 18/18=12+6 |
TRAITS | TRAITS | ||
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Ciphers (Deathworlder) (Int) | Ciphers (Deathworlder) (Int) | ||
− | SKILLS ( | + | SKILLS (1100) |
Basic: | Basic: | ||
Navigation (Surface) (Int) | Navigation (Surface) (Int) | ||
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Forbidden Lore(Orks) 200 | Forbidden Lore(Orks) 200 | ||
Intimidate(S+10) 200 | Intimidate(S+10) 200 | ||
+ | Silent Move(Ag+10) 200(LA) | ||
+ | |||
+ | planned: | ||
+ | Common Lore(Underworld) 200(LA) | ||
+ | Shadowing(Ag) 200(LA) | ||
+ | Sneak attack ? (LA) | ||
+ | |||
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Rapid Reload 100 | Rapid Reload 100 | ||
Swift Attack 200 | Swift Attack 200 | ||
− | + | Gun-blade[*] 200 | |
Sound Constitution(x6) 600 | Sound Constitution(x6) 600 | ||
Hatred(orks) 200 | Hatred(orks) 200 | ||
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Takedown 100 | Takedown 100 | ||
True Grit 100 | True Grit 100 | ||
+ | TWW(Melee) 200 | ||
+ | Ambidextrous 200 | ||
+ | Frenzy 100 | ||
+ | Blademaster 100 | ||
[*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged. | [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged. | ||
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note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction; | note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction; | ||
note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM). | note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM). | ||
+ | </pre> | ||
+ | |||
+ | === Weapons and Armour: === | ||
+ | <pre> | ||
+ | "Thirster" Type: Melee Dmg: 1d5+3+5/7+2R Pen:0(2) Special:Primitive(Mono) Weight: 0.8kg | ||
+ | 2x"Mandibles" Type: Melee Dmg: 1d10+5/7+2R Pen: 4 unwieldy | ||
− | |||
− | |||
"Da Smasha" Type: Heavy Range:30m Mode: s/-/3 Dmg: 2d10I Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy) | "Da Smasha" Type: Heavy Range:30m Mode: s/-/3 Dmg: 2d10I Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy) | ||
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Carapace Chest Plate AP:6 | Carapace Chest Plate AP:6 | ||
Carapace Greaves AP:5 | Carapace Greaves AP:5 | ||
+ | </pre> | ||
+ | === Equipment === | ||
+ | <pre> | ||
+ | bionic arm(good, S+20, w'built-in recoil glove, heavy weapons can be fired without bracing with no penalty, bare-hand damage 1d10+SB non-primitive) | ||
+ | bionic eyes(dark sight, heightened sense(sight)) | ||
+ | 50 shells | ||
+ | 30 inferno shells(E pen3 damage, catch fire on hit, without gunblade blast(2) for catch-fire) 1620 | ||
+ | Frenzon injectors(10) = 1000 | ||
+ | frag grenades(10) = 100 | ||
+ | meltabombs(6) 600 | ||
+ | Slither boots 500+100(built-in stummers) | ||
+ | carapace boots built-in stummers 100 | ||
+ | grapnel 30 | ||
− | |||
− | |||
− | |||
Recoil glove(one, right-hand) | Recoil glove(one, right-hand) | ||
common cloth(overcoat) | common cloth(overcoat) | ||
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Ork trophy(Shoulderguard) | Ork trophy(Shoulderguard) | ||
Ork trophy(kneecap-guard, made of iron jaw) | Ork trophy(kneecap-guard, made of iron jaw) | ||
− | Sunglasses | + | Sunglasses(goggles actually) |
respirator | respirator | ||
pack of lho-sticks | pack of lho-sticks | ||
magnoculars | magnoculars | ||
+ | bottle of med-quality amasek | ||
Backpack | Backpack | ||
+ | |||
+ | 950 left | ||
</pre> | </pre> |
Latest revision as of 15:48, 25 February 2010
A dagger in the dark is worth a thousand swords at dawn.
- ~ Tactica Imperium
- ~ Tactica Imperium
Description
высокий(180), наголо бритый человек в темных "сварочных" очках. Левая рука заменена искусно сделанным сервопротезом, на правой красуется дугообразный шипастый наплеч орочьего дизайна. На правой ноге имеется наколенник, сделанный из "железной челюсти" орочьего ноба. На поясе большой нож, скорее даже тесак, изготовленный из кости бледно-синего цвета. На ремне через плечо - огромный дробовик. Все это прикрыто грязным темно-серым плащом, но отчетливо выделяется(а в случае наплеча - так даже торчит насквозь шипами).
Character sheet
Joe "Iron Hand" Zech Jarhain(Death World) Guardsman(of sorts) Rank: 6 Exp: 6450/6400 = 2050+900+2100 (50 unspent) STATS (2050) WS 47 = 12 + 20 + 10(adv) + 5(shift) 350 BS 38 = 8 + 15 + 10(adv) +5(shift) 350 S 52(72) = 12 + 25 + 5(shift)+10(train) 350 T 54 = 14 + 25 + 5(shift) + 10(adv) 750 Ag 40 = 10 + 20 + 10(adv) 750 Int 24 = 11 + 15 -5(shift) + 3(div) Per 29 = 9 + 25 - 5(shift) WP 23 = 8 + 20 - 5(shift) Fel 24 = 14 + 15 - 5(shift) Divination: A wise man learns from the deaths of others Insanity: 0 Corruption: 8 malignancy:nausea(babes) Fate: 2 Init: +4 Wounds: 18/18=12+6 TRAITS Sterner Stuff: Survival (Int) Heightened Metabolism: Resistance (Poison) (T). Make Like A Tree, And Go Phluk Yourself: -10 to Fel with non-deathworlders It's Out There!: Silent Move (Ag) Concealment (Ag) Skills: Speak Language (Deathworlder) (Int) Ciphers (Deathworlder) (Int) SKILLS (1100) Basic: Navigation (Surface) (Int) Tracking (Int) Aquired: Speak Language(Int)(Low Gothic) Drive (Ground vehicle) (Ag) Dodge(Ag+10) 200 Awareness(Per) 100 Cyphers(Acolyte)(Int) 100 Common Lore(Imperial Guard) 100 Forbidden Lore(Orks) 200 Intimidate(S+10) 200 Silent Move(Ag+10) 200(LA) planned: Common Lore(Underworld) 200(LA) Shadowing(Ag) 200(LA) Sneak attack ? (LA) TALENTS (2100) Melee Weapon Training(Primitive) Basic Weapon Training(SP) Heavy Weapon Training(SP) 200 Bulging Biceps 100 Pistol Training(Las) Rapid Reload 100 Swift Attack 200 Gun-blade[*] 200 Sound Constitution(x6) 600 Hatred(orks) 200 Crushing Blow 200 Stepaside 100 Takedown 100 True Grit 100 TWW(Melee) 200 Ambidextrous 200 Frenzy 100 Blademaster 100 [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged. note 1:you can use All-Out attack +20 bonus; note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction; note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM).
Weapons and Armour:
"Thirster" Type: Melee Dmg: 1d5+3+5/7+2R Pen:0(2) Special:Primitive(Mono) Weight: 0.8kg 2x"Mandibles" Type: Melee Dmg: 1d10+5/7+2R Pen: 4 unwieldy "Da Smasha" Type: Heavy Range:30m Mode: s/-/3 Dmg: 2d10I Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy) Armour: Carapace Chest Plate AP:6 Carapace Greaves AP:5
Equipment
bionic arm(good, S+20, w'built-in recoil glove, heavy weapons can be fired without bracing with no penalty, bare-hand damage 1d10+SB non-primitive) bionic eyes(dark sight, heightened sense(sight)) 50 shells 30 inferno shells(E pen3 damage, catch fire on hit, without gunblade blast(2) for catch-fire) 1620 Frenzon injectors(10) = 1000 frag grenades(10) = 100 meltabombs(6) 600 Slither boots 500+100(built-in stummers) carapace boots built-in stummers 100 grapnel 30 Recoil glove(one, right-hand) common cloth(overcoat) carapace chest plate and greaves Ork trophy(Shoulderguard) Ork trophy(kneecap-guard, made of iron jaw) Sunglasses(goggles actually) respirator pack of lho-sticks magnoculars bottle of med-quality amasek Backpack 950 left