Difference between revisions of "Grim Dakka"
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Grim Dakka | Grim Dakka | ||
| − | Dusk(Feral World) Assassin | + | Dusk(Feral World) Assassin, Moritat Reaper |
| − | Rank: | + | Rank: 6 |
| − | Exp: 6300/ | + | Exp: 6300/6300 = 2300+300+2400+1300 |
=== STATS (2300) === | === STATS (2300) === | ||
| Line 25: | Line 25: | ||
Insanity: 7 | Insanity: 7 | ||
Corruption: 6 | Corruption: 6 | ||
| − | Fate: | + | Fate: 1 = 1+1(div)-1(burned) |
Init: +12 | Init: +12 | ||
Wounds: 0/12 = 9 + 3 *miracle* | Wounds: 0/12 = 9 + 3 *miracle* | ||
| − | === | + | === BACKGROUND (300) === |
The Moritat | The Moritat | ||
| Line 48: | Line 48: | ||
Scholastic Lore(Occult) | Scholastic Lore(Occult) | ||
| − | + | Acquired: | |
Speak Language(Int)(Low Gothic) | Speak Language(Int)(Low Gothic) | ||
Speak Language(Int)(Dusk) | Speak Language(Int)(Dusk) | ||
| Line 63: | Line 63: | ||
Security(Ag+20) 300 | Security(Ag+20) 300 | ||
| − | === TALENTS ( | + | === TALENTS (2400) === |
Ambidextrous | Ambidextrous | ||
Melee Weapon Training(Primitive) | Melee Weapon Training(Primitive) | ||
| Line 85: | Line 85: | ||
Leap-up 100 | Leap-up 100 | ||
Two Weapons wielder(Melee) 200 | Two Weapons wielder(Melee) 200 | ||
| + | Step Aside 200 | ||
| + | Assassin Strike 100 | ||
=== EQUIPMENT === | === EQUIPMENT === | ||
| Line 97: | Line 99: | ||
Spiked Dusk Bolas x2 | Spiked Dusk Bolas x2 | ||
| − | 8m 1d5 R Pen 0 Primitive, Snare (Agility test or | + | 8m 1d5 R Pen 0 Primitive, Snare (Agility test or immobilized, agility or strength test to escape) |
| − | Blind grenade x3 SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM | + | Blind grenade x3 SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensory) |
Photon flash x1 SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds) | Photon flash x1 SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds) | ||
Stun grenade x0 SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test) | Stun grenade x0 SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test) | ||
| Line 116: | Line 118: | ||
Armour: | Armour: | ||
Combat Carapace with helm 5(4) Head, arms, body, legs | Combat Carapace with helm 5(4) Head, arms, body, legs | ||
| − | w. Clip/Drop Harness, | + | w. Clip/Drop Harness, Grapnel(100m, can be used as basic crossbow, grapnel hook expands arms inside the target, |
removing requires toughness test, 1d5 damage without reducing by toughness in case of failure) | removing requires toughness test, 1d5 damage without reducing by toughness in case of failure) | ||
| − | w. Respirator (filter unit is | + | w. Respirator (filter unit is replaceable) |
| − | w. Stummer-amulet (20 | + | w. Stummer-amulet (20 min of functioning w/o recharge, activated by the touch-rune) |
w. Salvation Auger (red flicker rune indication) | w. Salvation Auger (red flicker rune indication) | ||
Gear: | Gear: | ||
Revision as of 14:39, 6 February 2010
Description
Charsheet
Grim Dakka
Dusk(Feral World) Assassin, Moritat Reaper
Rank: 6
Exp: 6300/6300 = 2300+300+2400+1300
=== STATS (2300) ===
WS 54 = 14 + 20 + 15(adv) + 5(shift) 850
BS 34 = 9 + 20 + 10(adv) - 5(shift) 350
S 40 = 15 + 25 +
T 40 = 10 + 25 + 5(shift)
Ag 60 = 18 + 20 + 2(div) + 15(adv) +5(shift) 850
Int 25 = 10 + 20 - 5(shift)
Per 34 = 11 + 20 + 3
WP 36 = 13 + 15 + 3 + 5(adv)
Fel 12 = 7 + 15 - 5(shift) - 5(background)
Divination: Trust in your fear
Insanity: 7
Corruption: 6
Fate: 1 = 1+1(div)-1(burned)
Init: +12
Wounds: 0/12 = 9 + 3 *miracle*
=== BACKGROUND (300) ===
The Moritat
=== TRAITS ===
Primitive (-10 Tech-use, -10 Fel in formal)
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear
The Bloody Edge
=== SKILLS (1300) ===
Basic:
Navigation(Surface)(Int)
Survival(Int)
Tracking(Int)
Forbidden Lore(Daemonology)
Scholastic Lore(Occult)
Acquired:
Speak Language(Int)(Low Gothic)
Speak Language(Int)(Dusk)
Dodge(Ag+20) 200
Awareness(Per+10) 100
Common Lore(Dusk Folklore)
Climb(S+10) 100
Secret Tongue(Moritat)(Int)
Shadowing(Ag+10) 100
Silent Move(Ag+10) 100
Acrobatics(Ag+10) 200
Contortionist(Ag) 100
Concealment(Ag) 100
Security(Ag+20) 300
=== TALENTS (2400) ===
Ambidextrous
Melee Weapon Training(Primitive)
Thrown Weapon Training(Primitive)
Basic Weapon Training(Primitive)
Pistol Training(Primitive)
Jaded
Catfall 100
Heightened Senses(Sight) 100
Heightened Senses(Hearing) 100
Furious Assault 100
Berserk Charge 100
Sprint 200
Sure Strike 200
Rapid Reload 100
Swift Attack 200
Lightning Attack 200
Quick Draw 100
Lightning Reflexes 100
Blademaster 200
Leap-up 100
Two Weapons wielder(Melee) 200
Step Aside 200
Assassin Strike 100
=== EQUIPMENT ===
Weapons:
Greatsword 2d10 R Pen 4 Mono, Unwieldy
Sabre 1d10 R Pen 2 Mono. Balanced
Punch daggers x2 1d5+1 R Pen 4 Mono
Throwing Knives x6 1d5 R Pen 2 Mono, 5m
Bolo knife 2d5 R Pen 2
Devil's Kiss 1d5 R Pen 3 Fast, Primitive
Spiked Dusk Bolas x2
8m 1d5 R Pen 0 Primitive, Snare (Agility test or immobilized, agility or strength test to escape)
Blind grenade x3 SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensory)
Photon flash x1 SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
Stun grenade x0 SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)
"Caster" Pattern Advanced crossbow (Basic(Primitive))
1d10+2 I S/-/- 60m Pen 1(3) Primitive(Mono), Accurate, Reload Free
w. Optical scope
Bolts x20
Monobolts x10
"Sneaky" Light Repeating Handbow (Pistol(Primitive))
1d10 I S/3/- 30m Pen 0(2) Primitive(Mono), 3ammo, Reload Free
Light bolts x12
Light monobolts x6
Armour:
Combat Carapace with helm 5(4) Head, arms, body, legs
w. Clip/Drop Harness, Grapnel(100m, can be used as basic crossbow, grapnel hook expands arms inside the target,
removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
w. Respirator (filter unit is replaceable)
w. Stummer-amulet (20 min of functioning w/o recharge, activated by the touch-rune)
w. Salvation Auger (red flicker rune indication)
Gear:
Backpack
Chameleoline Cloak
Charm(Fang of unknown creature)
Lamp pack
Calixis Survival Kit
Hostile weather gear
Panimmune drug, 3x
Synth-skin, 3x