Difference between revisions of "Garwat 400BP"
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== Attributes (200 BP) == | == Attributes (200 BP) == | ||
B: 5 | B: 5 | ||
− | A: | + | A: 4(6) |
R: 4(6) | R: 4(6) | ||
S: 2(3) | S: 2(3) | ||
C: 1 | C: 1 | ||
I: 4 | I: 4 | ||
− | L: | + | L: 4(6) |
− | W: | + | W: 4 |
= | = | ||
E: 2 (1+1(human)) | E: 2 (1+1(human)) | ||
Line 24: | Line 24: | ||
== Derived Attributes == | == Derived Attributes == | ||
− | Essence : | + | Essence : 1.05 (4.95 lost/in use) |
Initiative : 10 | Initiative : 10 | ||
Initiative passes : 2 | Initiative passes : 2 | ||
Physical Damage Track: 11 | Physical Damage Track: 11 | ||
− | Stun Damage Track : | + | Stun Damage Track : 10 |
− | == Active Skills ( | + | == Active Skills (144 BP) == |
Skillgroups: | Skillgroups: | ||
− | Electronics | + | Electronics |
+ | Computer : 3 [Firewall] | ||
+ | Data Search : 3 | ||
+ | Hardware : 3 [Commlinks] | ||
+ | Software : 3 | ||
Skills: | Skills: | ||
First Aid : 5(9*) [Combat Wounds] | First Aid : 5(9*) [Combat Wounds] | ||
− | Medicine : | + | Medicine : 4(8*) [Extended Care] |
− | Automatics : | + | Automatics : 5 [Assault Rifles] |
− | Dodge : 4(5 | + | Dodge : 4(5') [Ranged Combat] |
Hacking : 4 [Exploit] | Hacking : 4 [Exploit] | ||
− | Pistols : | + | Pistols : 1 [Light pistols] |
− | Perception : 1 | + | Perception : 1 [Visual] |
*+4 Logic-linked | *+4 Logic-linked | ||
− | + | ' Move-by-Wire System | |
== Knowledge Skills (30 FREE BP) == | == Knowledge Skills (30 FREE BP) == | ||
Line 57: | Line 61: | ||
Latin : 2 | Latin : 2 | ||
− | == Contacts ( | + | == Contacts (6 BP, 2 FREE BP) == |
− | + | Paramed (connection 3 / loyalty 5) | |
+ | Дилер, поставщик медицинских штук, экстренный ремонт и восстановление поврежденных тел. | ||
== Qualities (0BP) == | == Qualities (0BP) == | ||
Line 65: | Line 70: | ||
Quick Healer: 10BP | Quick Healer: 10BP | ||
Born Rich: 10BP | Born Rich: 10BP | ||
+ | Restricted Gear: 10BP | ||
Negative Qualities: | Negative Qualities: | ||
− | Allergy ( | + | Allergy (Silver): +10BP |
− | Incompetent (Clubs): | + | Incompetent (Clubs): +5BP |
− | Mild Addiction (Cram): | + | Mild Addiction (Cram): +5BP |
+ | Hung Out to Dry: +10BP | ||
− | == Bioware ( | + | == Bioware (160k nu / 2.49(1.2) es) == |
+ | Echolocation [SH] 7500 / 0.12es | ||
+ | Vocal Range Enhancer [SH] 6000 / 0.12es | ||
Orthoskin R1 30000 / 0.25es | Orthoskin R1 30000 / 0.25es | ||
Dragon Hide 10000 / 0.1es | Dragon Hide 10000 / 0.1es | ||
Line 78: | Line 87: | ||
Muscle Toner R2 16000 / 0.4es | Muscle Toner R2 16000 / 0.4es | ||
Enhanced Protein Exchange | Enhanced Protein Exchange | ||
− | + | Daredrenaline 25000 / 0.1es (+1 Willpower-related) | |
− | PuSHeD 15000 / 0.1es (+1 | + | PuSHeD 15000 / 0.1es (+1 Logic-linked) |
Reakt 30000 / 0.4es (+2 Reaction tests) | Reakt 30000 / 0.4es (+2 Reaction tests) | ||
− | == Cyberware ( | + | == Cyberware (97k nu / 3.7 es) == |
Commlink Alpha 4000 / 0.14es | Commlink Alpha 4000 / 0.14es | ||
Cybereyes R3 Beta 4000 / 0.28es[12/12] | Cybereyes R3 Beta 4000 / 0.28es[12/12] | ||
Line 93: | Line 102: | ||
Microscopic Vision 1300 [1] | Microscopic Vision 1300 [1] | ||
Vision Magnification 1000 [2] | Vision Magnification 1000 [2] | ||
− | Cyberears R3 | + | Cyberears R3 Beta 4000 / 0.28es[7/8] |
Damper 750 [1] | Damper 750 [1] | ||
SSF (3) 3000 [3] | SSF (3) 3000 [3] | ||
Audio Enhancement R3 4500 [3] | Audio Enhancement R3 4500 [3] | ||
Move-by-Wire System R1 50000 / 2.0es | Move-by-Wire System R1 50000 / 2.0es | ||
− | + | ||
Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | ||
Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | ||
Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) | Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) | ||
− | == Inventory ( | + | == Inventory (47k nu) == |
Colt M22A3 1600 | Colt M22A3 1600 | ||
Smartgun System, internal 1600 | Smartgun System, internal 1600 | ||
Line 128: | Line 137: | ||
Firewall 2500 | Firewall 2500 | ||
Software: | Software: | ||
− | Exploit R5 | + | Analyze R5 500 |
− | Decrypt R3 | + | Exploit R5 500 |
− | Defuse R3 | + | Decrypt R3 150 |
+ | Defuse R3 150 | ||
[Medical] | [Medical] | ||
Geiger Counter 50 | Geiger Counter 50 | ||
Disposable Syringe(30) 300 (30x10) | Disposable Syringe(30) 300 (30x10) | ||
− | Medkit | + | Medkit (20 supplies) R6 1600 |
− | |||
Slap Patches:(All R6) | Slap Patches:(All R6) | ||
− | |||
Stimulant(5) 750 (5x150) | Stimulant(5) 750 (5x150) | ||
Trang(10) 1200 (10x120) | Trang(10) 1200 (10x120) | ||
Line 155: | Line 163: | ||
Alkali R3 (5) 1500 (5x300) | Alkali R3 (5) 1500 (5x300) | ||
Alkahest (10) 1000 (10x100) | Alkahest (10) 1000 (10x100) | ||
− | |||
Artificial Skin (10) 250 (10x25) | Artificial Skin (10) 250 (10x25) | ||
Blister Pack (10) 150 (10x15) | Blister Pack (10) 150 (10x15) | ||
− | + | ||
== Combat Mode == | == Combat Mode == | ||
− | Full Defence: | + | Full Defence: 16 / 18 (Ranged / Melee) |
− | Defence: | + | Defence: 8 / 13 (Ranged / Melee) |
Ballistic Armor: 18 | Ballistic Armor: 18 | ||
− | Impact Armor: | + | Impact Armor: 14 |
Damage (Pistol): 6S / AP: -half | Damage (Pistol): 6S / AP: -half | ||
− | Attack: | + | Attack: 3(skill) + 6(agility) = 9 |
Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} | Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} | ||
− | Attack: | + | Attack: 7(skill) + 6(agility) +2(smartgun) = 15 |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] |
Latest revision as of 12:43, 20 December 2009
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 27-28. Height 175cm. Weight 80 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 4(6) R: 4(6) S: 2(3) C: 1 I: 4 L: 4(6) W: 4 = E: 2 (1+1(human)) == Derived Attributes == Essence : 1.05 (4.95 lost/in use) Initiative : 10 Initiative passes : 2 Physical Damage Track: 11 Stun Damage Track : 10 == Active Skills (144 BP) == Skillgroups: Electronics Computer : 3 [Firewall] Data Search : 3 Hardware : 3 [Commlinks] Software : 3 Skills: First Aid : 5(9*) [Combat Wounds] Medicine : 4(8*) [Extended Care] Automatics : 5 [Assault Rifles] Dodge : 4(5') [Ranged Combat] Hacking : 4 [Exploit] Pistols : 1 [Light pistols] Perception : 1 [Visual] *+4 Logic-linked ' Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Operations: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (6 BP, 2 FREE BP) == Paramed (connection 3 / loyalty 5) Дилер, поставщик медицинских штук, экстренный ремонт и восстановление поврежденных тел. == Qualities (0BP) == Positive Qualities: Quick Healer: 10BP Born Rich: 10BP Restricted Gear: 10BP Negative Qualities: Allergy (Silver): +10BP Incompetent (Clubs): +5BP Mild Addiction (Cram): +5BP Hung Out to Dry: +10BP == Bioware (160k nu / 2.49(1.2) es) == Echolocation [SH] 7500 / 0.12es Vocal Range Enhancer [SH] 6000 / 0.12es Orthoskin R1 30000 / 0.25es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Daredrenaline 25000 / 0.1es (+1 Willpower-related) PuSHeD 15000 / 0.1es (+1 Logic-linked) Reakt 30000 / 0.4es (+2 Reaction tests) == Cyberware (97k nu / 3.7 es) == Commlink Alpha 4000 / 0.14es Cybereyes R3 Beta 4000 / 0.28es[12/12] Flare Compensation 750 [1] Low-Light Vision 1000 [2] Protective Covers 100 Thermographic Vision 1000 [2] Smartlink 1000 [3] Microscopic Vision 1300 [1] Vision Magnification 1000 [2] Cyberears R3 Beta 4000 / 0.28es[7/8] Damper 750 [1] SSF (3) 3000 [3] Audio Enhancement R3 4500 [3] Move-by-Wire System R1 50000 / 2.0es Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) == Inventory (47k nu) == Colt M22A3 1600 Smartgun System, internal 1600 Shock Pad 50 Underbarrel weight N EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(2) 60 (2x30) SWAT Armor + Helmet 9200 (+14/+12 Armor) Insulation R4 600 Biomonitor, Flashlight Auto-injector (Cram) Clothing 150 [Hacking] Commlink (Cyberware) (5/5/5/5) Response 4000 Signal 1000 System 2500 Firewall 2500 Software: Analyze R5 500 Exploit R5 500 Decrypt R3 150 Defuse R3 150 [Medical] Geiger Counter 50 Disposable Syringe(30) 300 (30x10) Medkit (20 supplies) R6 1600 Slap Patches:(All R6) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) (Berserk; 5x1D6 min) Slab(2) 300 (2x150) (Suspended Animation; 10-Body hrs) Psyche(10) 2000 (10x200) (+1I,L; 12-body hrs) Long Haul(5) 250 (5x50) (No need for sleep; 4 days) Kamikaze(5) 500 (5x100) (+2S, +1B,A,W,IP, HPT3; 10x1D6 min) Jazz(10) 750 (10x75) (+1R,IP; 10x1D6 min) Nitro(10) 500 (10x50) (+2S,W,P,HPT6; 10x1D6 min) Cram(10) 100 (10x10) (+1R,I; 12-body hrs) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) == Combat Mode == Full Defence: 16 / 18 (Ranged / Melee) Defence: 8 / 13 (Ranged / Melee) Ballistic Armor: 18 Impact Armor: 14 Damage (Pistol): 6S / AP: -half Attack: 3(skill) + 6(agility) = 9 Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} Attack: 7(skill) + 6(agility) +2(smartgun) = 15