Difference between revisions of "Garwat 400BP"
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== Combat Mode == | == Combat Mode == | ||
− | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: | + | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 20) |
Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) | ||
Ballistic Armor: 18 | Ballistic Armor: 18 |
Revision as of 03:35, 19 December 2009
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 27-28. Height 175cm. Weight 80 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 5(7) R: 4(6) S: 2(3) C: 1 I: 4 L: 5(7) W: 2 = E: 2 (1+1(human)) == Derived Attributes == Essence : 0.875 (5.125 lost/in use) Initiative : 10 Initiative passes : 2 Physical Damage Track: 11 Stun Damage Track : 9 == Active Skills (146 BP) == Skillgroups: Electronics : 4 Skills: First Aid : 5(9*) [Combat Wounds] Medicine : 5(9*) [Extended Care] Automatics : 4 [Assault Rifles] Dodge : 4(5**)[Ranged Combat] Hacking : 4 [Exploit] Pistols : 3 Perception : 1 *+4 Logic-linked **Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Operations: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (4 BP, 2 FREE BP) == Argus (connection 3 / loyalty 5) == Qualities (0BP) == Positive Qualities: Quick Healer: 10BP Born Rich: 10BP Negative Qualities: Allergy (Acorns): -10BP Incompetent (Clubs): -5BP Mild Addiction (Cram): -5BP == Bioware (147k nu / 2.25(1.125) es) == Orthoskin R1 30000 / 0.25es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Double Elastin 12000 / 0.2es (+1 Impact armor) PuSHeD 15000 / 0.1es (+1 logic-linked) Reakt 30000 / 0.4es (+2 Reaction tests) == Cyberware (107k nu / 4.1 es) == Commlink Alpha 4000 / 0.14es Cybereyes R3 Beta 4000 / 0.28es[12/12] Flare Compensation 750 [1] Low-Light Vision 1000 [2] Protective Covers 100 Thermographic Vision 1000 [2] Smartlink 1000 [3] Microscopic Vision 1300 [1] Vision Magnification 1000 [2] Cyberears R3 Alpha 4000 / 0.28es[7/8] Damper 750 [1] SSF (3) 3000 [3] Audio Enhancement R3 4500 [3] Move-by-Wire System R1 50000 / 2.0es Reaction Enhancers R1 10000 / 0.3es Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) == Inventory (46k nu) == Colt M22A3 1600 Smartgun System, internal 1600 Shock Pad 50 Underbarrel weight N EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(2) 60 (2x30) SWAT Armor + Helmet 9200 (+14/+12 Armor) Insulation R4 600 Biomonitor, Flashlight Auto-injector (Cram) Clothing 150 [Hacking] Commlink (Cyberware) (5/5/5/5) Response 4000 Signal 1000 System 2500 Firewall 2500 Software: Exploit R5 5000 Decrypt R3 1500 Defuse R3 1500 [Medical] Geiger Counter 50 Disposable Syringe(30) 300 (30x10) Medkit R6 600 Medkit supplies(20) 1000 (20x50) Slap Patches:(All R6) Antidote(5) 1500 (5x300) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) (Berserk; 5x1D6 min) Slab(2) 300 (2x150) (Suspended Animation; 10-Body hrs) Psyche(10) 2000 (10x200) (+1I,L; 12-body hrs) Long Haul(5) 250 (5x50) (No need for sleep; 4 days) Kamikaze(5) 500 (5x100) (+2S, +1B,A,W,IP, HPT3; 10x1D6 min) Jazz(10) 750 (10x75) (+1R,IP; 10x1D6 min) Nitro(10) 500 (10x50) (+2S,W,P,HPT6; 10x1D6 min) Cram(10) 100 (10x10) (+1R,I; 12-body hrs) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Antivenin (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) {$10 starting} == Combat Mode == Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 20) Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) Ballistic Armor: 18 Impact Armor: 15 Damage (Pistol): 6S / AP: -half Attack: 4(skill) + 7(agility) = 11 Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} Attack: 6(skill) + 7(agility) +2(smartgun) = 15