Difference between revisions of "Princess:Druid"

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== Druid ==
 
== Druid ==
 
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# Animal Companion, Domain, Wild Empathy(Ex), Spellcasting, Spells Known
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1 Spellcasting, Domain, Spells I, Wild Empathy(Ex) 4/0 3/2
# Woodland Stride(Ex)
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2 Nature's Sense(Ex), Woodland Stride(Ex) 5/1 4/3
# Trackless Step(Ex), Nature's Sense(Ex)
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3 Trackless Step(Ex), Spells II 6/2/0 4/3/2
# Resist Nature's Lure(Ex)
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4 Animal Companion, Resist Nature's Lure(Ex) 6/2/1 5/4/3
# Wild Shape(Su) 1/day  
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5 Spells III, Wild Shape(Su) 1/day 7/3/2/0 5/4/3/2
# Wild Shape(Su) 2/day
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6 Wild Shape(Su) 2/day 7/3/2/1 5/4/4/3
# Wild Shape(Su) 3/day
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7 Spells IV, Wild Shape(Su) 3/day 8/4/3/2/0 5/5/4/3/2
# Wild Shape(Su) (Large)
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8 Wild Shape(Su) (Large) 8/4/3/2/1 5/5/4/4/3
# Venom Resistance(Ex)
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9 Spells V, Venom Resistance(Ex) 9/5/4/3/2/0 5/5/5/4/3/2
# Wild Shape(Su) 4/day
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10 Wild Shape(Su) 4/day 9/5/4/3/2/1 5/5/5/4/4/3
# Wild Shape(Su) (Tiny)
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11 Spells VI, Wild Shape(Su) (Tiny) 9/5/5/4/3/2/0 5/5/5/5/4/3/2
# Wild Shape(Su) (Plant)
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12 Wild Shape(Su) 5/day 9/5/5/4/3/2/1 5/5/5/5/4/4/3
# Thousand Faces
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13 Spells VII, Thousand Faces(Su) 9/5/5/5/4/3/2/0 5/5/5/5/5/4/3/2
# Wild Shape(Su) 5/day
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14 Wild Shape(Su) 6/day 9/5/5/5/4/3/2/1 5/5/5/5/5/4/4/3
# Wild Shape (Huge)
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15 Spells VIII, Wild Shape(Su) (Huge) 9/5/5/5/4/4/3/2/0 5/5/5/5/5/5/4/3/2
# Wild Shape(Su) 7/day
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16 Plant Shape(Su) 1/day 9/5/5/5/4/4/3/2/1 5/5/5/5/5/5/4/4/3
# Timeless Body(Ex)
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17 Spells IX, Timeless Body 9/5/5/5/4/4/4/3/2/0 5/5/5/5/5/5/5/4/3/2
# Wild Shape(Su) 8/day
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18 Plant Shape(Su) 2/day, Wild Shape(Su) 7/day 9/5/5/5/4/4/4/3/2/1 5/5/5/5/5/5/5/5/4/3
# Wild Shape(Su) 9/day
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19 - 9/5/5/5/4/4/4/3/3/2 5/5/5/5/5/5/5/5/4/4
# Wild Shape(Su) 10/day,
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20 Plant Shape(Su) 3/day (Large) 9/5/5/5/4/4/4/3/3/3 5/5/5/5/5/5/5/5/5/5
 
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=== Class Features ===
 
=== Class Features ===
  
 
Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.
 
Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.
  
Spells Known: Summon Nature's Ally спеллы выдаются в Spell Known на халяву на каждом спелл-левеле.
+
Domain: Receive Domain granted power.
 
 
Domain: Animal or Plant domain for free, spells added to spellknown.
 
 
 
Animal Companion: CR = Drd-4
 
  
Spontaneous Casting(Ex):
+
Spells: Summon Nature's Ally спеллы выдаются в Spell Known на халяву на каждом спелл-левеле.
  
 
Wild Empathy(Ex):
 
Wild Empathy(Ex):
  
Nature's Sense(Ex): +2 Nature.
+
Nature's Sense(Ex): +5 Nature.
  
 
Woodland Stride(Ex):
 
Woodland Stride(Ex):
  
 
Trackless Step(Ex):
 
Trackless Step(Ex):
 +
 +
Animal Companion: CR = Drd-4
  
 
Resist Nature's Lure(Ex) +4 on saves vs fey.
 
Resist Nature's Lure(Ex) +4 on saves vs fey.
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=== Memorize Druid ===
 
=== Memorize Druid ===
  
Looses: Spellcasting, Spell Known. Change Skill points value to 2+
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Looses: Spellcasting, Spells. Change Skill points value to 2+
  
 
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.
 
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.
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=== Druidic Avenger ===
 
=== Druidic Avenger ===
  
Losses: Animal Companion, Spontaneous Casting.
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Losses: Animal Companion, Spells.
  
1. Fast Movement(Ex) +2. Rage(Ex), Wild Empathy(Ex) -4.
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1. Fast Movement(Ex) +2, Wild Empathy(Ex) -4.
  
17. Tireless Rage
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4. Rage(Ex)
 +
 
 +
17. Tireless Rage(Ex)
  
 
=== Martial Druid ===
 
=== Martial Druid ===
  
Looses: Wild Shape(Su), Armor and Shields proficiency.
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Looses: Wild Shape(Su), Armour and Shields proficiency.
  
1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favored Enemy +2*1
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1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favoured Enemy +2*1
  
 
3. Fast Movement(Ex): +2 enh.
 
3. Fast Movement(Ex): +2 enh.
  
5. Favored Enemy +4*2, AC Bonus(Ex): +1.
+
5. Favoured Enemy +4*2, AC Bonus(Ex): +1.
  
 
6. Fast Movement(Ex): +4 enh.
 
6. Fast Movement(Ex): +4 enh.
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9. Fast Movement(Ex): +6 enh.
 
9. Fast Movement(Ex): +6 enh.
  
10. Favored Enemy +6*3, AC Bonus(Ex): +2.
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10. Favoured Enemy +6*3, AC Bonus(Ex): +2.
  
 
12. Fast Movement(Ex): +8 enh.
 
12. Fast Movement(Ex): +8 enh.
  
15. Favored Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
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15. Favoured Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
  
 
18. Fast Movement(Ex): +12 enh.
 
18. Fast Movement(Ex): +12 enh.
  
20. Favored Enemy +10*5, AC Bonus(Ex): +4.
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20. Favoured Enemy +10*5, AC Bonus(Ex): +4.
  
 
=== Elemental Druid ===
 
=== Elemental Druid ===
  
Looses: Animal Companion, Domain, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
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Looses: Wild Empathy(Ex), Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su), Plant Shape(Su).
  
1. Elemental Companion, Bonus Language, Domain - corresponding to your element.
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1. Bonus Language.
  
3. Element's Sense(Ex): Air +2 Fly, Fire +2 Acrobatics, Earth +2 Endurance, Water +2 Athletics.
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3. Element's Sense(Ex): +2 Acrobatics, Athletics, Endurance, Fly.
  
4. Element's Favor(Ex): +4 on saves against your element.
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4. Element's Favor(Ex): +2 on saves against elemental spells. Elemental Companion: CR=Druid-4
  
5. Aspect of the Elements(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
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5. Elemental Shape(Su): 1/day. On Wild Shape levels except where stated.
* Elemental Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
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* Weapon of the Elements(Su): 2 Slams d6, +4 Str.
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16. Elemental Shape(Su): 7/day.
* Heart of the Elements(Su): +4 Con, +4 against paralysis.
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* Mind of the Elements(Su): +4 Wis, darkvision 12, +4 against sleep.
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18. Elemental Shape(Su): 8/day.
* Movement of the Elements(Su): Air - Fly equal Speed. Water - Swim equal Speed+2, Fire - Speed+2, Earth - Burrow 2.
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* Elemental Air(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Air Druid 16.
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19. Elemental Shape(Su): 9/day.
* Elemental Earth(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Earth Druid 16.
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* Elemental Fire(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Fire Druid 16,
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20. Elemental Shape(Su): 10/day.
* Elemental Water(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Water Druid 16.
 
  
 
=== Urban Druid ===
 
=== Urban Druid ===
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Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
 
Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
  
1. Urban Companion(Ex): , Urban Sense(Ex): +2 Local, Voice of the City(Ex)
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1. Voice of the City(Ex)
  
2. Crowd-Walker(Ex):
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2. Crowd-Walker(Ex): , Urban Sense(Ex): +5 Local.
  
 
3. Go to Ground(Ex):
 
3. Go to Ground(Ex):
  
4. Strong Stomach (feat)
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4. Strong Stomach (feat), Urban Companion(Ex): .
  
 
5. Urban Shape(Ex):
 
5. Urban Shape(Ex):
  
9. Desease Resistance(Ex):
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9. Disease Resistance(Ex): +4 on saves against disease.
  
 
=== Fiendish Druid ===
 
=== Fiendish Druid ===
  
Looses: Spontaneous Casting, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),  
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Looses: Spells, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),  
  
 
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
 
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
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== Alternative Class Features ==
 
== Alternative Class Features ==
 
=== Spontaneous Spellcasting ===
 
 
Looses: Spontaneous Casting(Ex)
 
 
Special: Change number of Skillpoints per level to 6+.
 
 
1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.
 
  
 
=== Shapeshift ===
 
=== Shapeshift ===
  
Looses: Animal Companion, Wild Shape.
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Looses: Animal Companion, Wild Shape(Su).
  
 
1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.
 
1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.
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* Tooth and Claw: bite d6, 2 claws d4.
 
* Tooth and Claw: bite d6, 2 claws d4.
 
* Vigor: +8 Str, -4 Dex.
 
* Vigor: +8 Str, -4 Dex.
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 +
=== Aspect of the Dragon ===
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 +
5. Aspect of the Dragon(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
 +
* Draconic Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
 +
* Claws of the Dragon(Su): 2 claws d6, +4 Str.
 +
* Heart of the Dragon(Su): +4 Con, +4 against paralysis.
 +
* Mind of the Dragon(Su): +4 Wis, darkvision 12, +4 against sleep.
 +
* Wings of the Dragon(Su): Fly 12.
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* Air Dragon(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Druid 16.
 +
* Earth Dragon(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Druid 16.
 +
* Fire Dragon(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Druid 16.
 +
* Water Dragon Form(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Druid 16.
 +
 
 
== Unique Feats ==
 
== Unique Feats ==
  

Revision as of 21:06, 15 September 2009

Druid

1	Spellcasting, Domain, Spells I, Wild Empathy(Ex)	4/0			3/2
2	Nature's Sense(Ex), Woodland Stride(Ex)			5/1			4/3
3	Trackless Step(Ex), Spells II				6/2/0			4/3/2
4	Animal Companion, Resist Nature's Lure(Ex)		6/2/1			5/4/3
5	Spells III, Wild Shape(Su) 1/day 			7/3/2/0			5/4/3/2
6	Wild Shape(Su) 2/day 					7/3/2/1			5/4/4/3
7	Spells IV, Wild Shape(Su) 3/day 			8/4/3/2/0		5/5/4/3/2
8	Wild Shape(Su) (Large)					8/4/3/2/1		5/5/4/4/3
9	Spells V, Venom Resistance(Ex)				9/5/4/3/2/0		5/5/5/4/3/2
10	Wild Shape(Su) 4/day					9/5/4/3/2/1		5/5/5/4/4/3
11	Spells VI, Wild Shape(Su) (Tiny)			9/5/5/4/3/2/0		5/5/5/5/4/3/2
12	Wild Shape(Su) 5/day					9/5/5/4/3/2/1		5/5/5/5/4/4/3
13	Spells VII, Thousand Faces(Su)				9/5/5/5/4/3/2/0		5/5/5/5/5/4/3/2
14	Wild Shape(Su) 6/day					9/5/5/5/4/3/2/1		5/5/5/5/5/4/4/3
15	Spells VIII, Wild Shape(Su) (Huge)			9/5/5/5/4/4/3/2/0	5/5/5/5/5/5/4/3/2
16	Plant Shape(Su) 1/day					9/5/5/5/4/4/3/2/1	5/5/5/5/5/5/4/4/3
17	Spells IX, Timeless Body				9/5/5/5/4/4/4/3/2/0	5/5/5/5/5/5/5/4/3/2
18	Plant Shape(Su) 2/day, Wild Shape(Su) 7/day		9/5/5/5/4/4/4/3/2/1	5/5/5/5/5/5/5/5/4/3
19	-							9/5/5/5/4/4/4/3/3/2	5/5/5/5/5/5/5/5/4/4
20	Plant Shape(Su) 3/day (Large)				9/5/5/5/4/4/4/3/3/3	5/5/5/5/5/5/5/5/5/5

Class Features

Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.

Domain: Receive Domain granted power.

Spells: Summon Nature's Ally спеллы выдаются в Spell Known на халяву на каждом спелл-левеле.

Wild Empathy(Ex):

Nature's Sense(Ex): +5 Nature.

Woodland Stride(Ex):

Trackless Step(Ex):

Animal Companion: CR = Drd-4

Resist Nature's Lure(Ex) +4 on saves vs fey.

Wild Shape(Su):

Venom Resistance(Ex): +4 vs Poisons.

Thousand Faces(Su): As alter self but at will.

Timeless Body(Ex):

Class Variants

Memorize Druid

Looses: Spellcasting, Spells. Change Skill points value to 2+

1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.

Druidic Avenger

Losses: Animal Companion, Spells.

1. Fast Movement(Ex) +2, Wild Empathy(Ex) -4.

4. Rage(Ex)

17. Tireless Rage(Ex)

Martial Druid

Looses: Wild Shape(Su), Armour and Shields proficiency.

1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favoured Enemy +2*1

3. Fast Movement(Ex): +2 enh.

5. Favoured Enemy +4*2, AC Bonus(Ex): +1.

6. Fast Movement(Ex): +4 enh.

8. Swift Tracker(Ex):

9. Fast Movement(Ex): +6 enh.

10. Favoured Enemy +6*3, AC Bonus(Ex): +2.

12. Fast Movement(Ex): +8 enh.

15. Favoured Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.

18. Fast Movement(Ex): +12 enh.

20. Favoured Enemy +10*5, AC Bonus(Ex): +4.

Elemental Druid

Looses: Wild Empathy(Ex), Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su), Plant Shape(Su).

1. Bonus Language.

3. Element's Sense(Ex): +2 Acrobatics, Athletics, Endurance, Fly.

4. Element's Favor(Ex): +2 on saves against elemental spells. Elemental Companion: CR=Druid-4

5. Elemental Shape(Su): 1/day. On Wild Shape levels except where stated.

16. Elemental Shape(Su): 7/day.

18. Elemental Shape(Su): 8/day.

19. Elemental Shape(Su): 9/day.

20. Elemental Shape(Su): 10/day.

Urban Druid

Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).

1. Voice of the City(Ex)

2. Crowd-Walker(Ex): , Urban Sense(Ex): +5 Local.

3. Go to Ground(Ex):

4. Strong Stomach (feat), Urban Companion(Ex): .

5. Urban Shape(Ex):

9. Disease Resistance(Ex): +4 on saves against disease.

Fiendish Druid

Looses: Spells, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),

1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.

2. Root Walker(Ex): ignore stone, rock, natural debris.

4. Fiendish Defence(Ex): +4 on saves against good spells.

5. Insect Shape(Ex):

Alternative Class Features

Shapeshift

Looses: Animal Companion, Wild Shape(Su).

1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.

5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.

8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.

12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.

16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.

Spontaneous Rejuvenation

1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.

Aspect of Nature

5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Agility: +8 Dex, -4 Str.
  • Aguatic: water breathing, Swim 8. Lvl 8.
  • Endurance: +4 Con. Lvl 8.
  • Flight: Fly 8.
  • Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
  • Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
  • Scent: Scent(Ex).
  • Speed: +6 enh move.
  • Tooth and Claw: bite d6, 2 claws d4.
  • Vigor: +8 Str, -4 Dex.

Aspect of the Dragon

5. Aspect of the Dragon(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.

  • Draconic Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
  • Claws of the Dragon(Su): 2 claws d6, +4 Str.
  • Heart of the Dragon(Su): +4 Con, +4 against paralysis.
  • Mind of the Dragon(Su): +4 Wis, darkvision 12, +4 against sleep.
  • Wings of the Dragon(Su): Fly 12.
  • Air Dragon(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Druid 16.
  • Earth Dragon(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Druid 16.
  • Fire Dragon(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Druid 16.
  • Water Dragon Form(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Druid 16.

Unique Feats

Wild Shape Feats

Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect depending on your elemental affiliation. DC, if any, is +1/2 Drd +Cha: - Air - extra d12 electricity damage and opponent is deafened d4r FC negate. - Earth - extra d12 damage and ignore hardness. - Fire - extra d12 fire damage. - Water - extra d12 cold damage and opponent is fatigued d4m FC negate.

Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat is spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.

Other Feats

Savage Mobility: P: Dex 13, Wild Shape. B: Any your Wild Shape receive +2 to all movement modes.