Difference between revisions of "Princess:Fighter"
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Each even level: Sneak Attack(Ex): | Each even level: Sneak Attack(Ex): | ||
+ | |||
+ | === Planar Fighter === | ||
+ | |||
+ | Looses: Bonus feat 4, 8, 12. | ||
+ | |||
+ | 4. Planar Study(Ex): +2 or 1/4 Fgt on damage against elementals, extraplanars, outsiders. | ||
+ | |||
+ | 8. Align Puissanse(Su): AT=S, D=Fgt r, weapon you wield gains your aligment, 1/day. | ||
+ | |||
+ | 12. Aura of Stability(Su): AT=S, D=Fgt r, Dimensional Anchor on fighter and grappled opponents, 1/day. | ||
== Alternative Class Features == | == Alternative Class Features == |
Revision as of 18:51, 12 February 2009
Contents
Fighter
- Bravery(Ex)
- Feat
- Armor Training(Ex) +1
- Feat
- Weapon Training(Ex) +1, Bravery +2
- Feat
- Armor Training(Ex) +2
- Feat
- Weapon Training(Ex) +2, Bravery +3
- Feat
- Armor Training(Ex) +3
- Feat
- Weapon Training(Ex) +3, Bravery +4
- Feat
- Armor Training(Ex) +4
- Feat
- Weapon Training(Ex) +4, Bravery +5
- Feat
- Armor Mastery(Ex)
- Feat, Weapon Mastery(Ex)
Class Features
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
Class Variants
Sneaker
Loose: Bonus Feats.
Each even level: Sneak Attack(Ex):
Planar Fighter
Looses: Bonus feat 4, 8, 12.
4. Planar Study(Ex): +2 or 1/4 Fgt on damage against elementals, extraplanars, outsiders.
8. Align Puissanse(Su): AT=S, D=Fgt r, weapon you wield gains your aligment, 1/day.
12. Aura of Stability(Su): AT=S, D=Fgt r, Dimensional Anchor on fighter and grappled opponents, 1/day.
Alternative Class Features
Hit-and-Run Tactics
1: Hit-and-Run Tactics(Ex): +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
Dungeon Crasher
Losses: Bonus feat
2. Dungeon Crasher(Ex): +2 comp on RD an AC vs traps, +2 Str checks again doors. 4d6+Str*2 damage if bullrush enemy in the wall.
6. Dungeon Crasher(Ex): +4 comp on RD an AC vs traps, +5 Str checks again doors. 8d6+Str*3 damage if bullrush enemy in the wall.
Resolute
2+: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
Aligned Strike
4+: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
Elusive Attack
6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
Armor of God
8+: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
Counterattack
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
Overpowering Attack
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.