Difference between revisions of "Rob Preston ECL12"
From Game Logs
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1. Unarmed: +14 (+8(BAB) +3(str) +3(GMW)), 3d6+6 (+3(str) +3(GMW)). | 1. Unarmed: +14 (+8(BAB) +3(str) +3(GMW)), 3d6+6 (+3(str) +3(GMW)). | ||
− | 2. Full attack, TWF, flurry: + | + | 2. Full attack, TWF, flurry: +11/+11/+11/+6, 3d6+6 main, 3d6+4 offhand. |
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Latest revision as of 04:09, 16 January 2009
Male Human Paragon 1/ Monk 2/ Wizard (Abjurer) 1/ Paragon 2/ Enlightened Fist 3/ Abjurant Champion 3 LN Medium Humanoid, ECL12 Speaks Common, Elven, Giant, Infernal, Abyssal, Draconic ************************* Str 16 (+3) [06 pts] +2(Enh) Dex 14 (+2) [06 pts] Con 18 (+4) [10 pts] +2(Enh) Int 24 (+7) [10 pts] +3(Enh) +3(HD) +2(HP) Wis 08 (-1) [00 pts] Cha 08 (-1) [00 pts] ************************* HP 8d8 +1d4 +3d10 +48 = 106 AC +2(dex) +7(int) +6(GMA) +2(monk) = 27, Touch 21, Flat 25 [+7(shield)] Init +2(dex) = +2 Grapple +8(BAB) +3(str) = +11 Speed 40 ft = 30(base) +10(monk) Save: Fort +1(HP) +3(Mnk) +0(Wiz) +1(EF) +4(Con) +2(resist) = +11 Ref +1(HP) +3(Mnk) +0(Wiz) +3(EF) +2(Dex) +2(resist) = +11 Will +3(HP) +3(Mnk) +2(Wiz) +3(EF) -1(Wis) +2(resist) = +12 ************************* Attacks: 1. Unarmed: +14 (+8(BAB) +3(str) +3(GMW)), 3d6+6 (+3(str) +3(GMW)). 2. Full attack, TWF, flurry: +11/+11/+11/+6, 3d6+6 main, 3d6+4 offhand. ************************* Skills (114/124): * Balance +0(rank) +2(dex) +2(tumble synergy) +2(monk) = +6 * Climb +12(rank) +3(str) = +15 * Concentration +15(rank) +4(con) = +19 [+4(combat casting)] * Hide +11(rank) +2(dex) +1(darkweave) = +14 * Jump +15(rank) +3(str) +2(tumble synergy) +4(speed) = +24 * Knoweledge (arcana) +15(rank) +7(int) = +22 * Listen +0(rank) -1(wis) -4(flaw) = -5 * Martial Lore +3(rank) +7(int) = +10 * Move Silently +12(rank) +2(dex) = +14 * Ride +1(rank) +2(dex) = +3 * Spellcraft +15(rank) +7(int) +2(k(arc) synergy) = +24 * Spot +0(rank) -1(wis) -4(flaw) = -5 * Tumble +15(rank) +2(dex) +2(jump synergy) = +19 ************************* Skill Tricks (10/124): * Extreme Leap * Nimble Stand * Swift Concentration * Back On Your Feet * Walk The Walls ************************* Feats: FLW : Combat Casting HBF : Carmendine Monk [CoV] HD1 : Two-Weapon Fighting MNK : Stunning Fist (DC23, 7/day) HD3 : Combat Expertise MNK : Deflect Arrows WIZ : Scribe Scroll HPF : Practiced Spellcaster HD6 : Superior Unarmed Strike [ToB] HD9 : Sun School [CW, tactical] HD12: Arcane Strike item: Improved Natural Attack (Unarmed Strike) [fanged ring] ************************* Flaws: * Inattentive ************************* Human Traits: * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Hand&Foot [UA]) abilities: * Proficiency with monk weapons * Unarmed strike 2d6 * AC Bonus +2 & Int to AC while unarmored) * Flurry of Blows * Spell Reflection [CM] ************************* Human Paragon [UA] abilities: * Proficiency with light armor, simple weapons, scimitar * Adaptive Learning (Tumble) * Ability Boost (Int) ************************* Wizard abilities: * Banned schools: Enchantment, Illusion. * Abrupt Shield [PHB2] * Aura of Protection [UA]: Int to saves&AC for 1 hit/day * CL 12, casting of wizard 8, 20 free spells ************************* Enlightned Fist abilities: * Monk Abilities (unarmed damage, AC, speed, stunning fist) * Ki Strike (Su) * Fist of Energy (Su) * Arcane Fist (Su) ************************* Abjurant Champion abilities: * Abjurant Armor (class level to spell AC) * Extended Abjuration * Swift Abjuration (up to 2nd level) ************************* Items: * Headband of Intelligence +3 (9000) * Gauntlets of Ogre Power (4000) * Amulet of Health +2 (4000) * Cloak of Resistance +2 (4000) * Boots of Speed (12000) * Monk's Belt (13000) * Fanged Ring (10000) [DrM] * Spell component pouch (5) * Boccob's Blessed Book (12500) * Rod of Extend, Lesser (3000) [2/3 spent] * Rod of Maximize, Lesser (14000) * Copied spells (1850 total) ** True Strike (50) ** True Casting (50) ** Shocking Grasp (50) ** Chill Touch (50) ** Lesser Shivering Touch (50) ** Blood Wind (50) ** Fist of Stone (50) ** Bull Strength (100) ** Cat's Grace (100) ** Fly (150) ** Haste (150) ** Blink (150) ** Dispell (150) ** Fireball (150) ** Bite of the Wererat (150) ** Dimensional Anchor (200) ** Evard's Black Tentacles (200) * Heward's Fortifying Bedroll (3000) * Monk's Outfit, Darkweave (100) * Scimitar, Mwk, Cold Iron (330) * Misc travel stuff (100) (15gp left) ************************* Spellbook: 0: All cantrips 1: Nerveskitter, Shield, Grease, Feather Fall, Enlarge Person, Identify, Magic Missile, Summon Material Component, True Strike, True Casting, Shocking Grasp, Chill Touch, Lesser Shivering Touch, Blood Wind, Fist of Stone 2: Wraithstrike, Heroics, Arcane Turmoil, Combust, Bull Strength, Cat's Grace 3: Greater Mage Armor, Greater Magic Weapon, Fly, Haste, Vampiric Touch, Shivering Touch, Blink, Dispell, Fireball, Bite of the Wererat 4: Dimensional Anchor, Dimension Door, Evard's Black Tentacles, Celerity, Enervation, Ice Shield ************************* Memorise (4/7/6/6/4): 0: Detect Magic x2, Light, Prestidigitation 1: Nerveskitter x2, Chill Touch, Shocking Graps, Blood Wind, Shield x2. 2: Wraithstrike x3, Heroics, Combust, Arcane Turmoil. 3:GMA,GMW, Vampiric Touch x2, Fly, Dispell 4: Dimension Door, Celerity, Evard's Black Tentacles, Ice Shield ************************* Conditions: Extended [lesser rod] Greater Mage Armor, 24 hrs. Extended [lesser rod] Greater Magic Weapon [Unarmed], 24 hrs. ************************* Action Points (11/11):