Difference between revisions of "Princess:Fighter"
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== Alternative Class Features == | == Alternative Class Features == | ||
− | Lvl 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor | + | Lvl 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency. |
− | Lvl 2: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of | + | Lvl 2: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat. |
Lvl 4: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat. | Lvl 4: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat. | ||
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Lvl 6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat. | Lvl 6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat. | ||
− | Lvl 8: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. | + | Lvl 8: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat. |
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat. | Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat. |
Revision as of 19:48, 13 January 2009
Очередной привет гимпоклассам. На этот раз наш класс сильно содран с Pathfinder.
- Bravery
- Feat
- Armor Training +1
- Feat
- Weapon Training +1, Bravery +2
- Feat
- Armor Training +2
- Feat
- Weapon Training +2, Bravery +3
- Feat
- Armor Training +3
- Feat
- Weapon Training +3, Bravery +4
- Feat
- Armor Training +4
- Feat
- Weapon Training +4, Bravery +5
- Feat
- Armor Mastery
- Feat, Weapon Mastery
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
Fighter Variants
Sneaker: Recieve Sneak Attack(Ex): at each even level instead of bonus feats.
Alternative Class Features
Lvl 1: Hit-and-Run Tactics: +2 init, add Dex comp damage aginst FF opponents within 6sq. R: Heavy Armor Proficiency.
Lvl 2: Resolute(Su): AT=i, reduce your BAB by half, add reduction ammount to your Will saves. Lasts until end of your next action. R: Bonus Feat.
Lvl 4: Aligned Strike(Su): Any weapon you hold is aligned by your aligment. R: Bonus Feat.
Lvl 6: Elusive Attack(Ex): AT=FR, make an attack, +2 dodge to AC until start of your net turn. +4 at 11, +6 at 16. R: Bonus Feat.
Lvl 8: Armor of God(Su): AT=i, reduce your Base Will save to 0, add reduction to AC, until start of your next action. R: Bonus Feat.
Lvl 12: Counterattack(Ex): AT=FR, make an attack, as i make attack against any opponent attacking you before start of your next turn. R: Bonus Feat.
Lvl 16: Overpowering Attack(Ex): AT=FR, make an attack. This attack deals double damage as well as any other attacks until start of your next turn. R: Bonus Feat.
Also
Small homebrew rule related to Fighters:
Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).