Difference between revisions of "Princess:Fighter"

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(New page: Очередной привет гимпоклассам. На этот раз наш класс сильно содран с Pathfinder. # Bravery # Feat # Armor Training +1 # Feat # Wea...)
 
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Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
 
Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.
 +
 
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
 
Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.
 +
 
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
 
Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.
 +
 
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
 
Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.
 +
 
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
 
Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.
 +
 
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
 
Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.
  
 
Also, пусть пока полежит здесь:
 
Also, пусть пока полежит здесь:
 
Small homebrew rule related to Fighters:
 
Small homebrew rule related to Fighters:
 +
 
Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).
 
Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).

Revision as of 20:05, 3 January 2009

Очередной привет гимпоклассам. На этот раз наш класс сильно содран с Pathfinder.

  1. Bravery
  2. Feat
  3. Armor Training +1
  4. Feat
  5. Weapon Training +1, Bravery +2
  6. Feat
  7. Armor Training +2
  8. Feat
  9. Weapon Training +2, Bravery +3
  10. Feat
  11. Armor Training +3
  12. Feat
  13. Weapon Training +3, Bravery +4
  14. Feat
  15. Armor Training +4
  16. Feat
  17. Weapon Training +4, Bravery +5
  18. Feat
  19. Armor Mastery
  20. Feat, Weapon Mastery

Bravery(Ex): A Fighter gains indicated bonus on Will saves against fear.

Feat: A Fighter gains a bonus feat from list of the Fighter bonus feats.

Armor Training(Ex): Increase armor bonus and max dex bonus of the armor the Fighter wearing by the indicated value, reduce armor check penalty by the indicated value.

Weapon Training(Ex): Choose a weapon group. When using weapons from this weapon group fighter gains indicated bonus on attack rolls and damage rolls.

Armor Mastery(Ex): Fighter recieves DR 5/- while wearing armor or wielding a shield.

Weapon Mastery(Ex): When using aweapon from the chosen weapon group fighter automatically confirms all critical hits and his critical multiplier is increased by 1.

Also, пусть пока полежит здесь: Small homebrew rule related to Fighters:

Weapon Specialization+Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons).