Mikhail Medvedev
From Game Logs
(Redirected from Vladimir Volkov)
The werewolf is neither man nor wolf, but a Satanic creature with the worst qualities of both.
- ~ Dr. Yogami, Werewolf of London
- ~ Dr. Yogami, Werewolf of London
The right of the People to keep and bear arms shall not be infringed.
- ~ Second Amendment about bears
- ~ Second Amendment about bears
Собственно история моя начинается тогда же, когда и история Руси - матушки. Еще в Ютландии, будучи на службе у конунга Рёрика, помогли мы с ребятами одному колдуну. Когда спросил он, чего же в награду хотите, мы ответили что помереть хотим не от дряхлости, а как подобает воину, в славной битве. Ох, не обманул гляди колдун. Много с тех пор воды утекло. Повздорили я как-то с волхвом поганым, и оборотил он меня хозяином лесным. Долго я мучался, зверем жил, человеком, думал уж зверем и помру. Но когда срок того волхва вышел, удалось мне вновь человеком заделаться. А там глядишь и приноровился зверем делаться. Со временем все лучше выходило. И весь срок свой служу я государству российскому. Кем я только не был. И в дружине воевал, и в казаках ходил, и царям служил и императорам, и вождям и партии, и в охранке и в КГБ. Неясно оно. Сейчас вот в интерпол откомандировали. Говорят, не дает россии жить ентот, международный терроризм. Иди мол, Михаил Потапыч, борись с международным терроризмом. Ну, гляди одолеем терроризм, чайтель и не таких одолевали. Может тогда и настанет на руси благодать.
Name: Mikhail P. Medvedev, the werebear of hell. Points total: 365 Build: Normal, ht: 6'0''(in hybr form 12'0''), wt: 220 lb.(1600 lb in hybrid form) Appearance: Normal Age: 90 Languages: Russian (native), English (broken)[2],Hellish(native) Hook: ? ************************* Attributes [160]: ST 10 HP 10 DX 14 Will 12 IQ 12 Per 12 HT 14 FP 14 Dmg : thr 1d-2, sw 1d Lift : 20, load thresholds 20/40/60/120/200 Speed: 7 Move : 7 Dodge : 10 = 3+7(speed) +1(CR) Unarmed parry : 3+9 +1(CR)=12 ************************* ***************************** Advantages [252] Alternate form[34] *90% max form cost[12] *Changre form(+5% Absorptive Change[No encumbrance]+20% Reduced time+20% Active Change)[22] Combat Reflexes [15] Extra Attack (+20% multiattack -10% Hell) [28] Damage Reduction 20(-10% Hell, -20% No Silver)[70] Injury tolerance 1/2(-10% Hell -20% Do not work against thornapple wood)[35] Unkillable 1 [35](-20% Can be killed with thornapple wood -10% Hell) Legal Enforcement [5] Unaging[14](-10% Hell) Mental Resistance(Very Common , +8) [15] Alcohol Tolerace[1] ************************* Spellcasting[44](Effective skill 13, VH 12): Two college Magery 3(Movement & Necromancy) [21] Movement[14]: Apportation [1] Haste [1] Great Haste VH [1] Distant Blow[1] Deflect Missile[2] Levitation[1] Flight VH[1] Jump[1] Teleport VH [1] Hawk Flight VH[1] Blink[2] Ethereal Body VH[1] Necromancy[8] Steal Energy[1] Steal Vitality[1] Death Vision[1] Summon Spirit[1] Animation[1] Zombie[1] Soul Jar[1] Evisceration (VH) [1] ************************* Disadvantages [150/150]: Overweight [1] Infectious Attack [5] Alcoholism (Expansive, Incapacitating, legal, insidious) [20] Duty(Le Bureau) [10] Bloodlust(sc:15) [5] Callous [5] Code of Honor(soldier) [10] Сompulsive Behavior(Sc:9, Triger:Fool Moon -40%) [12] Intolerance [10] Secret(Monster) [30] Frightens Animals [10] Sense Of Duty(Mother Russia) [10] Weakness(Holy Place,1d per 5 min, common) [20] Distinctive Feature(Iron tooth) [1] Dislikes(Crosses) [1] ************************* Skills [58]: Brawling DX+4(18) [12] Guns(Rifle) DX+4(18) [12] Throwing DX+4(18) [12] Acrobatics DX [4] Computer Use IQ(10) [1] Drive DX(13) [1] First Aid [1] IQ(10) [1] Observation Per(10) [2] Stealth DX(14) [2] Lifting HT(14) [2] Sword 14[1] Survival[woodland]12[1] Camouflage 12[1] Climbing 13[1] Criminology 11[1] Current affairs 12[1] History 10[1] Swimming 14[1] Interrogation 11[1] ************************* Inventory: AK-103 (very fine) 5d+1 pi 6 500/3,100 RoF10 30(3) Wt. 9.1/1.6, Bulk -5 Advanced Night Sight (TL8). Night Vision 7 and +2 Acc. $2,500, 2 lbs., TsNIITochMash SPS 3d-2 pi- 2 160/1,800 RoF3 18+1(3) Wt. 2.9/0.7, Bulk -2 Concealable Vest 12/5 wt2 Ballistic Helmet 12 Wt3 Visor 10 Wt1.4 Gas Mask Wt2 Infrared-Suppressing Poncho Wt6 2 clips of meteoric iron bullets. Wt3.2 3 F1 Fragmentation Grenade Dam:8d cr ex [3d] Wgt:2 Flashlight, Mini (TL7). 15’ beam. $10, 0.25 lb., 1 hr. Luxury Car ST:57 Hnd/Sr:0/4 Ht:11f Spd:3/57* Lw:2.1 Load:0.6 SM+3 Crew:1+4 DR:5 500 $30K Bear-form inventory RPK-74 Dmg 5d+1 pi, Acc 5, Range 650/4,200,RoF 10 Wt. 12.2/1.8, Shots 45+1(3), ST 9B† ************************* Combat Stats: ************************* Bear Form [13]: Appearence: Monster[-20] Semiupright[-5] No Fine Manipulators[-30-4x8] SM+2 [0](-10% Hell) IQ-6 [-120] ST+50(-10% Hell, -40% No fine manipulators, -20% size) [150] Will+5[25] Per+4[20] DR(Cant wear armor -40%)[-40] Bad Temper(12)[-10] Berserk(12)[-10] Sharp teeth[1] Blunt Claws[3] Double Knockback[7] Fur[1] Temperature tolerance 2 [2] Wild Animal[-30]: *Cannot speak[-15] *Bestial[-10] *Hidebound[-5] Regeneration(very fast)+regrowth[56] (-10% Hell,-20% not for silver or thornapple wounds, -30% if fresh enemy blood and meat avaivable) Supersonic Orbital Surgical Bear Cavalry[45] *Superjump 10 (-10% Hell, -25% All Out, -10% Requires ST check, -10% Requires solid base to start) ************************ Active Change: Round 1: ST+10, Fur, IQ -1, Will+2,per+1 Hidebound,Double Knockback. Round 2: SM+1, ST+10, IQ -1, Will+1,per+1, Semi-Upright, Bad Temper. (worn equipment absorbed) Round 3:ST+10, IQ -1, Will+1,per+1, Blunt Claws, no fine mans. Berserk.(hands equipment absorbed) Round 4 :SM+1, ST+10, IQ -1, Will+1,per+1, Sharp teeth, Cannot speak Round 5:ST+10, IQ -2, Bestial, Regeneration