Terrence

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Name: Monty Terrence "Hangman" Montgommery
Gender: Male
Age: 25
Size: Medium
Race: Weakblood Tiefling
Type&Subtype&Template: Humanoid(Planetouched)
Alignment: Neutral Evil
Deity: Olidammara
Class&Level: Factotum[Dsc] 1/Swashbuckler[CW]3/Factotum 1/Uncanny Trickster[CS] 3
ECL: 8
LA: +0
Experience: 28001/36000
Hook: "I strike - I kill. No luck - just skill"
 
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Str 10                   = 10 | +0
Dex 16 +2[race] +2[ench] = 20 | +5
Con 12 -2[race]          = 10 | +0
Int 14 +2[race]          = 16 | +3
Wis 10                   = 10 | +0
Cha 14 +2[4,8HD]         = 16 | +3


HP: 38(1d8+3d10+1d8+3d6)

Initiative: +5

Speed: 30 ft. 

AC: 
-Flat-Footed: 16
-Touch:  15
-AC Summary: 10 +5[Armor]+5[Dex]+1[Ench] = 21

ST:   
For = +0[F]+3[S]+1[T]+0[Con]     | = +4
Ref = +3[F]+1[S]+3[T]+5[Dex]+1[G]| = +13
Wil = +0[F]+1[S]+1[T]+0[Wis]     | = +2 
[F] - Factotum
[S] - Swashbuckler
[T] - Uncanny Trickster
[G] - Grace ability

DR:---

Spell Resistance:---

Attack:
-Main Hand(Rapier):+6[BAB]+4[Dex]+1[Ench] = +11 ; 1d6+3[Int]+1[Ench]

Full-Attack:
-Main Hand(Rapier): +11/+6 ; 1d6+4 

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Combat Modes:

1. Cunning Defense
-1 Inspiration Point. AC = 24 for one round
2. Tricky Defense
After using a skill trick. AC = 22 for one round
3. Vest Of Defense
After using item. AC +2 when performing one of defense actions.
4. Fight Defensevely
AC = 24(26 with vest)
5. Total Defence
AC = 27(29 with vest) 

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Feats:
(Class)
Factotum:
-Inspiration(3 points)[provided by Uncanny Trickster]
-Cunning Insight
-Cunning Knowledge
-Trapfinding
-Arcane dilletante(2 spells)[provided by Uncanny Trickster]
-Brains Over Brawn[provided by Uncanny Trickster]
-Cunning Defense[provided by Uncanny Trickster]
-Cunning Strike[provided by Uncanny Trickster]
Swashbuckler:
-Weapon Finesse
-Grace +1
-Insightful Strike
Uncanny Trickster:
-Bonus trick(3)
-Favorite trick(3)
-Tricky Defence
-+2 to level of existing class features(Factotum)
(Taken)
Lvl. [Reason]Feat

1.   [1HD]Dodge
3.   [3HD]Improved Feint
6.   [6HD]Combat Panache[PHB II]

Special:
Weakblood Tiefling traits:
+2 Dex, +2 Int, -2 Con
Darkvision
Darkness 1/day
+2 Bluff, Hide

Speaks: Common, Infernal, Elven, Orc, Halfling
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Skills: 
Balance         +5[Dex] +3[Int] +  6[rank] +2[syn]  | +16 |*
Bluff           +3[Cha]         + 10[rank] +2[race] | +15 |
Intimidate      +3[Cha]         + 10[rank] +2[syn]  | +15 |
Climb           +0[Str] +3[Int] +  6[rank] +2[syn]  | +11 |*
Jump            +0[Str] +3[Int] +  6[rank] +2[syn]  | +11 |*
Sleight Of Hand +5[Dex] +3[Int] +  6[rank] +2[syn]  | +16 |
Hide            +5[Dex] +3[Int] +  8[rank] +2[race] | +18 |*
Move Silently   +5[Dex] +3[Int] +  8[rank]          | +16 |*
Perform(Dance)  +3[Cha]         +  8[rank]          | +11 |
Use Rope        +5[Dex] +3[Int] +  8[rank]          | +16 |*
Tumble          +5[Dex] +3[Int] + 11[rank] +2[syn]  | +21 |*

*Current Armor Check Penalty: -1

Skill-Tricks:
(Taken) 
-Whip Climber
-Extreme Leap
-Speedy Ascent
-Group Fake-Out(favored)
-Twisted Charge
-Leaping Climber
(Uncanny Trickster)
Timely Misdirection(favored)
Shrouded Dance(favored)
Corner Perch

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Spells:
-Factotum level = 4
-Maximun spell level known = 1


1st Level spells known: all  
2/day
-Save DC = 14

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Posessions:


Load: 20  / 100
-Light = <33
-Medium = 34-66
-Heavy = 67-100       


-Equipment:
Mithral Breastplate of Mobility +1......... +5/+5/-1
Keen Rapier +1............................. 1d6 15-20x2
Whip....................................... 1d3 20x2
Gloves Of Dexterity              
Acrobat Boots                    
Vest Of Defense                  
Amulet Of Teamwork

-Inventory: 


-Wealth:
 CP-
 SP-
 GP- 1579
 PP-
 Gems:

 Art:

 Other:

 Spent: 23421 gp

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Used Books:
Dungeonscape
Complete Warrior
Complete Scoundrel
Player's Handbook II
Magic Item Compendium