Difference between revisions of "Old Slim"

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m (some update)
m (update)
Line 25: Line 25:
  
 
*************************
 
*************************
Zombie Traits [143]:
+
Zombie Traits [137]:
 
* Doesn't Breathe [20]
 
* Doesn't Breathe [20]
 
* Immune to Metabolic Hazards [30]
 
* Immune to Metabolic Hazards [30]
Line 34: Line 34:
 
* Night Vision 5 [5]
 
* Night Vision 5 [5]
  
Advantages [60]:
+
Advantages [66]:
 +
* Second native language [6]
 
* Charisma 1 [5]
 
* Charisma 1 [5]
 
* Combat Reflexes [15]
 
* Combat Reflexes [15]
 
* Gunslinger, of course [25]
 
* Gunslinger, of course [25]
 
* Unfazeable [15]
 
* Unfazeable [15]
 
* Second native language [6]
 
  
 
Perks [5]:
 
Perks [5]:
Line 71: Line 70:
  
 
*************************
 
*************************
Skills [46]:
+
Skills [62]:
* Guns (pistol, TL6), P/E @ DX+8 [28] (w. linked techniques)
+
* Guns (pistol) P/E         @ DX+8 [28] (w. linked techniques)
** Quick-shot @ full skill [3]
+
** Quick-shot               @ skill [3]
** Thumbing @ full skill [2]
+
** Thumbing                 @ skill [2]
** Targeting (vitals) @ skill-1 [3]
+
** Targeting (vitals)       @ skill-1 [3]
** Targeting (eyes) @ skill-4 [6]
+
** Targeting (eyes)         @ skill-4 [6]
* Fast-Draw (Pistol), P/E @ DX+1 [2] (+1 from combat refs)
+
* Fast-Draw (Pistol) P/E     @ DX+1 [2] (+1 from combat refs)
* Fast-Draw (Ammo)P/E @ DX+1 [2] (+1 from combat refs)
+
* Fast-Draw (Ammo) P/E       @ DX+1 [2] (+1 from combat refs)
  
...and 16 pts yet to spend here.
+
* Armoury (small arms) M/A  @ IQ=  [2]
 +
* Gambling M/A              @ IQ=  [2]
 +
* Observation M/A            @ Per+1 [4]
 +
* Savoir-Faire (ye olde) M/E @ IQ+1  [2]
 +
* Stealth P/A                @ DX=  [2]
 +
* Survival M/A              @ Per-1 [1]
 +
* Swimming HT/E              @ HT=  [1]
 +
* Tactics M/H                @ IQ-2  [1]
 +
* Tracking M/A              @ Per=  [2]
  
 
*************************
 
*************************
Line 88: Line 95:
 
** collimating sight, tritium ($400, 0.5 lbs)
 
** collimating sight, tritium ($400, 0.5 lbs)
 
** fast-draw rig ($500, 3 lbs)
 
** fast-draw rig ($500, 3 lbs)
 +
 +
* Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb)
 +
** undercover boot holster ($125, 1 lb)
 +
 +
* Ammunition, .44 magnum, precision hand-loaded for The Smoke:
 +
** FMJ, x12 in speedloaders, x188 spare
 +
** JHP,  x6 in speedloader, x36 spare
 +
** JHP, silver, x6 in speedloader.
 +
 +
* Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs)
 +
  
 
*************************
 
*************************
 
Offense:
 
Offense:
1. The Smoke: damage 3d pi+, acc 3, range 210/2300, weight 3/0.3, RoF 1, shots 6(3i), ST 10, bulk -3, Rcl 4
+
1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4
Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace)
+
Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo)
  
 +
2. Derringer: 3d pi+, acc 0, range  60/650, RoF 1, shots 2(3i), ST  9, bulk-1, Rcl 5
 +
Skill: 20(base) +1(brace)
 
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Revision as of 16:26, 15 June 2009

I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?
~ Dirty Harry

Name:       Old Slim.
Build:      skinny, ht: 5'11'', wt: 90 lb.
Appearance: monstrous
Age:        undeterminable
Languages:  Spanish (native), English (native)
Hook:       "Quick OR dead, you say?"

*************************
Stats [180]:
ST      10 = 10               HP      20 = 10+10 [ 20]
DX      12 = 12 [40]          Will    10 = 13-3  [-15]
IQ      13 = 13 [60]          Per     13 = 13
HT      16 = 16 [60]          FP      16 = 16

Dmg  :  thr 1d-2, sw 1d
Lift :  24 = ST^2/5           
Speed:  7
Move :  5 [-10]

Parry:  10 = 3 +6(knife) +1(combat refs)
Dodge:  11 = 3 +7(speed) +1(combat refs)

*************************
Zombie Traits [137]:
* Doesn't Breathe [20]
* Immune to Metabolic Hazards [30]
* Injury Tolerance (No Blood, Unliving) [25]
* Unaging [15]
* High Pain Threshold [10]
* Regeneration (1 HP/hour) & Regrowth (minor), availability: requires raw meat, -30% [32]
* Night Vision 5 [5]

Advantages [66]:
* Second native language [6]
* Charisma 1 [5]
* Combat Reflexes [15]
* Gunslinger, of course [25]
* Unfazeable [15]

Perks [5]:
* Signature Gear (The Smoke)
* Weapon Bond (The Smoke)
* Quick-Sheath (pistol)
* Shtick (pistol)
* Sanitized Metabolism

*************************
Disadvantages [150 of 155]:
* Stat drops (see above) [-15]
* Skinny [-5]
* Looks: Monstrous [-20]
* Illiterate [-5]
* Low TL [-5]
* Wealth: Struggling [-10]

* Addiction (tobacco (cheap, highly addictive, legal)) [-5]
* Callous [-5]
* Delusion (Immortal) [-5]
* Dependency (human meat (very common, illegal, weekly)) [-20]
* Frightens Animals [-10]
* Incurious [-5]
* Lifebane [-10]
* Phantom Voices [-10]
* Revulsion (holy water (occasional)) [-5]
* Sense of Duty (colleagues) [-5]
* Social Stigma (monster) [-15]

*************************
Skills [62]:
* Guns (pistol) P/E          @ DX+8  [28] (w. linked techniques)
** Quick-shot                @ skill [3]
** Thumbing                  @ skill [2]
** Targeting (vitals)        @ skill-1 [3]
** Targeting (eyes)          @ skill-4 [6]
* Fast-Draw (Pistol) P/E     @ DX+1  [2] (+1 from combat refs)
* Fast-Draw (Ammo) P/E       @ DX+1  [2] (+1 from combat refs)

* Armoury (small arms) M/A   @ IQ=   [2]
* Gambling M/A               @ IQ=   [2]
* Observation M/A            @ Per+1 [4]
* Savoir-Faire (ye olde) M/E @ IQ+1  [2]
* Stealth P/A                @ DX=   [2]
* Survival M/A               @ Per-1 [1]
* Swimming HT/E              @ HT=   [1]
* Tactics M/H                @ IQ-2  [1]
* Tracking M/A               @ Per=  [2]

*************************
Inventory:
* The Smoke, custom .44 magnum single action revolver, very fine (accurate, reliable) (3 lbs)
** accessory rail ($100, 0.2 lbs)
** collimating sight, tritium ($400, 0.5 lbs)
** fast-draw rig ($500, 3 lbs)

* Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb)
** undercover boot holster ($125, 1 lb)

* Ammunition, .44 magnum, precision hand-loaded for The Smoke:
** FMJ, x12 in speedloaders, x188 spare
** JHP,  x6 in speedloader, x36 spare
** JHP, silver, x6 in speedloader.

* Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs)


*************************
Offense:
1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4
Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo)

2. Derringer: 3d pi+, acc 0, range   60/650, RoF 1, shots 2(3i), ST  9, bulk-1, Rcl 5
Skill: 20(base) +1(brace)