Difference between revisions of "Michel Rolls"

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 +
[[Category:Poor_Hands]]
 +
[[Category:Characters]]
 +
[[Category:GURPS]]
 +
 +
== Personal file ==
 +
<poem>
 +
1916: Entered Royal Marine service at the age of 16
 +
1918: With the end of the WWI deployed to East-Asian region
 +
1923: Demobilized in the course of Marine Corps reform and returned to London
 +
1924: Assumed police duty as a Special Constable
 +
1928: Refused to advance to a sworn Constable and became a mercenary
 +
</poem>
 +
 +
== Metrics ==
 
<div class="gurps_holder">
 
<div class="gurps_holder">
 
<table class="wrapper">
 
<table class="wrapper">
Line 28: Line 42:
 
<tr>
 
<tr>
 
<td class="label">Religion:</td>
 
<td class="label">Religion:</td>
<td class="value"></td>
+
<td class="value">Atheist</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 40: Line 54:
 
<tr>
 
<tr>
 
<td class="label">Player:</td>
 
<td class="label">Player:</td>
<td class="value">d7</td>
+
<td class="value">[[User:insd7s|insd7s]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Campaign:</td>
 
<td class="label">Campaign:</td>
<td class="value"></td>
+
<td class="value">[[Poor Hands and Canned Stewed Meat|PH&amp;CSM]]</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Created On:</td>
 
<td class="label">Created On:</td>
<td class="value"></td>
+
<td class="value">12 Jan 2016</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 64: Line 78:
 
<tr>
 
<tr>
 
<td class="label">Advantages:</td>
 
<td class="label">Advantages:</td>
<td class="rvalue">38</td>
+
<td class="rvalue">30</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 72: Line 86:
 
<tr>
 
<tr>
 
<td class="label">Quirks:</td>
 
<td class="label">Quirks:</td>
<td class="rvalue">-4</td>
+
<td class="rvalue">-5</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Skills:</td>
 
<td class="label">Skills:</td>
<td class="rvalue">72</td>
+
<td class="rvalue">81</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Age:</td>
 
<td class="label">Age:</td>
<td class="value">0</td>
+
<td class="value">30</td>
 
<td class="label">Size:</td>
 
<td class="label">Size:</td>
 
<td class="value">+0</td>
 
<td class="value">+0</td>
Line 226: Line 240:
 
<tr  class="encumbrance" >
 
<tr  class="encumbrance" >
 
<td class="label">&#8226; None (0)</td>
 
<td class="label">&#8226; None (0)</td>
<td class="rvalue">20 lb</td>
+
<td class="rvalue">10 kg</td>
 
<td class="rvalue">6</td>
 
<td class="rvalue">6</td>
 
<td class="rvalue">10</td>
 
<td class="rvalue">10</td>
Line 233: Line 247:
 
<tr >
 
<tr >
 
<td class="label">Light (1)</td>
 
<td class="label">Light (1)</td>
<td class="rvalue">40 lb</td>
+
<td class="rvalue">20 kg</td>
 
<td class="rvalue">4</td>
 
<td class="rvalue">4</td>
 
<td class="rvalue">9</td>
 
<td class="rvalue">9</td>
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<tr >
 
<tr >
 
<td class="label">Medium (2)</td>
 
<td class="label">Medium (2)</td>
<td class="rvalue">60 lb</td>
+
<td class="rvalue">30 kg</td>
 
<td class="rvalue">3</td>
 
<td class="rvalue">3</td>
 
<td class="rvalue">8</td>
 
<td class="rvalue">8</td>
Line 247: Line 261:
 
<tr >
 
<tr >
 
<td class="label">Heavy (3)</td>
 
<td class="label">Heavy (3)</td>
<td class="rvalue">120 lb</td>
+
<td class="rvalue">60 kg</td>
 
<td class="rvalue">2</td>
 
<td class="rvalue">2</td>
 
<td class="rvalue">7</td>
 
<td class="rvalue">7</td>
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<tr >
 
<tr >
 
<td class="label">X-Heavy (4)</td>
 
<td class="label">X-Heavy (4)</td>
<td class="rvalue">200 lb</td>
+
<td class="rvalue">100 kg</td>
 
<td class="rvalue">1</td>
 
<td class="rvalue">1</td>
 
<td class="rvalue">6</td>
 
<td class="rvalue">6</td>
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<tr>
 
<tr>
 
<td class="label">Basic Lift:</td>
 
<td class="label">Basic Lift:</td>
<td class="rvalue">20 lb</td>
+
<td class="rvalue">10 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">One-Handed Lift:</td>
 
<td class="label">One-Handed Lift:</td>
<td class="rvalue">40 lb</td>
+
<td class="rvalue">20 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Two-Handed Lift:</td>
 
<td class="label">Two-Handed Lift:</td>
<td class="rvalue">160 lb</td>
+
<td class="rvalue">80 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shove & Knock Over:</td>
 
<td class="label">Shove & Knock Over:</td>
<td class="rvalue">240 lb</td>
+
<td class="rvalue">120 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Running Shove & Knock Over:</td>
 
<td class="label">Running Shove & Knock Over:</td>
<td class="rvalue">480 lb</td>
+
<td class="rvalue">240 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Carry On Back:</td>
 
<td class="label">Carry On Back:</td>
<td class="rvalue">300 lb</td>
+
<td class="rvalue">150 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shift Slightly:</td>
 
<td class="label">Shift Slightly:</td>
<td class="rvalue">1&#160;000 lb</td>
+
<td class="rvalue">500 kg</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<tr class="odd">
 
<tr class="odd">
 
<td class="description" >Advantages</td>
 
<td class="description" >Advantages</td>
<td class="points">37</td>
+
<td class="points">27</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
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<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Fit, Very<div class="note">+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</div></td>
+
<td class="description"  style="padding-left: 12px;" >Fit<div class="note">+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</div></td>
<td class="points">15</td>
+
<td class="points">5</td>
 
<td class="ref">B55</td>
 
<td class="ref">B55</td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
 
<td class="description" >Perks</td>
 
<td class="description" >Perks</td>
<td class="points">1</td>
+
<td class="points">3</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
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<td class="points">1</td>
 
<td class="points">1</td>
 
<td class="ref">MA50</td>
 
<td class="ref">MA50</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (English)<div class="note">Native, -1.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B23</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (East Asia)<div class="note">Alien, +1.</div></td>
 +
<td class="points">2</td>
 +
<td class="ref">B23</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
 
<td class="description" >Quirks</td>
 
<td class="description" >Quirks</td>
<td class="points">-4</td>
+
<td class="points">-5</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Habit<div class="note">Pacing when thinking</div></td>
 
<td class="description"  style="padding-left: 12px;" >Habit<div class="note">Pacing when thinking</div></td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Dislikes heavy weapons</td>
 
<td class="points">-1</td>
 
<td class="points">-1</td>
 
<td class="ref">B164</td>
 
<td class="ref">B164</td>
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<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 24px;" >Running</td>
 
<td class="description"  style="padding-left: 24px;" >Running</td>
<td class="skill_level">11</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">HT-1</td>
+
<td class="relative_skill_level">HT+0</td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B218</td>
 
<td class="ref">B218</td>
 
</tr>
 
</tr>
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<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 24px;" >Guns/TL6 (Pistol)<div class="note">Default: Guns/TL6 (Rifle) - 2</div><div class="note">Familiarity: Colt Government, .45 ACP (USA, 1912-, "M1911"); Luger P08 Parabellum, 9&#165;19mm Parabellum (Germany, 1908-); Nagant R-1895, 7.62&#165;39mmR Nagant (Russia, 1897-); Webley Mk VI, .455 Webley (U.K., 1915-)</div></td>
+
<td class="description"  style="padding-left: 24px;" >Fast-Draw (Pistol)</td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
 
<td class="relative_skill_level">DX+1</td>
 
<td class="relative_skill_level">DX+1</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B198</td>
+
<td class="ref">B194</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 24px;" >Mounted Shooting (Guns (Pistol))<div class="note">Default: Guns (Pistol) - 4</div></td>
+
<td class="description"  style="padding-left: 24px;" >Guns/TL6 (Pistol)<div class="note">Default: Guns/TL6 (Rifle) - 2</div><div class="note">Familiarity: Colt Government, .45 ACP (USA, 1912-, "M1911"); Luger P08 Parabellum, 9&#165;19mm Parabellum (Germany, 1908-); Nagant R-1895, 7.62&#165;39mmR Nagant (Russia, 1897-); Webley Mk VI, .455 Webley (U.K., 1915-); + alternative schemes</div></td>
<td class="skill_level">10</td>
+
<td class="skill_level">14</td>
<td class="relative_skill_level">-3</td>
+
<td class="relative_skill_level">DX+2</td>
<td class="points">2</td>
+
<td class="points">4</td>
<td class="ref">HT251, MA77</td>
+
<td class="ref">B198</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 24px;" >Guns/TL6 (Rifle)<div class="note">Familiarity: Mosin-Nagant obr. 1891g, 7.62&#165;54mmR Mosin-Nagant (Russia, 1891-1922); Mauser Gew98, 7.92&#165;57mm Mauser (Germany, 1900-1918); Arisaka Meiji 38 Shiki Shoujuu, 6.5&#165;50mmSR Arisaka (Japan, 1907-); Enfield SMLE Mk III, .303 British (U.K., 1907-)</div></td>
+
<td class="description"  style="padding-left: 24px;" >Guns/TL6 (Rifle)<div class="note">Familiarity: Mosin-Nagant obr. 1891g, 7.62&#165;54mmR Mosin-Nagant (Russia, 1891-1922); Mauser Gew98, 7.92&#165;57mm Mauser (Germany, 1900-1918); Arisaka Meiji 38 Shiki Shoujuu, 6.5&#165;50mmSR Arisaka (Japan, 1907-); Enfield SMLE Mk III, .303 British (U.K., 1907-); + bolt-action, lever-action and break-open</div></td>
<td class="skill_level">13</td>
+
<td class="skill_level">14</td>
<td class="relative_skill_level">DX+1</td>
+
<td class="relative_skill_level">DX+2</td>
<td class="points">2</td>
+
<td class="points">4</td>
 
<td class="ref">B198</td>
 
<td class="ref">B198</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 24px;" >Mounted Shooting (Guns (Rifle))<div class="note">Default: Guns (Rifle) - 4</div></td>
 
<td class="skill_level">10</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="points">2</td>
 
<td class="ref">HT251, MA77</td>
 
</tr>
 
 
<tr class="odd">
 
 
<td class="description"  style="padding-left: 12px;" >First Aid/TL6</td>
 
<td class="description"  style="padding-left: 12px;" >First Aid/TL6</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Soldier/TL6</td>
 
<td class="description"  style="padding-left: 12px;" >Soldier/TL6</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Melee</td>
 
<td class="description"  style="padding-left: 12px;" >Melee</td>
 
<td class="skill_level"></td>
 
<td class="skill_level"></td>
Line 902: Line 926:
 
<td class="points"></td>
 
<td class="points"></td>
 
<td class="ref"></td>
 
<td class="ref"></td>
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Knife)<div class="note">Default: Knife</div></td>
 
<td class="skill_level">14</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="ref">B232</td>
 
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Knife)<div class="note">Default: Knife - 4</div></td>
+
<td class="description"  style="padding-left: 24px;" >Brawling</td>
<td class="skill_level">10</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">-3</td>
+
<td class="relative_skill_level">DX+0</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B231</td>
+
<td class="ref">B182</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Feint (Knife)<div class="note">Default: Knife</div></td>
+
<td class="description"  style="padding-left: 24px;" >Kicking (Brawling)<div class="note">Default: Brawling - 2</div></td>
<td class="skill_level">14</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">+1</td>
+
<td class="relative_skill_level">-1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B231, MA73</td>
+
<td class="ref">B231, MA75</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Knife)</td>
+
<td class="description"  style="padding-left: 24px;" >Elbow Strike (Brawling)<div class="note">Default: Brawling - 2</div></td>
<td class="skill_level">13</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">DX+1</td>
+
<td class="relative_skill_level">-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B194</td>
+
<td class="ref">B230, MA71</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Knife</td>
+
<td class="description"  style="padding-left: 24px;" >Knee Strike (Brawling)<div class="note">Default: Brawling - 1</div></td>
<td class="skill_level">13</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">DX+1</td>
+
<td class="relative_skill_level">+0</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B208</td>
+
<td class="ref">B232, MA76</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Disarming (Brawling)<div class="note">Default: Brawling</div></td>
+
<td class="description"  style="padding-left: 24px;" >Feint (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B230</td>
+
<td class="ref">B231</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Brawling)<div class="note">Default: Brawling - 4</div></td>
+
<td class="description"  style="padding-left: 24px;" >Ground Fighting (Brawling)<div class="note">Default: Brawling - 4</div></td>
 
<td class="skill_level">10</td>
 
<td class="skill_level">10</td>
 
<td class="relative_skill_level">-2</td>
 
<td class="relative_skill_level">-2</td>
Line 961: Line 977:
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Feint (Brawling)<div class="note">Default: Brawling</div></td>
+
<td class="description"  style="padding-left: 24px;" >Disarming (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B231</td>
+
<td class="ref">B230</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Knee Strike (Brawling)<div class="note">Default: Brawling - 1</div></td>
+
<td class="description"  style="padding-left: 24px;" >Knife</td>
<td class="skill_level">12</td>
+
<td class="skill_level">13</td>
<td class="relative_skill_level">+0</td>
+
<td class="relative_skill_level">DX+1</td>
<td class="points">1</td>
+
<td class="points">2</td>
<td class="ref">B232, MA76</td>
+
<td class="ref">B208</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Elbow Strike (Brawling)<div class="note">Default: Brawling - 2</div></td>
+
<td class="description"  style="padding-left: 24px;" >Fast-Draw (Knife)</td>
<td class="skill_level">11</td>
+
<td class="skill_level">13</td>
<td class="relative_skill_level">-1</td>
+
<td class="relative_skill_level">DX+1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B230, MA71</td>
+
<td class="ref">B194</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Brawling</td>
+
<td class="description"  style="padding-left: 24px;" >Feint (Knife)<div class="note">Default: Knife</div></td>
<td class="skill_level">12</td>
+
<td class="skill_level">14</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="relative_skill_level">+1</td>
<td class="points">1</td>
+
<td class="points">2</td>
<td class="ref">B182</td>
+
<td class="ref">B231, MA73</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Kicking (Brawling)<div class="note">Default: Brawling - 2</div></td>
+
<td class="description"  style="padding-left: 24px;" >Ground Fighting (Knife)<div class="note">Default: Knife - 4</div></td>
<td class="skill_level">11</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">-1</td>
+
<td class="relative_skill_level">-3</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
<td class="ref">B231, MA75</td>
+
<td class="ref">B231</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Retain Weapon (Knife)<div class="note">Default: Knife</div></td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">+1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description" >Navy</td>
 
<td class="description" >Navy</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Survival</td>
 
<td class="skill_level"></td>
 
<td class="skill_level"></td>
 
<td class="relative_skill_level"></td>
 
<td class="relative_skill_level"></td>
Line 1,009: Line 1,041:
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Area Knowledge (British Colonies in Asia)</td>
+
<td class="description"  style="padding-left: 24px;" >Knot-Tying</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
<td class="relative_skill_level">IQ+0</td>
+
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B176</td>
+
<td class="ref">B203</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Tactics</td>
+
<td class="description"  style="padding-left: 24px;" >Survival (Salt-Water Sea)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="relative_skill_level">Per-1</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B224</td>
+
<td class="ref">B223</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Expert Skill (Military Science)</td>
+
<td class="description"  style="padding-left: 24px;" >Survival (Tropical Lagoon)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="relative_skill_level">Per-1</td>
<td class="points">2</td>
+
<td class="points">1</td>
<td class="ref">B193</td>
+
<td class="ref">B223</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Aquabatics</td>
+
<td class="description"  style="padding-left: 24px;" >Survival (Jungle)</td>
<td class="skill_level">10</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">DX-2</td>
+
<td class="relative_skill_level">Per-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B174</td>
+
<td class="ref">B223</td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Breath Control</td>
+
<td class="description"  style="padding-left: 24px;" >Survival (Island/Beach)<div class="note">Default: Survival (Jungle) - 3</div></td>
<td class="skill_level">10</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">HT-2</td>
+
<td class="relative_skill_level">Per-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B182</td>
+
<td class="ref">B223</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Navigation/TL6 (Sea)</td>
+
<td class="description"  style="padding-left: 24px;" >Boating/TL6 (Unpowered)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B180</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Boating/TL6 (Sailboat)<div class="note">Default: Boating/TL6 (Unpowered) - 3</div></td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B211</td>
+
<td class="ref">B180</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Diving</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 
</tr>
 
</tr>
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Survival (Salt-Water Sea)</td>
+
<td class="description"  style="padding-left: 24px;" >Diving Suit/TL6<div class="note">Default: Scuba/TL6 - 2</div></td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
<td class="relative_skill_level">Per-1</td>
+
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
<td class="ref">B223</td>
+
<td class="ref">B192</td>
 
</tr>
 
</tr>
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Survival (Tropical Lagoon)</td>
+
<td class="description"  style="padding-left: 24px;" >Scuba/TL6</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
<td class="relative_skill_level">Per-1</td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points">1</td>
+
<td class="points">1</td>
<td class="ref">B223</td>
+
<td class="ref">B219</td>
</tr>
+
</tr>
+
<tr class="odd">
+
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Explosives/TL6 (Underwater Demolition)</td>
+
<td class="description"  style="padding-left: 24px;" >Aquabatics</td>
<td class="skill_level">11</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">IQ-1</td>
+
<td class="relative_skill_level">DX-2</td>
<td class="points">1</td>
+
<td class="points">1</td>
<td class="ref">B194</td>
+
<td class="ref">B174</td>
</tr>
+
</tr>
+
<tr class="even">
+
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Sailboat)<div class="note">Default: Boating/TL6 (Unpowered) - 3</div></td>
+
<td class="description"  style="padding-left: 24px;" >Breath Control</td>
<td class="skill_level">11</td>
+
<td class="skill_level">10</td>
<td class="relative_skill_level">DX-1</td>
+
<td class="relative_skill_level">HT-2</td>
<td class="points">1</td>
+
<td class="points">1</td>
<td class="ref">B180</td>
+
<td class="ref">B182</td>
</tr>
+
</tr>
+
<tr class="odd">
+
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Unpowered)</td>
+
<td class="description"  style="padding-left: 24px;" >Explosives/TL6 (Underwater Demolition)</td>
<td class="skill_level">11</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">DX-1</td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points">1</td>
+
<td class="points">1</td>
<td class="ref">B180</td>
+
<td class="ref">B194</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Navigation/TL6 (Sea)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B211</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Tactics</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B224</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Expert Skill (Military Science)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B193</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Electronics Operation/TL6 (Communications)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B189</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Savoir-Faire (Navy)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B218</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Area Knowledge (British Colonies in Asia)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B176</td>
 
</tr>
 
</tr>
 
 
Line 1,199: Line 1,295:
 
                 <td class="description">Colt Government, .45 ACP</td>
 
                 <td class="description">Colt Government, .45 ACP</td>
 
                 <td class="usage"></td>
 
                 <td class="usage"></td>
                 <td class="level">13</td>
+
                 <td class="level">14</td>
 
                 <td class="accuracy">2</td>
 
                 <td class="accuracy">2</td>
 
                 <td class="damage">2d pi+</td>
 
                 <td class="damage">2d pi+</td>
Line 1,227: Line 1,323:
 
         <table class="equipment list">
 
         <table class="equipment list">
 
             <tr>
 
             <tr>
                 <td class="title">Equipment (8,385 lb; $3&#160;423,3)</td>
+
                 <td class="title">Equipment (4,1925 kg; $3&#160;423,3)</td>
 
                 <td class="title">v</td>
 
                 <td class="title">v</td>
 
                 <td class="title">#</td>
 
                 <td class="title">#</td>
Line 1,609: Line 1,705:
 
             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 15:45 on 10 &#1089;&#1110;&#1095;. 2016.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 12:55 on 12 &#1089;&#1110;&#1095;. 2016.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>
[[Category:Characters]]
 
[[Category:GURPS]]
 

Latest revision as of 11:39, 14 January 2016


Personal file

1916: Entered Royal Marine service at the age of 16
1918: With the end of the WWI deployed to East-Asian region
1923: Demobilized in the course of Marine Corps reform and returned to London
1924: Assumed police duty as a Special Constable
1928: Refused to advance to a sworn Constable and became a mercenary

Metrics

Portrait
Identity
Name: Michel Rolls
Title:
Religion: Atheist
Player Information
Player: insd7s
Campaign: PH&CSM
Created On: 12 Jan 2016
150 Points
Attributes: 94
Advantages: 30
Disadvantages: -50
Quirks: -5
Skills: 81
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 1,67 m Hair: Dark, Straight, Short
Gender: Male Weight: 70 kg Eyes: Green
Age: 30 Size: +0 Skin: Tan
Birthday: TL: 6 Hand: Right
Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 6
Basic Move: 6
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 10 kg 6 10
Light (1) 20 kg 4 9
Medium (2) 30 kg 3 8
Heavy (3) 60 kg 2 7
X-Heavy (4) 100 kg 1 6
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP:
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 10 kg
One-Handed Lift: 20 kg
Two-Handed Lift: 80 kg
Shove & Knock Over: 120 kg
Running Shove & Knock Over: 240 kg
Carry On Back: 150 kg
Shift Slightly: 500 kg
Advantages & Disadvantages Pts Ref
Advantages 27
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
Contact (Servicemen)
Effective skill (15), +2; Group, x5; Appears quite rarely (6-), x0,5.
5 B44
Language: English
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Mandarin
Spoken (Broken), +1; Written (Broken), +1.
2 B24
Disadvantages -50
Code of Honor (Soldier's) -10 B127
Skinny
-2 ST vs. knockback
-5 B18
Light Sleeper -5 B142
Pacifism: Reluctant Killer -5 B148
Addiction (Tobacco)
Cost: Cheap, -5.
-5 B122
Bully
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Curious
CR: 12 (Quite Often).
-5 B129
Perks 3
Naval Training
You may ignore -2 to attacks and -1 to defend from bad footing due to naval vessels movement.
1 MA50
Cultural Familiarity (English)
Native, -1.
0 B23
Cultural Familiarity (East Asia)
Alien, +1.
2 B23
Quirks -5
Proud -1 B164
Broad-Minded -1 B163
Obsession
Criminal justice
-1 B164
Habit
Pacing when thinking
-1 B164
Dislikes heavy weapons -1 B164
Skills SL RSL Pts Ref
General
Horsery
Riding (Equine) 11 DX-1 1 B217
Animal Handling (Equines) 11 IQ-1 1 B175
Mount 11 DX-1 1 B210
Packing 11 IQ-1 1 B212
Police
Savoir-Faire (Police) 12 IQ+0 1 B218
Area Knowledge (London region) 12 IQ+0 1 B176
Criminology/TL6 11 IQ-1 1 B186
Law (Criminal) 11 IQ-1 2 B204
Detect Lies 12 Per+0 4 B187
Intimidation 12 Will+0 2 B202
Forced Entry 12 DX+0 1 B196
Urban Survival 11 Per-1 1 B228
Shadowing 11 IQ-1 4 B219
Observation 11 Per-1 1 B211
Stealth 11 DX-1 1 B222
Streetwise 11 IQ-1 1 B223
Athletics
Swimming 12 HT+0 1 B224
Running 12 HT+0 2 B218
Hiking 11 HT-1 1 B200
Climbing 11 DX-1 1 B183
Combat
Shooting
Fast-Draw (Pistol) 13 DX+1 1 B194
Guns/TL6 (Pistol)
Default: Guns/TL6 (Rifle) - 2
Familiarity: Colt Government, .45 ACP (USA, 1912-, "M1911"); Luger P08 Parabellum, 9¥19mm Parabellum (Germany, 1908-); Nagant R-1895, 7.62¥39mmR Nagant (Russia, 1897-); Webley Mk VI, .455 Webley (U.K., 1915-); + alternative schemes
14 DX+2 4 B198
Guns/TL6 (Rifle)
Familiarity: Mosin-Nagant obr. 1891g, 7.62¥54mmR Mosin-Nagant (Russia, 1891-1922); Mauser Gew98, 7.92¥57mm Mauser (Germany, 1900-1918); Arisaka Meiji 38 Shiki Shoujuu, 6.5¥50mmSR Arisaka (Japan, 1907-); Enfield SMLE Mk III, .303 British (U.K., 1907-); + bolt-action, lever-action and break-open
14 DX+2 4 B198
First Aid/TL6 12 IQ+0 1 B195
Soldier/TL6 11 IQ-1 1 B221
Melee
Brawling 12 DX+0 1 B182
Kicking (Brawling)
Default: Brawling - 2
11 -1 2 B231, MA75
Elbow Strike (Brawling)
Default: Brawling - 2
11 -1 1 B230, MA71
Knee Strike (Brawling)
Default: Brawling - 1
12 +0 1 B232, MA76
Feint (Brawling)
Default: Brawling
13 +1 2 B231
Ground Fighting (Brawling)
Default: Brawling - 4
10 -2 3 B231
Disarming (Brawling)
Default: Brawling
13 +1 2 B230
Knife 13 DX+1 2 B208
Fast-Draw (Knife) 13 DX+1 1 B194
Feint (Knife)
Default: Knife
14 +1 2 B231, MA73
Ground Fighting (Knife)
Default: Knife - 4
10 -3 2 B231
Retain Weapon (Knife)
Default: Knife
14 +1 2 B232
Navy
Survival
Knot-Tying 12 DX+0 1 B203
Survival (Salt-Water Sea) 11 Per-1 1 B223
Survival (Tropical Lagoon) 11 Per-1 1 B223
Survival (Jungle) 11 Per-1 1 B223
Survival (Island/Beach)
Default: Survival (Jungle) - 3
11 Per-1 1 B223
Boating/TL6 (Unpowered) 11 DX-1 1 B180
Boating/TL6 (Sailboat)
Default: Boating/TL6 (Unpowered) - 3
11 DX-1 1 B180
Diving
Diving Suit/TL6
Default: Scuba/TL6 - 2
11 DX-1 1 B192
Scuba/TL6 11 IQ-1 1 B219
Aquabatics 10 DX-2 1 B174
Breath Control 10 HT-2 1 B182
Explosives/TL6 (Underwater Demolition) 11 IQ-1 1 B194
Navigation/TL6 (Sea) 11 IQ-1 1 B211
Tactics 11 IQ-1 2 B224
Expert Skill (Military Science) 11 IQ-1 2 B193
Electronics Operation/TL6 (Communications) 11 IQ-1 1 B189
Savoir-Faire (Navy) 12 IQ+0 1 B218
Area Knowledge (British Colonies in Asia) 12 IQ+0 1 B176
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 13 9 No 1d-2 cut C,1 6
Large Knife Thrust 13 9 No 1d-2 imp C 6
Natural Kick 10 No 1d-2 cr C,1
Natural Kick w/Boots 10 No 1d-1 cr C,1
Natural Punch 12 10 1d-3 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Colt Government, .45 ACP 14 2 2d pi+ 150/1,600 3 7+1(3) -2 3 10
Large Knife Thrown 8 +0 1d-2 imp 8/15 1 T(1) -2 6
Equipment (4,1925 kg; $3 423,3) v # $ W ? $ ? W Ref
Carriables E 1 0 0 lb 630 3,085 lb
Binoculars
Gives (TL-4) levels of Telescopic Vision.
- 1 400 2 lb 400 2 lb B289
Cigarette Lighter E 1 10 0,01 lb 10 0,01 lb B288
Ear Muffs
Block loud noises (e.g. gunshots). Give Protected Hearing.
- 1 200 1 lb 200 1 lb B289
Wristwatch E 1 20 0,075 lb 20 0,075 lb B288
Misc. - 1 0 0 lb 1 123,3 31,195 lb
Compass - 1 50 0,144 lb 50 0,144 lb B288
Can Opener - 1 0,5 0 lb 0,5 0 lb HT33
Dive Mask - 1 25 1 lb 25 1 lb HT71
Snorkel - 1 25 1 lb 25 1 lb HT60
Swim Fins - 1 25 3 lb 25 3 lb HT60
Gas Mask - 1 100 4 lb 100 4 lb B285
Iron Spike/Piton - 1 1 0,5 lb 1 0,5 lb B288
Matches, Waterproof
Box of 50
- 1 1,5 0,051 lb 1,5 0,051 lb B288
Portable Tool Kit, Explosives - 1 600 20 lb 600 20 lb B289
First-Aid Kit - 1 0 0 lb 295,3 1,5 lb
Antibiotic
Prevents or cures (in 1d days) infections.
- 10 20 0 lb 200 0 lb B289
Antitoxin Kit
Antidote for specific poison. 10 uses
- 3 25 0,5 lb 75 1,5 lb B289
Activated Charcoal
Per dose.
- 20 1 0 lb 20 0 lb HT226
Analgesic
Per dose.
- 10 0,03 0 lb 0,3 0 lb HT226
Weapons - 1 0 0 lb 1 560 18,4 lb
Detonating Cord - 5 100 1 lb 500 5 lb HT187
Fire-Starter Paste
Enough for 20 fires.
- 1 5 0,25 lb 5 0,25 lb HT58
Dagger - 2 20 0,25 lb 40 0,5 lb B272
Harpoon - 1 60 6 lb 60 6 lb B276
.45 ACP (11.43x23mm) - 50 0,5 0,047 lb 25 2,35 lb HT176
Holster, Belt
Fits most pistols
E 1 25 0,5 lb 875 3,3 lb B289
Colt Government, .45 ACP E 1 850 2,8 lb 850 2,8 lb HT98
Lanyard, Woven Steel
Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 6, HP 4.
E 1 15 0 lb 55 1 lb B289
Large Knife E 1 40 1 lb 40 1 lb B272
Wearables E 1 0 0 lb 110 4 lb
Boots, Steel-Toed
DR+4 to toes.
E 1 100 4 lb 100 4 lb HT68
Sunglasses E 1 10 0 lb 10 0 lb HT71
Notes