Difference between revisions of "Michel Rolls"

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<td class="label">Size:</td>
 
<td class="value">+0</td>
 
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Revision as of 11:11, 12 January 2016


Personal file

1916: Entered Royal Marine service at the age of 16
1918: With the end of the WWI deployed to East-Asian region
1923: Demobilized in the course of Marine Corps reform and returned to London
1924: Assumed police duty as a Special Constable
1928: Refused to advance to a sworn Constable and became a mercenary

Metrics

Portrait
Identity
Name: Michel Rolls
Title:
Religion: Atheist
Player Information
Player: d7
Campaign: PH&CSM
Created On: 12 Jan 2016
150 Points
Attributes: 94
Advantages: 30
Disadvantages: -50
Quirks: -5
Skills: 81
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 1,67 m Hair: Dark, Straight, Short
Gender: Male Weight: 70 kg Eyes: Green
Age: 30 Size: +0 Skin: Tan
Birthday: TL: 6 Hand: Right
Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 6
Basic Move: 6
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 10 kg 6 10
Light (1) 20 kg 4 9
Medium (2) 30 kg 3 8
Heavy (3) 60 kg 2 7
X-Heavy (4) 100 kg 1 6
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP:
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 10 kg
One-Handed Lift: 20 kg
Two-Handed Lift: 80 kg
Shove & Knock Over: 120 kg
Running Shove & Knock Over: 240 kg
Carry On Back: 150 kg
Shift Slightly: 500 kg
Advantages & Disadvantages Pts Ref
Advantages 27
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
Contact (Servicemen)
Effective skill (15), +2; Group, x5; Appears quite rarely (6-), x0,5.
5 B44
Language: English
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Mandarin
Spoken (Broken), +1; Written (Broken), +1.
2 B24
Disadvantages -50
Code of Honor (Soldier's) -10 B127
Skinny
-2 ST vs. knockback
-5 B18
Light Sleeper -5 B142
Pacifism: Reluctant Killer -5 B148
Addiction (Tobacco)
Cost: Cheap, -5.
-5 B122
Bully
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Curious
CR: 12 (Quite Often).
-5 B129
Perks 3
Naval Training
You may ignore -2 to attacks and -1 to defend from bad footing due to naval vessels movement.
1 MA50
Cultural Familiarity (English)
Native, -1.
0 B23
Cultural Familiarity (East Asia)
Alien, +1.
2 B23
Quirks -5
Proud -1 B164
Broad-Minded -1 B163
Obsession
Criminal justice
-1 B164
Habit
Pacing when thinking
-1 B164
Dislikes heavy weapons -1 B164
Skills SL RSL Pts Ref
General
Horsery
Riding (Equine) 11 DX-1 1 B217
Animal Handling (Equines) 11 IQ-1 1 B175
Mount 11 DX-1 1 B210
Packing 11 IQ-1 1 B212
Police
Savoir-Faire (Police) 12 IQ+0 1 B218
Area Knowledge (London region) 12 IQ+0 1 B176
Criminology/TL6 11 IQ-1 1 B186
Law (Criminal) 11 IQ-1 2 B204
Detect Lies 12 Per+0 4 B187
Intimidation 12 Will+0 2 B202
Forced Entry 12 DX+0 1 B196
Urban Survival 11 Per-1 1 B228
Shadowing 11 IQ-1 4 B219
Observation 11 Per-1 1 B211
Stealth 11 DX-1 1 B222
Streetwise 11 IQ-1 1 B223
Athletics
Swimming 12 HT+0 1 B224
Running 12 HT+0 2 B218
Hiking 11 HT-1 1 B200
Climbing 11 DX-1 1 B183
Combat
Shooting
Fast-Draw (Pistol) 13 DX+1 1 B194
Guns/TL6 (Pistol)
Default: Guns/TL6 (Rifle) - 2
Familiarity: Colt Government, .45 ACP (USA, 1912-, "M1911"); Luger P08 Parabellum, 9¥19mm Parabellum (Germany, 1908-); Nagant R-1895, 7.62¥39mmR Nagant (Russia, 1897-); Webley Mk VI, .455 Webley (U.K., 1915-); + alternative schemes
14 DX+2 4 B198
Guns/TL6 (Rifle)
Familiarity: Mosin-Nagant obr. 1891g, 7.62¥54mmR Mosin-Nagant (Russia, 1891-1922); Mauser Gew98, 7.92¥57mm Mauser (Germany, 1900-1918); Arisaka Meiji 38 Shiki Shoujuu, 6.5¥50mmSR Arisaka (Japan, 1907-); Enfield SMLE Mk III, .303 British (U.K., 1907-); + bolt-action, lever-action and break-open
14 DX+2 4 B198
First Aid/TL6 12 IQ+0 1 B195
Soldier/TL6 11 IQ-1 1 B221
Melee
Brawling 12 DX+0 1 B182
Kicking (Brawling)
Default: Brawling - 2
11 -1 2 B231, MA75
Elbow Strike (Brawling)
Default: Brawling - 2
11 -1 1 B230, MA71
Knee Strike (Brawling)
Default: Brawling - 1
12 +0 1 B232, MA76
Feint (Brawling)
Default: Brawling
13 +1 2 B231
Ground Fighting (Brawling)
Default: Brawling - 4
10 -2 3 B231
Disarming (Brawling)
Default: Brawling
13 +1 2 B230
Knife 13 DX+1 2 B208
Fast-Draw (Knife) 13 DX+1 1 B194
Feint (Knife)
Default: Knife
14 +1 2 B231, MA73
Ground Fighting (Knife)
Default: Knife - 4
10 -3 2 B231
Retain Weapon (Knife)
Default: Knife
14 +1 2 B232
Navy
Survival
Knot-Tying 12 DX+0 1 B203
Survival (Salt-Water Sea) 11 Per-1 1 B223
Survival (Tropical Lagoon) 11 Per-1 1 B223
Survival (Jungle) 11 Per-1 1 B223
Survival (Island/Beach)
Default: Survival (Jungle) - 3
11 Per-1 1 B223
Boating/TL6 (Unpowered) 11 DX-1 1 B180
Boating/TL6 (Sailboat)
Default: Boating/TL6 (Unpowered) - 3
11 DX-1 1 B180
Diving
Diving Suit/TL6
Default: Scuba/TL6 - 2
11 DX-1 1 B192
Scuba/TL6 11 IQ-1 1 B219
Aquabatics 10 DX-2 1 B174
Breath Control 10 HT-2 1 B182
Explosives/TL6 (Underwater Demolition) 11 IQ-1 1 B194
Navigation/TL6 (Sea) 11 IQ-1 1 B211
Tactics 11 IQ-1 2 B224
Expert Skill (Military Science) 11 IQ-1 2 B193
Electronics Operation/TL6 (Communications) 11 IQ-1 1 B189
Savoir-Faire (Navy) 12 IQ+0 1 B218
Area Knowledge (British Colonies in Asia) 12 IQ+0 1 B176
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 13 9 No 1d-2 cut C,1 6
Large Knife Thrust 13 9 No 1d-2 imp C 6
Natural Kick 10 No 1d-2 cr C,1
Natural Kick w/Boots 10 No 1d-1 cr C,1
Natural Punch 12 10 1d-3 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Colt Government, .45 ACP 14 2 2d pi+ 150/1,600 3 7+1(3) -2 3 10
Large Knife Thrown 8 +0 1d-2 imp 8/15 1 T(1) -2 6
Equipment (4,1925 kg; $3 423,3) v # $ W ? $ ? W Ref
Carriables E 1 0 0 lb 630 3,085 lb
Binoculars
Gives (TL-4) levels of Telescopic Vision.
- 1 400 2 lb 400 2 lb B289
Cigarette Lighter E 1 10 0,01 lb 10 0,01 lb B288
Ear Muffs
Block loud noises (e.g. gunshots). Give Protected Hearing.
- 1 200 1 lb 200 1 lb B289
Wristwatch E 1 20 0,075 lb 20 0,075 lb B288
Misc. - 1 0 0 lb 1 123,3 31,195 lb
Compass - 1 50 0,144 lb 50 0,144 lb B288
Can Opener - 1 0,5 0 lb 0,5 0 lb HT33
Dive Mask - 1 25 1 lb 25 1 lb HT71
Snorkel - 1 25 1 lb 25 1 lb HT60
Swim Fins - 1 25 3 lb 25 3 lb HT60
Gas Mask - 1 100 4 lb 100 4 lb B285
Iron Spike/Piton - 1 1 0,5 lb 1 0,5 lb B288
Matches, Waterproof
Box of 50
- 1 1,5 0,051 lb 1,5 0,051 lb B288
Portable Tool Kit, Explosives - 1 600 20 lb 600 20 lb B289
First-Aid Kit - 1 0 0 lb 295,3 1,5 lb
Antibiotic
Prevents or cures (in 1d days) infections.
- 10 20 0 lb 200 0 lb B289
Antitoxin Kit
Antidote for specific poison. 10 uses
- 3 25 0,5 lb 75 1,5 lb B289
Activated Charcoal
Per dose.
- 20 1 0 lb 20 0 lb HT226
Analgesic
Per dose.
- 10 0,03 0 lb 0,3 0 lb HT226
Weapons - 1 0 0 lb 1 560 18,4 lb
Detonating Cord - 5 100 1 lb 500 5 lb HT187
Fire-Starter Paste
Enough for 20 fires.
- 1 5 0,25 lb 5 0,25 lb HT58
Dagger - 2 20 0,25 lb 40 0,5 lb B272
Harpoon - 1 60 6 lb 60 6 lb B276
.45 ACP (11.43x23mm) - 50 0,5 0,047 lb 25 2,35 lb HT176
Holster, Belt
Fits most pistols
E 1 25 0,5 lb 875 3,3 lb B289
Colt Government, .45 ACP E 1 850 2,8 lb 850 2,8 lb HT98
Lanyard, Woven Steel
Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 6, HP 4.
E 1 15 0 lb 55 1 lb B289
Large Knife E 1 40 1 lb 40 1 lb B272
Wearables E 1 0 0 lb 110 4 lb
Boots, Steel-Toed
DR+4 to toes.
E 1 100 4 lb 100 4 lb HT68
Sunglasses E 1 10 0 lb 10 0 lb HT71
Notes