Johnny Ardiente

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Revision as of 20:21, 17 June 2009 by Insd7s (talk | contribs) (a little fix)
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(Nice quote! A Kingdom for a nice quote!)

*** PRE-ALFA CHARSHEET ***

Name: Johnny Tormenta Ardiente Fernandez
Build:      
Appearance: 
Age:        
Languages:  Spanish (native), English (native)
Hook: 

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Attributes [0]:
ST      10 = 10                HP      10 = 10
DX      16 = 10 + 6[120]       Will    16 = 12 + 4[20]
IQ      12 = 10 + 2[ 40]       Per     12 = 12
HT      12 = 10 + 2[ 20]       FP      12 = 12

Dmg  :  1d-1 / 1d+1
Lift :  20 (40/60/120)
Speed:   7
Move :   7
Dodge:  10(12) = 7 + 3 ( + 2 acrobatic) + 1 comb.ref.
Parry:  12 = 9 + 3

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Advantages/Perks [0]:

Combat Reflexes                      [15]
Detect Psi (Rare)                    [ 5]

*Psychokinesis:
PK Talent lvl. 4                     [20]
-DR20                                [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%]
-Flight                              [36] [Psychic -10%]

-Pyrokinesis lvl. 3 (3d6 burn)       [18] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%] 
              this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
	      (self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut)      [12] [Innate cutting attack: Psychic -10%, Melee C -30%]
              It has no range, but allows Parry, Rapid Strike, Feint.
              Penetrating dmg x 1.5, causes blunt trauma and knockback.
               lvl. 2 (2d6 imp)      [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%]
              Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
(somehow describe a shielded mind)

*Psychic Healing:
-Regeneration(Regular)               [23] [Psychic -10%]

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Disadvantages/Quirks [0]:

Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively 
                                           controlled by powerful telepaths. I run away...)

Disturbing voice                    [-10]
Frightens animals                   [-10]
Unnaturally high body temperature   [- 5]
Pyromania                           [- 5]

Weirdness Magnet                    [-15] (wild psychic talent - "witch")

Bad temper                          [-10]
Insomniac                           [-10]
Paranoia                            [-10]
Nightmares                          [- 5]
Phantom voices (annoying)           [- 5]
Loner                               [- 5]

*************************
Skills [0]:

Innate attack (Gaze) DX/E           [8]    DX+3
Brawling DX/E                       [8]    DX+3

Acrobatics DX/H                     [4]    DX+0
Aerobatics DX/H                     [4]    DX+0

Escape DX/H                         [4]    DX+0

First Aid IQ/E                      [1]    IQ+0

Stealth DX/A                        [2]    DX+0
Survival Per/A                      [2]   Per+0
Tracking Per/A                      [1]   Per-1

this thread needs moar skillz.

*************************
Inventory:

*************************
Combat Stats:
1. Pyrokinesis   3d6 burn   @ skill 23 (26) = 16 + 3 + 4 + (3 acc)
2. Psychic Blade 3d6 cut    @ skill 23      = 16 + 3 + 4
3. Psychic Blade 2d6 impale @ skill 22      = 16 + 2 + 4

Protection: DR 
Unprotected: no DR