Difference between revisions of "Garwat 400BP"

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Line 43: Line 43:
 
== Knowledge Skills (30 FREE BP) ==
 
== Knowledge Skills (30 FREE BP) ==
 
Human Anatomy: 4
 
Human Anatomy: 4
SWAT Tactics: 3
+
SWAT Operations: 3
 
Teamwork: 3
 
Teamwork: 3
 
Rock Music Bands: 2
 
Rock Music Bands: 2
Line 115: Line 115:
 
Biomonitor                            300
 
Biomonitor                            300
 
Disposable Syringe(30)                300 (30x10)
 
Disposable Syringe(30)                300 (30x10)
Medkit                               600 (rating 6)
+
Medkit R6                            600  
 
  Medkit supplies(20)                  1000 (20x50)
 
  Medkit supplies(20)                  1000 (20x50)
Slap Patches:
+
Slap Patches:(All R6)
 
  Antidote(5)                          1500 (5x300)
 
  Antidote(5)                          1500 (5x300)
 
  Stimulant(5)                        750  (5x150)
 
  Stimulant(5)                        750  (5x150)
Line 151: Line 151:
 
   Attack: 4(skill) + 7(agility) = 11
 
   Attack: 4(skill) + 7(agility) = 11
  
  Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3}
+
  Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2}
   Attack: 6(skill) + 7(agility) +2(smartgun) = 13
+
   Attack: 6(skill) + 7(agility) +2(smartgun) = 15
 
</pre>
 
</pre>
 
[[Category:On The Run Charsheets]]
 
[[Category:On The Run Charsheets]]
 
[[Category:Charsheets]]
 
[[Category:Charsheets]]

Revision as of 08:51, 14 October 2008

== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion.

== Info ==
Name: Garwat Te.
Human, male. Age approx. 27-28.
Height 177 cm. Weight 78 kg. 
Metatype Ability: +1 Edge

== Attributes (200 BP) ==
B: 5
A: 5(7)
R: 4(6)
S: 2(3)
C: 1
I: 4
L: 5(7)
W: 2
==
E: 2 (1+1(human))

== Derived Attributes ==

Essence              : 1.35 (4.65 lost/in use)
Initiative           : 10
Initiative passes    : 2
Physical Damage Track: 11
Stun Damage Track    : 9

== Active Skills (114 BP) ==
Cybertechnology : 4(5*) [Cyberware]
First Aid       : 5(6*) [Combat Wounds]
Medicine        : 5(6*) [Extended Care]
Automatics      : 4     [Assault Rifles]
Dodge           : 4(5**)[Ranged Combat]
Pistols         : 4
Perception      : 1
  *PuSHed
  **Move-by-Wire System

== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Operations: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1


== Language Skills ==

English: N
Latin : 2

== Contacts (6 BP, 2 FREE BP) ==

Argus (connection 3 / loyalty 5)

== Qualities ==
Positive Qualities:
 Quick Healer: 10BP
 Erased: 10BP
 Born Rich: 10BP

Negative Qualities:
 Incompetent (Clubs) (+5BP)
 Mild Addiction (Drugs(Cram)) (+5BP)

== Bioware (177k nu / 2.5 es) ==
Orthoskin R2                          60000 / 0.5es
 Dragon Hide                          10000 / 0.1es
Cerebral Booster R2                   20000 / 0.4es
Muscle Augmentation R2                14000 / 0.4es
Muscle Toner R2                       16000 / 0.4es
Enhanced Protein Exchange
 Double Elastin                       12000 / 0.2es (2 weeks)
 PuSHeD                               15000 / 0.1es (1 month)
 Reakt                                30000 / 0.4es (1 month)
                         

== Cyberware (79550 nu / 3.4 es) ==
Cybereyes R2                          750   / 0.3es [7/8]
 Flare Compensation                   750   / 0.1es [1]
 Low-Light Vision                     1000  / 0.1es [2]
 Protective Covers                    100   / -
 Thermographic Vision                 1000  / 0.1es [2]
 Smartlink                            1000  / 0.1es [2]
Cyberears R1                          500   / 0.2es [4/4]
 Damper                               750   / 0.1es [1]
 SSF (3)                              3000  / 0.1es [3]  
Move-by-Wire System R1                50000 / 2.0es
Reaction Enhancers R1                 10000 / 0.3es
                                                  
== Inventory (43765 nu) ==
Colt M22AR                            1600
 Smartgun System, internal            1600
 Shock Pad                            50
 EX-Explosive Rounds(20)              2000 (20x100)
Hammerli 620S                         650
  Stick-n-Shock Rounds(10)            480 (6x80)
  Laser Sight                         100
  Quick-Draw holster                  100
Flash Bang(2)                         60 (2x30)

Ballistic Shield                      1500
Camouflage Suit                       1200
 Insulation R4                        600
 Helmet                               100
Armor Vest                            600 
Clothing                              50

Novatech Airware                      1250
Geiger Counter                        50
Biomonitor                            300
Disposable Syringe(30)                300 (30x10)
Medkit R6                             600 
 Medkit supplies(20)                  1000 (20x50)
Slap Patches:(All R6)
 Antidote(5)                          1500 (5x300)
 Stimulant(5)                         750  (5x150)
 Trang(10)                            1200 (10x120)
 Trauma(5)                            2500 (5x500)
Drugs:
 Woad(5)                              75 (5x15)
 Slab(2)                              300 (2x150)
 Snuff(10)                            50 (10x5)
 Psyche(10)                           2000 (10x200)
 Long Haul(5)                         250 (5x50)
 Kamikaze(5)                          500 (5x100)
 Jazz(10)                             750 (10x75)
 Nitro(10)                            500 (10x50)
 Cram(10)                             100 (10x10)
Compounds:                   
 Acid R3 (4)                          6000 (4x1500)
 Alkali R3 (5)                        1500 (5x300)
 Alkahest (10)                        1000 (10x100)
 Antivenin (10)                       1000 (10x100)
 Artificial Skin (10)                 250 (10x25)
 Blister Pack (10)                    150 (10x15)
1 Months of Meddle lifestyle          5000
                                      {$10 starting}

== Combat Mode ==
Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18
Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13
Ballistic Armor: 17
Impact Armor: 15

 Damage (Pistol):  6S / AP: -half 
   Attack: 4(skill) + 7(agility) = 11

 Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2}
   Attack: 6(skill) + 7(agility) +2(smartgun) = 15