Difference between revisions of "Garwat 400BP"

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Line 36: Line 36:
 
First Aid      : 5(9*) [Combat Wounds]
 
First Aid      : 5(9*) [Combat Wounds]
 
Medicine        : 5(9*) [Extended Care]
 
Medicine        : 5(9*) [Extended Care]
Automatics      : 4(5') [Assault Rifles]
+
Automatics      : 4     [Assault Rifles]
Dodge          : 4(6') [Ranged Combat]
+
Dodge          : 4(5') [Ranged Combat]
 
Hacking        : 4    [Exploit]
 
Hacking        : 4    [Exploit]
 
Pistols        : 1    [Light pistols]
 
Pistols        : 1    [Light pistols]
Line 65: Line 65:
 
  Quick Healer: 10BP
 
  Quick Healer: 10BP
 
  Born Rich: 10BP
 
  Born Rich: 10BP
 +
Restricted Gear: 10BP
 
    
 
    
 
Negative Qualities:
 
Negative Qualities:
  Allergy (Silver): -10BP
+
  Allergy (Silver): +10BP
  Incompetent (Clubs): -5BP
+
  Incompetent (Clubs): +5BP
  Mild Addiction (Cram): -5BP
+
  Mild Addiction (Cram): +5BP
 +
Hung Out to Dry: +10BP
  
 
== Bioware (135k nu / 2.39(1.2) es) ==
 
== Bioware (135k nu / 2.39(1.2) es) ==
Line 84: Line 86:
 
                          
 
                          
  
== Cyberware (103k nu / 3.7 es) ==
+
== Cyberware (97k nu / 3.7 es) ==
 
Commlink Alpha                        4000  / 0.14es
 
Commlink Alpha                        4000  / 0.14es
 
Cybereyes R3 Beta                    4000  / 0.28es[12/12]
 
Cybereyes R3 Beta                    4000  / 0.28es[12/12]
Line 99: Line 101:
 
  Audio Enhancement R3                4500          [3]
 
  Audio Enhancement R3                4500          [3]
 
Move-by-Wire System R1                50000 / 2.0es
 
Move-by-Wire System R1                50000 / 2.0es
{dodge; automatics}                  6000
+
 
 
Altskin                              2000  / 0es    (Fullbody, Armor +3/+1, stacks with Orthoskin)   
 
Altskin                              2000  / 0es    (Fullbody, Armor +3/+1, stacks with Orthoskin)   
 
Neocortical Neural Amplifier R3      15000 / 0es    (+3 Logic-linked tests)
 
Neocortical Neural Amplifier R3      15000 / 0es    (+3 Logic-linked tests)
Line 129: Line 131:
 
  Firewall                            2500  
 
  Firewall                            2500  
 
Software:
 
Software:
  Exploit R5                          5000
+
Analyze R5                          500
  Decrypt R3                          1500
+
  Exploit R5                          500
  Defuse  R3                          1500
+
  Decrypt R3                          150
 +
  Defuse  R3                          150
  
 
[Medical]
 
[Medical]
 
Geiger Counter                        50
 
Geiger Counter                        50
 
Disposable Syringe(30)                300  (30x10)
 
Disposable Syringe(30)                300  (30x10)
Medkit R6                            600
+
Medkit (20 supplies) R6              1600
Medkit supplies(20)                 1000 (20x50)
 
 
Slap Patches:(All R6)
 
Slap Patches:(All R6)
Antidote(5)                          1500 (5x300)
 
 
  Stimulant(5)                        750  (5x150)
 
  Stimulant(5)                        750  (5x150)
 
  Trang(10)                            1200 (10x120)
 
  Trang(10)                            1200 (10x120)
Line 162: Line 163:
  
 
== Combat Mode ==
 
== Combat Mode ==
Full Defence: 16 / 24 (Ranged / Melee)
+
Full Defence: 16 / 22 (Ranged / Melee)
Defence:      8  / 16 (Ranged / Melee)
+
Defence:      8  / 15 (Ranged / Melee)
 
Ballistic Armor: 18
 
Ballistic Armor: 18
 
Impact Armor:    14
 
Impact Armor:    14

Revision as of 17:47, 19 December 2009

== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion.

== Info ==
Name: Garwat Te.
Human, male. Age approx. 27-28.
Height 175cm. Weight 80 kg. 
Metatype Ability: +1 Edge

== Attributes (200 BP) ==
B: 5
A: 5(7)
R: 4(6)
S: 2(3)
C: 1
I: 4
L: 5(7)
W: 2
=
E: 2 (1+1(human))

== Derived Attributes ==

Essence              : 1.1 (4.9 lost/in use)
Initiative           : 10
Initiative passes    : 2
Physical Damage Track: 11
Stun Damage Track    : 9

== Active Skills (146 BP) ==
Skillgroups:
  Electronics   : 4
Skills:
First Aid       : 5(9*) [Combat Wounds]
Medicine        : 5(9*) [Extended Care]
Automatics      : 4     [Assault Rifles]
Dodge           : 4(5') [Ranged Combat]
Hacking         : 4     [Exploit]
Pistols         : 1     [Light pistols]
Perception      : 1
  *+4 Logic-linked
  ' Move-by-Wire System
== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Operations: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1


== Language Skills ==

English: N
Latin : 2

== Contacts (4 BP, 2 FREE BP) ==

Paramed (connection 3 / loyalty 3)
Дилер, поставщик медицинских штук, экстренный ремонт и восстановление поврежденных тел.

== Qualities (0BP) ==
Positive Qualities:
 Quick Healer: 10BP
 Born Rich: 10BP
 Restricted Gear: 10BP
  
Negative Qualities:
 Allergy (Silver): +10BP
 Incompetent (Clubs): +5BP
 Mild Addiction (Cram): +5BP
 Hung Out to Dry: +10BP

== Bioware (135k nu / 2.39(1.2) es) ==
Echolocation [SH]                     7500  / 0.12es
Vocal Range Enhancer [SH]             6000  / 0.12es
Orthoskin R1                          30000 / 0.25es
 Dragon Hide                          10000 / 0.1es
Cerebral Booster R2                   20000 / 0.4es
Muscle Augmentation R2                14000 / 0.4es
Muscle Toner R2                       16000 / 0.4es
Enhanced Protein Exchange
 PuSHeD                               15000 / 0.1es (+1 logic-linked)
 Reakt                                30000 / 0.4es (+2 Reaction tests)
                         

== Cyberware (97k nu / 3.7 es) ==
Commlink Alpha                        4000  / 0.14es
Cybereyes R3 Beta                     4000  / 0.28es[12/12]
 Flare Compensation                   750           [1]
 Low-Light Vision                     1000          [2]
 Protective Covers                    100     
 Thermographic Vision                 1000          [2]
 Smartlink                            1000          [3]
 Microscopic Vision                   1300          [1]
 Vision Magnification                 1000          [2]
Cyberears R3 Beta                     4000  / 0.28es[7/8]
 Damper                               750           [1]
 SSF (3)                              3000          [3]  
 Audio Enhancement R3                 4500          [3]
Move-by-Wire System R1                50000 / 2.0es

Altskin                               2000  / 0es    (Fullbody, Armor +3/+1, stacks with Orthoskin)  
Neocortical Neural Amplifier R3       15000 / 0es    (+3 Logic-linked tests)
Nanohive R2                           12500 / 1.0es  (Preventing Nanoware degradation)
                                                  
== Inventory (46k nu) ==
Colt M22A3                            1600
 Smartgun System, internal            1600
 Shock Pad                            50
 Underbarrel weight                   N
 EX-Explosive Rounds(20)              2000 (20x100)
Hammerli 620S                         650
  Stick-n-Shock Rounds(10)            480  (6x80)
  Laser Sight                         100
  Quick-Draw holster                  100
Flash Bang(2)                         60   (2x30)
                                      
SWAT Armor + Helmet                   9200           (+14/+12 Armor)
 Insulation R4                        600
 Biomonitor, Flashlight               
 Auto-injector (Cram)                 
Clothing                              150

[Hacking]
Commlink (Cyberware) (5/5/5/5)
 Response                             4000 
 Signal                               1000 
 System                               2500 
 Firewall                             2500 
Software:
 Analyze R5                           500
 Exploit R5                           500 
 Decrypt R3                           150 
 Defuse  R3                           150 

[Medical]
Geiger Counter                        50
Disposable Syringe(30)                300  (30x10)
Medkit (20 supplies) R6               1600 
Slap Patches:(All R6)
 Stimulant(5)                         750  (5x150)
 Trang(10)                            1200 (10x120)
 Trauma(5)                            2500 (5x500)
Drugs: 
 Woad(5)                              75   (5x15)    (Berserk; 5x1D6 min)
 Slab(2)                              300  (2x150)   (Suspended Animation; 10-Body hrs)
 Psyche(10)                           2000 (10x200)  (+1I,L; 12-body hrs)
 Long Haul(5)                         250  (5x50)    (No need for sleep; 4 days)
 Kamikaze(5)                          500  (5x100)   (+2S, +1B,A,W,IP, HPT3; 10x1D6 min)
 Jazz(10)                             750  (10x75)   (+1R,IP; 10x1D6 min)
 Nitro(10)                            500  (10x50)   (+2S,W,P,HPT6; 10x1D6 min)
 Cram(10)                             100  (10x10)   (+1R,I; 12-body hrs)
Compounds:                   
 Acid R3 (4)                          6000 (4x1500)
 Alkali R3 (5)                        1500 (5x300)
 Alkahest (10)                        1000 (10x100)
 Antivenin (10)                       1000 (10x100)
 Artificial Skin (10)                 250  (10x25)
 Blister Pack (10)                    150  (10x15)
                                      {$10 starting}

== Combat Mode ==
Full Defence: 16 / 22 (Ranged / Melee)
Defence:      8  / 15 (Ranged / Melee)
Ballistic Armor: 18
Impact Armor:    14

Damage (Pistol):  6S / AP: -half 
         Attack: 3(skill) + 7(agility) = 10

Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2}
                Attack: 6(skill) + 7(agility) +2(smartgun) +1(skillsoft) = 16