Aptus Famulus

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Charsheet

Name       : Aptus Famulus (Apt)
Origin     : Mind-Cleansed
Background : Thy Name I Keep
Career Path: Imperial Psyker / Imperial Diviner / Primaris Psyker
Transition : The Burden of Truth
Traits     : Scholastica Psykana Failsafes 
             [modify the results of Perils of the Warp rolls by 1d5; when possessed, roll Challenging Willpower test, kill self on success] 
             Untainted Core 
             [once per turn ignore a single source that affects either the chances of invoking the perils of the warp or rolls made on 
              the perils of the warp table (including psychic phenomena)]
Divination : "Die, but not with your spirit broken" 
XP Total   : 13500 (50 unspent)

*** CHARACTERISTICS (4050 XP) ***
WS : 28   [20 +  8 point-buy]
BS : 25   [20 +  5 point-buy]
S  : 21   [20 +  1 point-buy]
T  : 21   [20 +  1 point-buy]
Ag : 30   [20 + 10 point-buy]
Int: 60   [20 + 20 point-buy + 20 training]
Per: 55   [20 + 20 point-buy + 15 training]
WP : 81   [25 + 20 point-buy + 20 training + 3 sanctioning + 3 divination + 10 transition]
Fel: 30   [15 + 15 point-buy]

Initiative: 3
Move: 3/6/9/18

Wounds    : 9
Fate      : 4
Insanity  : 26 [5 Through A Mirror Darkly + 4 Thy Name I Keep + 11 Leveling +6 The Burden of Truth]
Corruption: 17 [10 Thy Name I Keep + 7 Leveling]

*** TRAITS ***
Engram Implantation     [Deceive and Intimidate as trained skills, Common Lore (Tech) and Survival as basic, Jaded, Pistol Weapon Training (SP and Las)]
Failsafe Control        [Subliminal Failsafe can be used as Dominate Power]
Imperial Conditioning   [+10 to Willpower to resist Fear and attempts to control or possess the mind]
Through A Mirror Darkly	[Shards of Memory]
Sanctioning Side Effects: Hypno-doctrination [chant litany of protection when unconscious or sleeping, Willpower +3]
Background Package: Thy Name I Keep [Forbidden Lore (Daemonology), Resistance (Psychic Powers), Talented (Forbidden Lore [Daemonology]), Power of the Daemon]
Daemonic Pact: The Pact of Knowledge (True Savant) [may make any Lore Test as if has that Skill, and may re-roll any Test for a Lore skill that learned in]
Transition Package: The Burden of Truth [+10 Willpower, +1d10 Insanity]

*** TALENTS (3900 XP) ***
Melee Weapon Training (Primitive)
Pistol Weapon Training (SP and Las)

Jaded
Resistance (Psychic Powers)
Talented (Forbidden Lore [Daemonology])

Armour of Contempt
Dark Soul 
Foresight
Master Chirurgeon
Mimic
Resistance (Psychic Powers)
Strong Minded
Unremarkable
Unshakeable Faith

Corpus Conversion
Favoured by the Warp
Power Well x3
Psy Rating 6
Sorcerer
Master Sorcerer

*** SKILLS (5000 XP) ***
Awareness +20
Deceive   +20
Dodge     +20
Medicae   +20
Trade (Soothsayer)
Trade (Embalmer)

Invocation   +20 [Warp Mastery]
Psyniscience +20 [Warp Mastery]

Common Lore (Adeptes Arbites) 
Common Lore (Administratum)
Common Lore (Ecclesiarchy) 
Common Lore (Imperial Creed) 
Common Lore (Imperial Guard)
Common Lore (Imperium)
Common Lore (Machine Cult)
Common Lore (Tech)
Common Lore (War)

Forbidden Lore (Archeotech)
Forbidden Lore (Cults)
Forbidden Lore (Daemonology)
Forbidden Lore (Heresy)
Forbidden Lore (Inquisition)
Forbidden Lore (Mutants)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Forbidden Lore (Xenos)

Scholastic Lore (Archaic) 
Scholastic Lore (Astromancy) 
Scholastic Lore (Chymistry) 
Scholastic Lore (Cryptology)
Scholastic Lore (Heraldry)
Scholastic Lore (Imperial Creed)
Scholastic Lore (Judgement) 
Scholastic Lore (Legend)
Scholastic Lore (Occult)
Scholastic Lore (Philosophy)
Scholastic Lore (Tactica Imperialis) 

*** POWERS AND ARCANAS ***
Power         Source  Threshold  Focus Effect
MINOR
Chameleon     
Dull Pain
Fearful Aura
Forget Me
Healer
Knack
Lucky
Mutable Features
Precognition
Resist Possession
Sense Presence
Sense Mechanism
Space Slip
Spectral Hands
Staunch Bleeding
Suggestion
Trusting Aura
Truth Seeker
Unnatural Aim
Wall Walk            Core168 8  Half Y Walk on walls and ceilings, ignore penalties on low- or high-gravity worlds. Test Agility to move to a perpendicular surface or spend a Full Action on that.
Weapon Jinx          Core168 8  Full N All mechanical devices in range fail to function for 1 round. Test Willpower to also jam a single weapon in range.
                                       Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres, or you can affect an additional weapon.
White Noise          Core168 8  Full Y Any tests to detect you and yours in 10m with tech or psy count as Hard(-20). For the ones not requiring a Test, count as Ordinary(+10) Will (psy) or Int (tech) instead.
                                       Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres.
Whispers of the Warp DoDG168 11 Half Y All targets within earshot roll Opposed Willpower; against anyone failing get +10 bonus to Charm, Intimidate & Deceive Tests. Requires no gesture or component other than 
                                       that the victims must be able to hear and understand the sorcerer.
                                       Overbleed: +10 bonus to Skill Tests is gained to a maximum of +30 per every 10 points of Overbleed.
Without a Trace

TELEPATHY
Dominate 
Mind Scan
Projection 
See Me Not 
Soul Killer
Telepathy

BIOMANCY
Flesh Like Iron
Regeneration
Seal Wounds   
Shape Flesh

ARCANAS
Create Door
Daemon Wrack
Exsanguine
Open
Summon Object

*** GEAR ***
[under construction]