Difference between revisions of "Remy ECL06"

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Speaks Common, Draconic, Infernal, Abyssal
 
Speaks Common, Draconic, Infernal, Abyssal
  
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Str 16 (+3) [08 pts] +1 4HD
 
Str 16 (+3) [08 pts] +1 4HD
 
Dex 12 (+1) [04 pts]
 
Dex 12 (+1) [04 pts]
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Cha 8  (-1) [00 pts]
 
Cha 8  (-1) [00 pts]
  
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2d10 + 4d4 + 18 = 43 hp
 
2d10 + 4d4 + 18 = 43 hp
 
AC = 10  +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA)
 
AC = 10  +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA)
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Will   +0 +4 -1 = +3
 
Will   +0 +4 -1 = +3
  
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Attacks:
 
Attacks:
 
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
 
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
 
Power Attack damage up to +17
 
Power Attack damage up to +17
  
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Skills (54 pts):
 
Skills (54 pts):
 
*Climb +12 = 9 Ranks +3 Str
 
*Climb +12 = 9 Ranks +3 Str
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*Spellcraft +12 = 9 Ranks + 3 Int
 
*Spellcraft +12 = 9 Ranks + 3 Int
  
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Feats:
 
Feats:
 
1HD:    Power Attack
 
1HD:    Power Attack
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6HD:    Combat Casting
 
6HD:    Combat Casting
  
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Azurin Racial Traits:
 
Azurin Racial Traits:
 
*1 essentia pt
 
*1 essentia pt
  
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Fighter Class Features:
 
Fighter Class Features:
 
Full armor & martial proficiency
 
Full armor & martial proficiency
 
2 bonus feats
 
2 bonus feats
  
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Abjurer Class Features:
 
Abjurer Class Features:
 
*Immediate Magic (Urgent Shield) 3/day
 
*Immediate Magic (Urgent Shield) 3/day
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*+1 Abjuration spell slot/Spell level
 
*+1 Abjuration spell slot/Spell level
  
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Inventory:
 
Inventory:
 
*Spellstoring Greatsword +1 8325 gp
 
*Spellstoring Greatsword +1 8325 gp
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*85 gp
 
*85 gp
 
 
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Spells Known:
 
Spells Known:
 
(Banned schools: Necromancy, Enchantment)
 
(Banned schools: Necromancy, Enchantment)

Revision as of 15:58, 8 September 2007

Remy van Giersbergen Male Azurin fighter 2/Abjurer 4 Chaotic Neutral; Medium humanoid (human); ECL 6 Speaks Common, Draconic, Infernal, Abyssal


Str 16 (+3) [08 pts] +1 4HD Dex 12 (+1) [04 pts] Con 16 (+3) [10 pts] Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts]


2d10 + 4d4 + 18 = 43 hp AC = 10 +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA) Initiative +5 (+1Dex +4Imp Init) BAB/Grapple = +4/+7 Speed = 30 ft Saving throw bonuses: Fortitude +3 +1 +3 = +7 Reflexes +0 +1 +1 = +2 Will +0 +4 -1 = +3


Attacks: +1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) Power Attack damage up to +17


Skills (54 pts):

  • Climb +12 = 9 Ranks +3 Str
  • Concentration +9 = 9 Ranks +3 Con
  • Jump +9 = 6 Ranks +3 Str
  • Knowledge (Arcana) +12 = 9 Ranks +3 Int
  • Spellcraft +12 = 9 Ranks + 3 Int

Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting


Azurin Racial Traits:

  • 1 essentia pt

Fighter Class Features: Full armor & martial proficiency 2 bonus feats


Abjurer Class Features:

  • Immediate Magic (Urgent Shield) 3/day
  • Bonus Feats
  • +1 Abjuration spell slot/Spell level

Inventory:

  • Spellstoring Greatsword +1 8325 gp
  • Armband of Might 4100 gp
  • Scroll of True Strike 25 gp
  • Scroll of See Invisibility 150 gp
  • Scroll of Bull's Strength 150 gp
  • Scroll of Resist Energy 150 gp
  • Adventuring Stuff (tm) 15 gp
  • 85 gp

Spells Known: (Banned schools: Necromancy, Enchantment) (all/8/4) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy

Spells per Day: (4|4+1/3+1) 0: Detect Magic x2, Light x2 1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield 2: Combust, Wraithstrike x2, + Resist Energy