Eleos Drimis

From Game Logs
Jump to: navigation, search


General

Full name: Eleos Drimis

Race/Class: Male Tiefling, Ranger 7 (Gloom Stalker)

Background: Outlander

Faction and Alignment: Cipher, Neutral Evil


Background

В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".

Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.


Attributes

Attribute Total score Adjustments
STR 12 +4 point-buy
DEX 18 +6 point-buy, +2(race), +2(ASI)
CON 12 +4 point-buy
INT 12 +3 point-buy, +1 racial variant
WIS 14 +6 pointbuy
CHA 10 +2 point-buy


Stats

Stat Value Notes
Hit Die d10
Max HP 53 10 + 6*6 + 7*1
Armor Class 16 12(studded) + 4(DEX)
Action Points 5 See Zu's AP rules
Speed, ft 30ft, 30ft fly 40ft on first round
Initiative +6 +4(DEX) +2(Gloom Stalker)
Proficiency Bonus +3
Passive Perception 15 proficient



Skills & Proficiencies

STR

  • Save +4 (Ranger)
  • Athletics +4 (Outlander)


DEX

  • Save +7 (Ranger)
  • Stealth +7 (Ranger)


INT

  • Investigation +4 (Ranger)


WIS

  • Save +5 (Gloom Stalker)
  • Perception +5 (Ranger)
  • Survival +5 (Outlander)


Equipment

  • Light, Medium armor; Shield
  • Simple & martial weapons


Tools

  • Musical instrument: bone flute (Background)


Languages

  • Common
  • Infernal (race)
  • Sylvan (Background)
  • Abyssal (Favoured Enemy #1)
  • Celestial (Favoured Enemy #2)


Attack & Spellcasting

Mundane

Longbow: d20+7 d8+6 (+4 DEX +2 Archery)

  • +d6 if target-painted by the Hunter's Mark


Dagger: d20+7 d4+4 (melee or thrown with finesse)


Arcane

Spell metrics

  • Save DC: 13
  • To-Hit: +5
  • Concentration DC: 11
  • Max prepared: 5
  • Slots: 1(x4) 2(x3)

Spell DC: 13, to-hit: +5


Known Spells

  • Level 1 (4 slots)
    • Hunter's Mark
    • Goodberry
    • Hail of Thorns
    • Ensnaring Strike
  • Level 2 (3 slots)
    • Spike Growth


Additional (granted) Spells

  • Level 1
    • Disguise Self
  • Level 2
    • Rope Trick


Hint: paste this in the DevTools to enable Grimoire-on-hover. Don't worry, it's perfectly safe. Tee hee.

mw.loader.load("https://ashein.com/files/dnd/grimoire.css", "text/css");
mw.loader.load("https://ashein.com/files/dnd/grimoire.js", "text/javascript");


Features and Traits

Racial

Darkvision

  • 60ft base, 90ft actual (see 'Umbral Sight')


Fire resistance


Feral

  • Variant racial ASI (DEX+2, INT+1)


Winged

  • He wished he could fly.
  • No innate tiefling spells.


Background

Wanderer

  • Recall maps and geography, terrain layout
  • Can feed a party of six off the land if it offers water/food.


Class

Favoured Enemies

  • Fiends (#1)
  • Celestials (#2 @ lvl6)
  • Advantage on Survival checks (to track)
  • Advantage on INT checks to recall data on the enemy
  • Know enemy's language


Natural Explorer

  • Yggdrasil (#1)
  • Gray Wastes (#2 @ lvl6)
  • No slowdown from difficult terrain;
  • Can forage/track and remain alert when marching;
  • No slowdown from stealth when alone
  • x2 food from foraging
  • Tracking creatures reveals more information (size, quantity, timings)


Primeval Avareness

  • Can detect presence/absense of a given type of creature within 1 (6 for favterain).
  • Cannot read any metrics if something is detected.


Fighting Style: Archery

  • +2 to ranged DMG


Multiattack


Gloom Stalker Subclass

Dread Ambusher (XGTE 42)

  • +10ft on the first turn of each combat
  • Additional weapon attack on the first turn, +d8 to DMG on hit.


Umbral Sight

  • Improved darkvision (90ft)
  • Not subject to being detected via enemy's darkvision feature


Iron Mind

  • Bonus WIS save proficiency.



Equipment

Qty Item Item stats Cost, GP Weight, lb
Worn
1 Studded leather 12 + DEX-mod AC 45 13
1 Traveller's clothes (leather, cloak, hood) 2 4
1 Longbow 1d8 pie 150/600 50 2
1 Quiver 1 1
20     Arrow .05 .05
1 Staff focus 5 4
1 Sickle d4 sla 1 2
1 Dagger d4 pie, finesse, 20/60 thrown 5 4
1 Pouch 0.5 1
    Cash 95
Carrying
1 Backpack 2 5
1     Mess kit 0.2 1
1     Waterskin (full) 0.2 5
1     Tinderbox 0.5 1
1     Bedroll 1 7
1     Bone flute .1 0
1     Drinking horn (trophy) 1 .5
1     Hunting trap see PHB 152 5 25
10     Torch .01 1
10     Ration .5 2
1 Rope, 50ft 1 10